To bad they gave up on WiS.
Was a great chance.
Buy/Rent a Apartment, decorate it, siting on couch watching dock/undock scene while listen to Scope News on TV, drinking my Quafe, then go to my kitchen/laboratory crafting some Boosters.
But No, they listen to the tryhards and everything was gone.
Like always.
I think you mean the 97% of players at the time who never used the feature.
Please don’t confuse the current push to get WIS back with the players of old.
97% hmm ?,
I am sure you can aprove this with some Data or ?.
People dont used it, because it wasnt finish and nothing to do there.
Play MMOs long enough and in every Game it was the same, People want a Home, a Character to interact with, etc…
Just blinging out Ships, overhaul UI and bow befor Null Blocs, isnt enough anymore and will not work in a long therm.
Time changed.
The sooner CCP realize this, the better for EO.
I know, for some Tryhard PvP Kill Kill huahh Boys its hard or almost impossible to understand.
This has been well documented by CCP and the player sentiment at the time. It was actively hated at the time, those claiming otherwise were living in insulated bubbles. During it’s length of time being implemented it had no more than a 15% adoption rate, meaning 85% of people did not or could not use it.
People are asking for it to be brought back, we don’t know the current percentage of players who do want it back but it was something that was brought up a lot by players at fanfest. This is also true, but also there is a different mix of players. Please stop muddying the waters by claiming it was wanted back then too.
Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration | EVE Online!
CCP statistics, they made Citadels not work with CQ, then took numbers after people turned it off, it was 10% before that. And CQ back then was using more resources than hangar, so people multiboxing would use it less at least on the alt accounts, which means it was likely much higher than 10% of PLAYERS that used it.
Also CCP made promises of a new better system that couldn’t just be made on top of the old outdated system, so in order to easier make the new system they would retire CQ. All they have done with the development time is of course add blinking lights to the hangar, make it super laggy, extremely ugly and full of errors causing black screens and whatnot.
They took data on who has the setting to default hanger view or CQ view, not who had it physically hanger view vs CQ (subtle difference, though other graphs had the latter). Though we see with both graphs that those who had it default CQ view and docked in Citadels were very small.
Yeah because anyone who tried crashed.
No, it would just be hanger view
You are wrong.
You might have crashed, but not everyone did. I was a CQ enjoyer myself. Just like now, there are people who crash when a T3C enters the grid, but most people do not.
Except I knew from others, and just didn’t use these new things people put up. Not much reason in high sec either way. I did eventually turn off CQ because of this error though, shortly before they killed it.
Hmm, I tested CQ when it was a thing and found it a nice addition at first. I mean, it looked nice, but was nothing more than a feature to tinker around with for a few minutes… Then turned it off after a few days because it just added loading times and didn’t add anything really useful…
Same for me.
I loaded the CQ, walked around a bit then turned it off again as it’s increased loading time was hindering my spaceship gameplay.
It’s a bit similar to the current unoptimized and over the top structure interior graphics: looks great for the first time and nice for screenshots, but after that you just wish to turn it off.
There just wasn’t anything to do in CQ. EVE is not the game where you run around and chase/search/shoot stuff on foot. They would have to create a whole new game inside this game for something to happen in stations for CQ to be a viable thing. Just for looking at it, you do it once, you take a few schreenshots of your character, that’s all.
I doubt there are a lot of players who would want to deboard their ship, walk from one end of the station to another, take elevators, etc to go to – for example – an actual manufacturing area inside that station, and manually install blueprints and materials to start a manufacturing job.
There is a certain contingent of players who seem to need to see their characters physically in order to feel ‘‘connected’’ to them, and the push for CQ and the like comes from there. I personally don’t feel this need, so I am ambivalent about the Walk in Station feature. I also can’t think on anything to do in stations that requires walking around that would be relevant to EVE as it is at the moment. But who knows what the future will bring.
Yep. Same. There was no compelling reason to leave it turned on.
It was between 3-10% - still a small percentage anyway you slice it. If you could add escorts, slaves, a stripper pole and Fedo fighting den - that would certainly be more entertaining - but still probably not enough of a draw.
I think the main reason they eliminated it (other than performance issues and continuing to consume development time) was that it went against the premise of undocking and actually getting out into space…
The CQ was well before my time. But here is my 2 worthless Isk of an opinion.
If CCP were to bring it back. It would have to be more than just get out of your ship and go to your quarters. There would have to be more than looking at my kills/awards/other “art” pieces on the wall. There would have to be a good reason for me to want to leave the ship. Outside of some idle curiosity of what an interior of a citadel, ect would look like walking around. I just do not see the point.
Essentially what would I be doing there that would need me to leave the ship? A fun mini game? Something that I could not do aboard the ship? What? I do not know.
While the idea of stretching my toons legs might be interesting for all of 5 minutes. But unless there is a better reason. I just can not see any compelling reason for wanting to leave the ship.
I mean, its the same with StarCitizen. The first few hours it’s all amazing… running around in the hangars, manually open doors or using ladders to enter your ships cockpit or having a complex undocking or cargo loading scene and whatnot… and if you play for a few days it’s just annoying, it wastes time, you want to get the ■■■■ into space and not solving a 5 minute minigame each time you dock/undock…
I can’t really imagine what you should “do” in a CQ that keeps players interested that they wouldn’t want to have on a simple clickable Ui button instead after a week…
Good luck with the CSM being dominated by Null players.
Even in Warframe, a third person shooter sci-fi game, people can run through stations all they want but many still opt to navigate through the UI to talk with different people within a station because it’s a much faster shortcut than to manually walk everywhere.
Yes, the first time you walk in third person view in a new environment it’s great. After that when you’re walking the same walk you’ve walked dozens of times people will opt to teleport using the UI if they could.
I’d do the same in real life, if I could.
But to get back from captains quarters to the topic of this thread, I think it’s fine that advertisements aren’t all exactly clear about EVE gameplay.
All an advertisement needs to do is to reach a lot of people, potential players, who then try the game. Of those people only a part will be interested in EVE and stick around for longer time, as with any game, so it’s important that the advertisements reach wide and show different aspects that may draw attention whether that’s the sci-fi universe, spaceships, full loot PvP or market play.
I saw a bunch of trailers before I tried the game. And some gameplay videos of players.
I had no clue about the real gameplay even after those trailers and videos, it’s something I had to experience myself. Trailers helped me to get hyped and that’s their only purpose.
I think it’s fine if game trailers aren’t entirely true to the gameplay, as long as they aren’t misleading.
Remember the first World of Warcraft trailers? It was a really nice video: https://www.youtube.com/watch?v=vlVSJ0AvZe0
… but it also wasn’t like the real gameplay at all. It was a cinematic video in the world of the World of Warcraft, not a gameplay video. And it was great.
Likewise I think many EVE gameplay trailers are epic, even if they ‘inaccurately’ show people walking inside stations. Yes, in the EVE universe people are walking in stations. Not players, people.
Even though spaceship flying in space is the focus of the game, rather than walking in stations, that doesn’t mean trailers cannot show people living and walking in this science fiction setting of EVE.