They’re going to a dotlan 2d in the next update. Maybe learn to use maps.
You don’t navigate with a map by looking at the whole atlas, you just pick the area you’re in and going through.
They’re going to a dotlan 2d in the next update. Maybe learn to use maps.
You don’t navigate with a map by looking at the whole atlas, you just pick the area you’re in and going through.
These new ore sites are meant to be conflict drivers, visible on the in-game map during the most profitable phases so that people can travel there to mine or fight.
Putting such a conflict driver map beacon in a system that is only accessible through luck is counterproductive.
Luckily wormholes should open to K-space too where you can then on the map see where the nearest site can be found!
I’m all in favour of better or more wormhole content, but the design of this particular content seems mutually exclusive with how wormholes work to me.
Maybe CCP could add a smaller rift site with lower payout in wormhole space, to copy the ‘no map beacon yet but low volume’ phase these sites get outside wormholes.
That first part is meant for explorers and people who sneakily mine some before the location is broadcasted to the universe. I don’t see why that first part cannot also be found in wormholes.
That was a great stream — good questions, solid dev answers. The expansion looks high quality. I hope they keep refining it; for instance, scrap higher-grade ores and let one command ship boost prismaticite efficiency (e.g. one Porp = +30%), giving solo or “ninja” miners more flexibilty.
These new ore sites are meant to be conflict drivers, visible on the in-game map during the most profitable phases so that people can travel there to mine or fight.
@Gerard_Amatin Once it’s visible on the map, it probably won’t get mined much. So it won’t drive conflict, but rather “scarcity” — which might be fine, but we’ll see.
Since the bulk of this new ore is only available after 24 hours during the phase it’s visibe on the map it is either going to get mined or create conflict.
There is no way people leave the valuable ore in space both without mining it and without conflict, because if there is no conflict at the time people can simply mine it to earn good ISK.
So you’re incorrect when you assume it will neither be mined not create conflict. It’s going to be one or the other. And both are good for the game.
To claim that the addition of new ores to the game ‘will lead to scarcity’ is idiotic.
Afaik you can mine it at 10% efficiency without command ships and before it’s visible on the map.
It is likely that mining it at this efficiency is going to be lucrative due to the increased risk and logistics involved in bringing it up any higher. But I could be wrong.
But only a small part of it.
The bulk won’t be availble until later when it’s visible on the map.
Those boosting prismaticite efficiency will potentially earn more ISK but take bigger risks, so most will likely stick to 10%. That seems fine — it’s like normal vs. heroic mode. One concern is they might remove normal mode if few run heroic.
Side note..: As a compromise for not spawning these sites in wormholes the system the sites are in could spawn more wormholes.
No offense, but you probably don’t know how wormhole life works.
These sites will appear on the WH map MUCH faster than they will appear on the regular map. Having the exact same effect: People can set up ops to harvest them and other people can make plans to bust those harvesting ops.
You quoted me out of context and built a strawman, which seems silly. The scarcity causing ekement isn’t new ore but the risk of mining it efficiently. That’s fine, and while 100b+ fights may happen over sites, they’ll be rare. We can check MER destruction data or visit sites ourselves to see if battles actually occur—I doubt they will. But let’s see.
As far as I know if you wish to get into any particular wormhole right now you rely on being lucky to find a route into that system, or rolling wormholes of a certain type often enough until you get lucky to roll into that particular wormhole.
And that is if the current inhabitants don’t actively attempt to crit or close incoming wormholes so they could safely mine.
While cooperating with more players and rolling more holes increases the chance to find it, it’s still chance based.
So yes, I believe that getting into a particular wormhole system requires luck, unlike systems outside wormhole space.
Or am I wrong about that?
The only way you could remove this luck factor of finding a particular wormhole is if you have it and all other wormholes the mining site could spawn in seeded with a scanning character, but I cannot imagine CCP would base their design decisions on the assumption that regular players have thousands of alts seeded in wormhole space.
The way that primaticite is currently going to be implemented will not raise the value of any system in particular so they will likely not drive conflict except in the honeymoon phase (1-2 weeks after launch)
Explain how the addition of new ore sites makes ore more scarce?
@Gerard_Amatin I called you out on a strawman and you double down on it, well done.
Maybe someone can explain you that high risk to mine creates scarcity
Double down?
I’m still waiting for you to explain how an addition of ore results in a reduction in ore.
Im waiting for you to explain how its not a strawman.
Me: adding risk to mine something efficiently makes it scarce
You: how does adding new ore lead to a reduction in ore?
Scarcity in EVE was a period where ore was more scarce. Scarce means there was less ore.
Adding risky new ore never makes ore scarce, as it adds ore, rather than removing it.
Will the new ore be rare, valuable and risky to mine? Yes.
Will the new ore be scarce? Yes.
Will adding new rare risky ore ‘drive scarcity’? No. It does the opposite, it makes ore and minerals more abundant.
@Gerard_Amatin You claimed the current design of prisnmatcite sites breeds conflict we will know in a few months i presume
Yes, it will drive conflict.
It’s a beacon visible on the map like CRAB beacons, which attract hunters because there is a valuable target to kill at the beacon.
And people will want to be there at the site as the ore is valuable.
So there are three possible states:
You claim it “won’t be mined much” and also that “it won’t drive conflict”, which means the third state: people are not interested in the site.
That’s possible if CCP fucks up and makes the new ore worthless.
For a new ore type that can be turned into the most sought-after mineral in the game no matter the current economic state I find that unlikely.
I dont think hunters going after dudes near crab beacons or prismaticite fits the definition of conflict. Conflict insinuates greater and more prolonged mobilizations.
I see why we disagree.
You have an entirely different concept of ‘conflict’ than I do.
Conflict to me means two or more players with conflicting interests interact.
Solo PvP, camping, it’s all conflict. Not just dread bombs and forward aliance deployments. Conflicts exist on the small scale too.