Please never talk about attitude again.
Censured
Exactly. And it doesnāt help the problem one bit, and we have numbers that show exactly whatās going on - but not why. One thing however is certain: A product that cannot even hold 1% of the people it tries to sell itself to has some serious flaws. Weāre trying to find out what they are and how to fix them, not bathe in our superiority as the pinnacle of gamers, or the superior people.
Censured
Maybe making skills more frontloaded with diminishing returns would help. Youād get most out of skills level 1, then a bit more from level 2, up to 5 for 100% of itās impact (but youād gain 90% already at lvl 4).
That, plus removing skill requirements in general.
Yes, a ānoobā could then fly a Titan, but I still remember SirMolle driving 4 of them in a row against the wall back then. Vets would still have the advantage, because small advantages ramp up, and flying a ship with low skills would still be risky, but now people could feel that their skill as player would be relevant.
This is kinda fundamental and probably controversial, but I thought Iād throw it out here as food for thought.
I play the same way these days . A couple of hours 3-4 times a week, chat to people I know online while I do missions or mine. Relaxing with no drama.
Maintained Omega because Iām attached to certain ships that Iāve become used to.
It was probably easier to hold onto new players in the past because there were less quality MMOs around so people were willing to stick around and persist. People are time poor and unlike 20 years ago we are increasingly spoilt for choice for gaming and online activities.
Censured
No, they should completely remove the NPE and guided missions so it is clear to everyone from THE VERY START that this is not an auto cruise MMO where you are told what to do all the time.
The NPE should look something like this in my opinion:
- Aura: Here is a spaceship. Good luck!
- End of NPE
EVE already has a reputation for being Excel In Space ā¢, and you want to make it worse, by dropping this massive hammer of a game (16 years with lots of expansions) on newbie heads, with no explanation?
Do you think 200 new players per 90 days is still too much?
I think this will increase retention by not poisoning them with extrinsic goals. If they set their own goals from the very start it just flows natural. The NPE is a completely different game, it has nothing to do with EVE, it has to go
Kicking the current, bad introduction out is fine with me, but with nothing to replace it? Thatās gonna work against EVE, because thereās a steep learning curve, and no way to find the beginning of the thread for new players.
Iād hope for a completely redone, more modern, proper introduction that has everything to do with EVE, and adapts to the type of player someone is. More interested in production? Introduce them to that field. Ask if they would like to know more about mining, too, because itās related.
Combat pilot? Show them how combat ships work, how to target, orbit, and after they got that down, ask if theyāre interested in pirating, too, then teach them some PVP basics.
Thatās all possible in 2019. Itās work of course, but itās still cheaper than making a new game, because the old one is slowly fading away.
Most of the NPE is about the four basic game play styles, not PVP combat, but PVE combat.
It good, but does seem to be missing something.
It gives a noobe a good general understanding of all sandbox gameplay and how to fit ships.
What might be missing a a good PVE combat missions against a near PVP AI enemy, something similar to what they might find when out PVPāing. CCP has been improving the AI, so it might be what is needed?
Oh I forgot, the agency has to go as well. It sucks all the mistery out of the game and replaces it with a stupid instant content portal, that is not EVE.
Maybe they can add an in game help page where you can read about stuff, but no guided missions or achievements or any of that nonsense. Itās poisen for the new players.
The biggest problem for many of us is trying to imaging setting out as a new player without all that we know. Even just simple things we know such as manual piloting, grouping weapons, appropriate tanking, etc.
The career agents help out a bit but I learned more from reading the wikis, and I know they were written by players who had to figure it all out themselves. Is it even possible to distill that knowledge into an NPE?
Maybe if the game switched to āshow, donāt tellā and replaced all those walls of text with more interaction, that would already help, because even 20 years ago, nobody sat down to read for an hour before they killed the first critter in the game theyāre playing.
Iām Nobody
Because the current numbers automatically make everything you say right.
Is that you Donald? Go back to Twitter!
Censured
How many noobes or younger generation do you know would read that?
Most will watch youtube guides or just jump in boots and all.
Those that do the start missions tend to last longer as they get the feel of the game as they learn.
One key thing that keeps players in game is forming up with good group of players with the same mentality.
Problem is there are many like minded groups out there. But tend only to be found by accident, or group members happen across a noobe in chat and start chatting.
If you look around the 1.0 and 0.9 systems most corp adverts are from the big corps, you hardly see any from mid or small corps.
Most normal corps hardly spend anytime in jita, amarr or similar systems due to instant gankers or bot floated local chat, so many donāt see noobe chats in local.
Though if a noobe manages to get into lower security systems they sometimes get lucky and brought under the wing of one of the mid/small corps and given a chance to learn from older players, and shown the ropes. Most of these corps are ok with a noobe hanging around for awhile, then move on to another better suited to the players needs.
Iāve seen many noobes join the big boys thinking they learn what they need, but end up pushes into a pigeon hole that the corp needs, and the play looses interest because of it