Players leave for a wide variety of reasons. Frustration in general - not just for this specific event - is one of them. I can certainly sympathize with this, which is why as soon as I completed the event I stopped running the sites.
When I do run these events I will periodically leave the loot for “newbros” (since I’m primarily running these to complete the event track).
Nobody really cares what you don’t do in the game, you don’t care about the events? that’s cool bro. Really cool story.
Newbro friendly events help keep the newbros engaged. Not just throwing them mining/exploration scraps and hoping they don’t care about not having any combat sites to do.
Sure, it’s a nothing burger in the end. But being excluded from anything event wise in an MMO is bad design and I sympathize with whoever hates mining/exploration, because I too think those areas are beyond boring.
I don’t think these events are intentionally designed to exclude any players. Rather, the issue is that these are essentially the same events that have existed for the past several years and simply recycled every year.
There used to be a lot more events - now there are just the two. I wouldn’t take it personally (there’s just minimal effort that go into these).
It’s hard to say whether CCP even ‘designs’ events with any real goal in mind, at least for the past few years. I doubt they have any clue about the different player experiences of these events from the viewpoint of newer players taking in T1 ships to go against pirate ships and marauders. Or newer players going up against vets who’re mass-farming the event for the 3rd year in a row.
What is noticeable is that when CCP started making events (2015-2016 ish), they were more accessible to players with lower end SP and fits. The experience over the past few years, especially with the event sites appearing on Agency/Star maps, is a rush to the nearest sites and rewards to the highest SP/highest power fits… which effectively means vets.
Sure, if you’re very good at it, and know what you’re doing, and consistent and persistent, and have done it before… you can succeed even without being the guy in the Marauder. But of course, that description also pretty much only applies to vets as well.
So less experienced players get hosed by the vets in the power ships, and they get hosed by the vets in the not-so-power ships. I’ve run across many vets saying they’re making bank from these events, but I’ve seen literally zero newer players talking about their success (in combat sites). Newer meaning less than six months in the game, thereabouts.
I’m aware that many vets think “hey, vets pay for the game, we’re the loyal ones, we support EVE, we’re ‘better’ at the game, we should be getting the rewards. Newbies just have to work 3x harder and that’s fine.” And CCP seems to think that setting events up in ways that reward the high-end players will somehow ‘encourage’ new players to strive to be the guy in the Marauder, and fork over cash and playtime in order to achieve that.
What I think they’re forgetting is that all those newbies working 3x as hard and getting choked out of the drops and giving up in frustration… those are the folks who might have become the next generation of vets.
Crimson Harvest and Winter Nexus are essentially the same “recycled” events year after year. They even have the same glitches (rats getting hung-up on the main structure in Winter Nexus).
If it was up to me, I’d be running the events differently (with a different event every 2-3 months minimum):
I’m not sure yet what “Pitfall” would entail, but I envision “Marathon” as kind of a race/relay event (which would lend itself towards faster ships). More events over the summer (Pitfall, Marathon) to encourage players to login.