Why New Players Get Confused

How many years ago was this?

Screenshots are from 2011.

I disagree with you here. It is extremely difficult and it will take an enormous amount of effort and time to build an empire in this game. But the potential is there for every player who wants it. Rome wasn’t built in a day. But there is nothing in the gameplay or EULA eliminating this possibility.

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I can win the lottery, too - it’s just statistically remote. But probably more likely than establishing any kind of empire in EVE. Just because something “can” happen doesn’t mean it’s within reach of the average player.

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Empires are not created by average players/people. The vision and willpower and persistence that goes into achieving something like that is definitely extraordinary.

One can’t expect to create an account, log on to EVE, press a button and find himself a CEO of Goonswarm Alliance.

And because it’s rare doesn’t mean the potential shouldn’t be advertised in trailers. So the everyday is filled with fake fleet invites and doing excel sheets – that doesn’t nullify the potential. This game has this potential. And it’s real, even though rare. There are plenty of games out there advertising the exact same thing – games where it’s impossible to achieve that end through game play. Those are the fake ads.

What happened to believing in oneself and having a dream larger than life? Have guys forgotten what that’s like? In real life, when I feel attracted to someone I will approach him and try to make a connection with him. Not write the idea of it off as unrealistic. No matter how unlikely, I see the potential and act on it. So excuse me, but it is alien to my nature to take arguments like ‘‘statistically remote’’ seriously.

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Years of substandard and disappointing expansions will do that.

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Exactly. You have to go out and do it. With the very real possibility of it may/may not happen. That it will take time. That just because you have the skill set in game. Does not translate to the game handing you a Corp or an alliance.

Games are a time sink by their very nature. It is the nature of the beast after all. If you feel you want to be a mover and shaker. Work on your people skills outside of the game. People in the game are going to go with the person that can persuade them that their vision and plan is a good one.

Maybe one day I might just go for being a CEO. Fall flat on my fool face. Pick myself up and try again. Rinse and repeat until I get it right. Or make history as the first explorer to find something that the devs have kept hidden for decades. With curious clues scattered about over those decades. Me figuring it out and go looking. The game is about writing your story. As Meridan Night [quote=“Meridan Night, post:24, topic:484688, username:Meridan_Night”]
Empires are not created by average players/people. The vision and willpower and persistence that goes into achieving something like that is definitely extraordinary.
[/quote]

My advice to everyone be extraordinary in your own unique way. And in the words from that wonderful film The Rocky Horror Picture Show. Don’t dream it, Be it.

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Eve is famous for its complexity.

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Standard advertisement rule: Lie about everything to attract a wider player base.

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I can’t necessarily fault CCP for casting a wide net. It’s just surprising how little they understand what they need to do to retain players.

Well, yeah when people join because they want something completely different - the retention is of course extremely low.

Some interesting numbers came out of FanFest. Not necessarily surprising, but it definitely flies in the face of what most players think the playerbase does in EVE.

link?

It was a quick breakdown from a YouTube video they released on the data panel. Only correction is low-sec is 7-8%. I inferred well in excess of 50% by “a lot” with respect to the specific activities.

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It is something that I have suspected for a while. That most people spend time in highsec. Why losec always seem to have more empty systems than highsec. Have not really flown through nulsec that much to be able to speak about it.

The problem in my uneducated opinion, is that new players think that they are going to jump into that flashy ship and have those space battles they see on youtube or worse do not understand that just because you have the skills to fly that tier 1, 2, or 3 ship.

That does not mean you have the experience to win a fight against a player who might have a good 5 or 10+ years of flying that same ship. That understands how and for how long they can overheat guns and modules.

For every new players, like myself, that sticks. There many who do not. As this game is not about instant gratification. Skills take time, learning to fly even a venture or frigate (catalyst and other empire equivalents) is going to mean putting some game time into learning. You have to be a self starter. Take the initiative to set and work towards a goal. Have fun doing it.

When for other realize that, yes, there is a reason why this game is sometimes referred to as spaceships and spreadsheets. Quit. Others rage quit for the same reasons player rage quit in other games. No game company is ever going to get away from that.

Is there an answer that does not include dumbing down the game? If I had that answer I would be applying at CCP for job.

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Usual CCP “statistics”, not giving all the numbers so you can’t check they sum to 100%, or compare, is 30-40% very little or medium or a lot?

But anyways, it is impossible to actually group Eve players up like that. Anyone doing PvE is also doing PvP because they are active victims for high sec gank squads or null sec BLOPS groups 100% of the time they are undocked. And is an afk cloak that spends 20 seconds logging in and 4 hours afk, PvPing for 20 seconds or 4 hours?

High sec has always been the core of Eve Online. I am surprised that hasn’t changed though, would have think it had dropped way further than it actually has.

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There are many changes they could make to high-sec to not only attract and retain new players - but enhance gameplay for existing players who live there.

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I’ll bite. What is your idea(s). Maybe you have an answer that has been eluding the devs and CCP as a whole.

shrugs

I certainly do not have an answer. Am willing to listen to a good idea.

I’m not buying the trading statistic. Actual trading is done by a minority of players. When someone drops their old stuff into buy orders that’s not trading. Nor is buying stuff on the market to fit your ship.

Trading, as in persistently engaging in market play, not to buy or sell stuff for yourself, but to turn profits or to manipulate the market, that is done by a very small number of players.

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Yeah but they can still easily use a lot of time on it. Especially since we got no idea what a lot is in numbers.

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Yeah that’s ambiguous.