No you don’t. Because if you had ever mined past an Alpha account, you’d know that miners don’t go afk. If they do, their hold fills up and their strip miners shut down. Thus, they’re not mining.
You’re here making post after post about a problem that was solved over a decade ago.
I’ve told you- I have max skills and a max yield fit Hulk and I have to empty my hold every 2 to 3 minutes or it fills up. You either empty it or compress the ore. I have an Orca so I empty.
new mobile phase anchors five mil a piece and you need multiple just to mine ore? i would tell you where to stick this but i want to be nice. we mine because we need ore not because we like to mine. dont make it even less attractive by requiring us to buy more ■■■■ to get to it… just my two cents.
Ah yes, that is a reasonable comparison. A mining vehicle sitting in front of a rock vs a pilot dealing with incoming weapon fire, ewar, dealing with DPS range and angular velocity.
Next time you want to come up with a well thought out response, let me know. Otherwise I can just ignore the scattershot drivel.
has anyone noticed the background discrepancies in the trailer? multiple times you can see a site with the cloudy background of pochven but with an orange hue. this might already exist, but what’s more intriguing is at 5:38 the system shown according to the UI is clearly Taisy, a 0.3 system in Caldari Lonetrek, and both the UI (analysis predicts the miner is at Taisy V - Asteroid Belt 1 and the ore mined (Kernite) clearly checks out but the nebula shown is that of the Gallente border region of Sinq Laison with a tint similar to that of Amarr space. Significance???
Some mining sites have their own skybox overlay effects similar to Pochven.
Systems with active metaliminal storms all have tinted clouds. Ice belts have icy clouds while on grid.
I had not noticed it in the trailer but from your description I expect the new ore site to have it’s own cloud effect.
I only wish that CCP would remake their base cloud effect…
The current cloud template used for metaliminal storms, Pochven and ice belts has vanishing points on the horizon in 3D space, which looks simply ridiculous once you think about it.
Clouds vanish towards the horizon here on Earth, but that is because the Earth atmosphere from our point of view is a horizontal plane.
Clouds vanishing on the horizon looks silly and very unprofessional in a space game.
Why in hell are those new Hyperspace Fraction Rifts not spawning in WHs? Seriously, motivating people to actually go out and risk a Mining Command Ship for a possible high-gain mining operation is exactly what that space needs. People would LOVE to scout around for these things and either do or bust such operations, even escalate over them and create really nice fights around them. Every rolling op would have chances to open a hole which leads to a system where 2 Orcas or 3 Porps are currently in Indu Mode and could be tackled… and then force a response from the owners.
You could even have implemented an increasing spawn chance by class so especially those holes that are often rolled for content (high class) and who’s residents could and would possibly risk Orcas or even Rorqs in the gets more of them to they could serve as real content drivers…
What is the logic behind that restriction, it isn’t like that tiny fraction of wormhole mining would even make the slightest dent’s into Nullsecs dominance. And with the new updated wandering connections and the increased amount of groups doing organized “ragerollings” during the popular prime-times, it is highly unlikely that you can safely “roll in” anyway… So… is there any argument against having those Sites in JSpace?
Do you happen to know why the 1/2/3 setup to simply power the anchor was chosen over something that makes more sense for smaller groups like making it so the Rorqual has the largest 100% yield window and then descending from there?
CCP likely thinks wormholes are too safe. Players have mastered farming their content, so hyperspace fractures don’t spawn there to prevent farming. You can see their spawns on the map instead. The idea i think is that it will be good content.
People not living full-time in WHs often have a strange idea about the “safety” of doing stuff in wormholes. Players have not only mastered farming content but also busting the illusion of “being safe”. Either by very professional rage-rolling, logofftraps, total-covert fleets and more.
Having such scannable sigs would definitely make sure tactics would apply where just “rolling the holes” simply wouldn’t work, since possible attackers do know that this could be tried and have a rough estimate in which timeframe that stuff can be farmed (at least in the final, most lucrative phase).
If there’s no mining in WHs it’s because there’s nothing good to mine. If CCP puts this new sites in the concern is likely it will end up farmed like blue loot is/was. Im not saying it’s right or wrong.
When you think about it the problem is that blue loot is not affected by supply and demad. NPCs will purchase as much as players can farm. This new mining site does not have this particular problem tho.
So what? Every content is farmed in some way, thats how players make their ISK which they can then spend for PvP. And every fleet out there doing stuff is ready to be busted by others who hunt for exactly such opportunities. Nullsec is farmed 100times more on all fronts than anything in JSpace…
The requirement to lock a number of Industrial Command Ships in place is actually great, because it means those who want that content have to risk something expensive that is either worth fighting over or at least good loot for the attackers. Exactly this makes sure that you can rageroll or pre-set traps for such fleets, since they cannot instantly leave if they realize they are ambushed.
I like how @loquacious7 put it. People mine because they need ore not because they like to mine. That point has been missing from the “mining is too easy/boring” debate.
Yea so since minerals are an essential part of eve economy you probably shouldn’t add complexity and risk to mining.
The livestream became literally unwatchable for me within a few minutes due to constant millisecond flickering in the background, likely due to environmental effects in the site.
If this is rolled out like that you better make sure to place a giant medical warning whenever launching the game due to this effect inducing seizures. This is also a fairly well-known result of using such effects (for over 30 years!), and avoiding it should be best practice in designing video games. Ask your art team.
Note that the effect is mitigable with the right (massively reduced) graphics settings. It was not present for me during the mass test.
And i’m serious on this topic. If you roll it out like that you may have legal cases on hand.