Why newbies don't stay

Very good points. I was recently starting EvE on a new machine without my settings …, and guess what, the default settings are total ■■■■. Having a usable default setting from the first minute would help a lot already.

When I started 2013 I “migrated” directly from X3, and had a jump start because of the many similarities. But I’m also an old school gamer from the early 90s, so I can’t really define how millennial gamers tick. But I certainly can make my mind about what they post here.

The often expressed notion, that you have to approach EvE as a hobby and second life kind of virtual world, is quite accurate.

1 Like

So the noob’s problem is lack of patience, fantasy (to carve out an own niche), and willing to go Omega? For example, to be a ninja looter, or lost drone collector, you need minimal SP only RL skill, but those professions are not listed in the agency …

1 Like

Censured

1 Like

Yes, my point stands.

Censured

The biggest problem I see in noobs playing is they rush to get into bigger ships before they have the skills and the knowledge how to fit and fly them. You have to work up your core skill training while flying frigates for maybe 6 mos or a year+. Without those you can’t survive much of any encounter.

Also, with the new agency tab, if you can’t figure out what to do, it may just be too hard of a game for you.

2 Likes

Censured

Not if you put skill points into moving up the ship tree instead of core skills like shield, armor, navigation, engineering, etc… All those should come 1st, imho.

5 Likes

Censured

2 Likes

Oh we have a water waster on our hands :stuck_out_tongue_winking_eye:

1 Like

It was my third approach to EvE when I finally hooked up, and even then I was very close to not start playing because of how bad is UI. I think it may be crucial for new players retention. Players should not “fight” with UI.

2 Likes

I’m coming back from a long break, and even I get confused at first with the new features. When I first started in 03 we had nothing, you undocked you bolted and hide till you figured it out. Then again everyone was in frigates, lol. Now hi sec is alot safer, but more confusing with the hud and stuff. Mining is better then ever before, and you have missions now.

If you play for three years as a omega, you are a vet like the rest of us, this gap I keep hearing about is nonsense. We vets have the skillsets but its spread out in different areas. Wisdom in using your stuff takes time to learn.

Most new players are dumb. No amount of hand holding is going to change that, only time playing the game and not whining about it will the new player get past the threshold that dumb players fail to pass to become a veteran player.

I don’t feel sorry for noobs, buy a plex and geturdone.

1 Like

Censured

1 Like

Did I already say, my points still stand? Imagination and skill is the issue. I lost my first PvP encounter in week 2, and won my first solo fight two month later. I trained with like minded newbies in duels. I could have done earlier, but was busy trying other things first like missions, gas mining in WH and first exploration trips.

Look, that’s part of the problem in my opinion. It was even worse way back, when you had to get learning skills first, abolishing those was a huge step in the right direction.

Maybe the whole skill system is detrimental by today’s standards. Maybe doing combat should accelerate your combat SP gains, other stuff can still tick at the standard rate. You gain SP for the things you do faster while you’re doing them. Of course that opens the door for abuse, but it should be doable in ways that fixes that problem before it can pop up.

Learning a few months and THEN have fun, that sounds terrible.

1 Like

Censured

Yep it is, because investing in somebody who won’t stay anyway is waste of energy.

Censured

I came here with a group of players. None of them stayed. None of them was the type of person you’d be “better off losing”.

That’s insulting.

EVE having no proper newbie integration for an ever-growing game, one which sports a hostile player culture by design (which expects you to build resilience and skills over long periods of time) is the problem, not 99% of the gamer community out there being people of lesser worth than you.

Maybe re-read your replies and think about how disgustingly arrogant you sound.

4 Likes

Wrong, I didn’t say that about all new players, but only about those with an attitude shown by you.