I dont think hunters and dudes at crab beacons or in prismaticite sites have conflicting interests per say. I mean the hunters wants the victims to be there.
This is opposed to for example only spawning prismaticite in C6 wormholes because all of a sudden the attackers may not want the current inhabitants to be there.
Nobody needs to ‘get into a specific wormhole’ to have those things work as content opportunities.
All groups in JSpace have people ‘mapping’ the connections. Hundreds of them scanning and bookmarking and feeding mapping tools each day. They draw their own maps. And instead of the end of their lifetime, those Sites will be marked there instantly.
So those groups will know in advance where others might bring expensive ships for content. They will leave scouts. Seeds. Monitor activity and prpare ambushes. And ‘cutting off connections’ doesn’t help if a PvP group has already logged off ships in there. Or re scan connections with their scouts.
Or content is created even from trying to cut off connections by busting the rolling crews…
And on top of all that, random encounters from roll-ins are also possible.
Basically everyone living in WHs agrees that those sites would be possible content drivers in the best case. And in case one spawns and doesn’t trigger a response, who cares? There isn’t exactly much mining in JSpace to believe a few extracted minerals from those sites would have any noticable impact on anything. Some mining crews will get away with it, some will get busted and some sites will be ignored.
There is simply no diwnside. Only chances to get some content.
I heard wormholes can be locked, so these sites could be mined at 100% efficiency safely—unless someone sets a logoff trap, which seems unlikely.
Howver achiving near 100% safety is probably the only way the sites will be mined as intended; outside wormholes, raising prismaticite efficiency would be too risky. Let’s see.
If it is part of your current set of connected systems, great! You now have a conflict driver.
Wormhole space however is much larger than your current connections, your current map. To how many systems are you connected in a regular session? What percentage is that from the entire list of wormhole systems?
If the site spawns outside your current connections you cannot get to it with luck, unlike in the rest of the game.
It could be a red beacon on the map, but if most people cannot get there it’s not an effective conflict driver.
Outside wormhole space it’s available to anyone. People could think “today I want to mine the new ore” or “today I want to kill miners”, open the ingame map and travel to the new rift beacon if one is active on the map.
Not so if it were inside wormhole space, not without the luck of having one spawn in your current mapped connections.
Everything you write is completely irrelevant. JSpace does not work that way. Here people seed interesting systems with possible content and create their own new entrances on demand. Or even log off inside hem if they suspect others to prepare an OP. Or rageroll to surprise people running such ops.
Ther simply is NO single downside of having these sites here. In the worst case a few get mined. Most get ignored and a some get busted.
Great for everyone. No loss for anyone.
If you open the map and there is a beacon in GE-8JV any player can get there and mine or fight miners.
If you open the map and there is a beacon in J165056, only players are lucky enough to currently have or find a connection today to that system can get there to mine or fight miners.
This creates a completely different dynamic where everyone can join conflict in the first case and only a select few people may be able to contest the last case if they’re lucky enough to get an entrance.
This means beacon-based gameplay that is meant to draw attention from anyone in space is incompatible with wormhole space.
Wormhole space doesn’t work like that.
Of course if you put a bunch of these sites in wormhole space people who find them will mine them. And others who encounter them might even fight the first players. But that’s completely different than a dynamic where everyone in EVE can go to these sites to contest it.
Asking for these sites to be available in wormhole space is like asking for your own private mining party for you and your hostile neighbour of the day, that you can mine whenever the opportunity present itself that you find one.
That’s not what the design of these mining sites appears to be for.
It’s not only about opportunistic mining, but also about broadcasting the location to the universe so that others can get there. Which is mostly useless in wormhole space.
Luckily wormholers can also access these mining sites: whenever you get a connection to k-space you can look for the nearest beacon on the map and go there.
I am not going to waste my time again in such a pointless discussion. If you don’t understand why those sites offer potential to generate the incredibly important group-content in JSpace - which would be good for the game - while having not a single downside because not a single bad thing could happen if they are either ignored, busted or successfully mined, go try to learn it.
I’m not against more and better group-content in JSpace, but I don’t see how an activity that is by design about a “conflict is here” marker on the universe map that anyone can fly towards when they open the map would work well with the concept of J-space.
I get that. As a resident of JSpace that knows how things work here, I can see it. Because we make our own “conflict markers” and routes to them and don’t need ingame maps for that. Neither to know where content is nor to get there.
And since I know quite a bit more about how things work here and how things are done here and what people who live here are willing and able to do to get the content they want, maybe it’s time to just back off and stop arguing with wild guesses that “something wouldn’t work”. You have no clue about how people who live in a space you barely know would tackle the opportunity it offers… and they would, I assure you.
The main difference is that you know how to navigate to any of the systems in your current universe of a few dozen systems. But you cannot navigate to a site that spawns in any particular system of 2600+ wormholes within a day without luck, of which most are outside your current universe.
These new sites are meant to show a beacon on the map and people can travel there if it’s anywhere on the bottom universe in k-space. They cannot do so if it’s in j-space.
It’s not meant to be an opportunity just for the people who are in system with it, or in your case in a system with a connection to it. It’s also meant to be an opportunity for anyone else in the game to travel to the beacon. This cannot be done in j-space.
I’m in favour of more content for J-space. Just let it be something that fits J-space though, because this isn’t it.
You and 10 other wormholers who find a random connection to the site over the course of the day.
It would be a private mining session or a fight between you and your wormhole neighbours, rather than a conflict driver that anyone in the game can join. In some cases a fight might break out, but it’s far from the conflict driver these sites appear to be designed for.
Your whole post is irrelevant. Sorry. I have explained it all over.
Here the chain of events, for dummies:
site is scouted
site is reported for groups either wanting to mine it or wanting to bust a mining op
– site gets harvested → great, CONTENT for the people doing it
– site gets ambushed → great, CONTENT for PvPers
– site gets ignored → no problem, nothing bad happened
even if a huge percentage of those sites are mined unchallenged and the total amount of all ore harvested in JSpace would double, absolutely nothing bad would happen because the amount of mining in JSpace today is ridiculously low. Check the last MER if you don’t believe it.
There is not a single downside with these sites spwaning in JSpace.
Now repeat slowly: “These sites could generate very important group content in JSpace! And there is no single downside to it!”.
Come on, yo can do it. Just repeat it. Slow and loud: “These sites could generate very important group content in JSpace! And there is no single downside to it!”.
Still wrong. Re read my post: It doesn’t matter where the people come from that mine or ambush the site. It IS accessible for those interested. Because it IS broadcasted to them via their own maps. It absolutely doesn’t matter if Joe Blob in Fountain doesn’t get a notification, he can “gold rush” to one of the 24 open Rift Beacons in his own or nearby regions.
Those sites get either mined or ambushed or ignored, exactly like in K-Space. And neither of these outcomes would be bad for the game. But two of them would be good for the game. And that is everything I need to know. We don’t need to debate about anything else. No “but players from all around the world can’t…” BLAH BLAH. Players CAN. It absolutely doesn’t matter that not ALL players can. Because guess what 99.99% of all players in KSpace will also ignore those sites. Only a very selected few ones will attempt to either run them or bust them and that simple point is exactly the same in JSpace.
you only have to answer ONE question and nothing else:
“Would the game be better if these sites would spawn in JSpace?”
And the answer is an OBVIOUS YES, because that had no single downside but two options for player interaction (aka CONTENT).
Who the ■■■■ cares? Even if it’s only 5 in whole K-Space, doesn’t change a single thing about it being GOOD if another one or two would randomly spawn in JSpace.