I’ve always intended to play my alpha account forever. EVE may have no end in sight, but for us, EVE does. Are those players who sell their long-held characters simply going to stop playing the game? I can buy the time and effort invested by others, but that’s making me lose my motivation to play.
Or is that part of the deal?
Why would you sell your character and then stop playing? Why make the ISK and stop?
To gift the ISK to corp members?
I think most sell an account they don’t use anymore to push a different account they still use or they get a very new account that is specialized in a different way.
I mean those characters with more than 200 million sp.
If I can get an account character that others have cultivated for a long time in exchange for a few days of work, then is there any need for me to play games?
But I have money, and compared to the accounts of about 10 years, this money is not worth mentioning.
I don’t earn ISK in-game. I just enjoy the game’s settings and content. Earning ISK in-game is a complete waste of time. The worst thing you should do in EVE is to repeatedly waste time earning ISK. The effort required to build a character with 200 million SP is probably enough to earn the money to buy that account in real life.
Some players might sell their character and gift the ISK to another player before they stop playing…
I’m thinking the character is sold so they can invest the ISK and all the assets of that character into another character and continue playing…
Personally I don’t see a reason to sell the character if they’re going to continue playing, especially since it’s very easy nowadays to reskill a character…
So why should I invest a lot of time and energy to wait for skills and earn ISK? I can just buy a character and play it however I want. I just want to enjoy the setting content in the game instead of waiting for skills when I want to do something.
I get attached to my fiction. I am a writer and most don’t understand the concept. Humans cannot create anything physical without destroying something else to make it. An imaginary concept, a story, something virtual without physical needs is the true power of creation.
Even games I seldom play anymore, the characters are still there, and in the heart of my mind they continue to exist without my intervention. I am the type of person, who would go backstage after watching Hamlet, asking Shakespeare, “Excuse me, but what became of the grave digger?”. If I watch a movie or read a book, I hate plot holes, they are the worse.
I have always assumed the “Character Bazaar” is yet another unique feature of CCP games, allowing players to do something other game don’t allow, as long as you pay enough. I am unaware of any other online game that allows you to multi-box for money. Although I did come across a Chinese MMORPG allowing players to bot the game, as long as, you used the built in botting tools. CCP won’t allow you to sell your account. However were I to sell all 3 of my princesses in the bazaar, what would be the difference? AFAIK people would even assume it is still me playing them.
Currently my grand daughter has no interest in this game. Her and I still play with our virtual doll houses in Black Desert. I could see us spending more time and money here, if CCP had more character interaction. Eve Online seems to lean more toward the World of Tanks where the vehicles are the focus. Here you get a 3D avatar instead of a 2D icon of Chuck Norris.
Since no one else mentioned it to you:
Selling an account and ingame selling of a character are two different things. The ingame selling of a character is allowed, the selling of an account is not allowed.
I wonder what the Frostpacker’s perspective is on not just buying a character’s Frozen (meatbag) corpse but actually buying said character through the character bazaar.
DeMichael, I have seen “promo hype” of this type long ago.
Later this story was exposed as the individual who purchased the station was an employee of the company. They did this to promote the game as it converts real world currency to virtual both ways. Before you rush to play the buy back on the virtual currency is only 10%. If you can actually make $10 worth of virtual currency, the company will buy it back for one dollar. It is a basic, house always wins, gaming MMO.
I haven’t dug into the $28 K skill injector story, but it sounds like hype to me.