Not withstanding getting a group who will accept you, who arent jerks, who arent going to backstab you and you can actually set up somewhere where you arent evicted in 5 minutes, what is there thats so cool in Null? (WHs, I quite like, but you dont really need all those things, as long as you dont set up a station.)
Mostly, itās getting a group that accepts you, wonāt backstab you, and will fight like hell to protect whatās yours (and theirs).
As for being jerks⦠usually, when you get in with people who fit all the other categories, ābeing jerksā is mostly a sign that youāre part of the family, and is intended to be harmless. Until itās aimed at enemies. Then itās using finely honed skills at assholery to piss off people who need pissing off.
Whatās unique to null is the scale of things, and some of the mechanics. And, in a potentially ironic sense, the stability. Highsec groups tend to be a lot smaller than nullsec groups, which means theyāre a lot closer to the minimum critical mass for socializing to keep one another active. A few key people get busy RL⦠and things start to fall apart.
Nullsec, just by virtue of having more people in the groups, tends to be more resilient in that regard, because thereās more folks to take up the slack.
Nothing more fragile, either. On your own, the only thing there is to hold you to the game is⦠the game. And how good that is, as weāve seen, depends entirely on the whims of the developers.
Less cogs, just as many things to go wrong, but fewer people to deal with the issues. After all, being on your own doesnāt mean other people canāt upset you, or take advantage of you. It just means that if it happens, thereās nobody to help out after.
And thereās a difference between āa large groupā and a large group with a lot of social bonds. No, itās not exclusive to null in theory⦠but in practice⦠yeah, it really kinda is. If Iām having trouble with something RL, I can reach out to folks in the Imperium, and thereās a pretty good chance someone will be able to help me, even if itās only to tell me how to better help myself.
Because the majority of people arenāt necessarily looking for the things null offers. Or they donāt want the baggage. Or, like yourself (and like me, in most MMOs), most of their play-time is solo.
That last one leads a lot of people to avoid looking for player corps in EVE, but it shouldnāt. Most of my play-time in EVE has been solo, really⦠other than, yāknow, joining fleets to do the things you need to do to maintain those social bonds.
And thereās nothing wrong with playing solo⦠but itās the playstyle that offers the least to actually keep you playing EVE (or any MMO, really). When youāre part of a group, you can still do things on your own. When youāre a part of a good group, you can do stuff on your own while sitting around in comms bullshitting with friends.
I mean, itād really suck as a game if you couldnāt do things solo. Even if you look at it as a social game⦠if you canāt do things solo, how do you play the game long enough to actually meet people to do things with in a group?
2.) did nullsec too, and nullsec is way to toxic for me, no matter if a player is indy focused or pvp focused, I pulled time in the military, and this is a game, without someone in Null plexing my accounts for me, I am not going to follow their orders to the letter.
So have a lot of other EVE players. I think the context of āfollowing ordersā is pretty important, though. Are you talking about someone telling you what to do during a fight between 2 5-man gangs? Between 2 sides that have each brought 500+ people to the action?
If itās outside of actively fighting, what kind of orders were you dealing with? Different groups have very different ways of doing things. Iāve heard of some orgs that expect people to jump through a ridiculous number of hoops for the most basic ā ā ā ā . Most of our rules come down to ādonāt be a dick, and donāt cause drama that other people have to deal withā, and we do what we can to give our guys the tools to make dealing with the alliance and coalition as painless as possible.
Pretty much this paragraph shares a little of how i feel, so i will answer its question.
Yes, pretty much the outside of active fighting thing and the hoops garbage ive experienced in the past or have seen others jump and dance at someone elseās whim.
dedicated PvP character/alt -doctrine training is fine, it is a requirement. However being belittled for difficulty raising Isk is not, nor the fact anyone having to keep an alt secret while not logging into voice comms etc to raise that Isk when nothing important is going on.
Dedicated Mining/Indy character/alt - (in my case 3-4 yrs ago a brand new account), joining a friends corp cause he asked and needed extra help, after going through the process of making sure that is what is needed, that his corp was a dedicated mining/indy corp never expected to be in the front lines but stay in the rear with the gear. resource collection, and building cap parts(mainly) etc, then a few weeks in
ā¦nah you have to train certain things to get letter markers in the mumble to get access to certain channels or āyourā a scrub attitude. enemy never has breached into the home area but you need to stop the mining training process and train up svipul, jackdaws, and all their support skills asap attitude.
During/after that one LOL, nah now you guys have to report to the front lines to join our 130 man fleetā¦50 jumps away btwā¦with your procs, skiffs, and rorqualsā¦attitudeā¦like really?
But you need to build our caps at the same time btwā¦its like ??? why dont you mine and build them yourself thenā¦answer: we can but dont want to. Oh, okā¦i get it. (that alliance btw disolved a few weeks later) and the toxicity didnt come from the Alliance leader himself but his officer corp, and line pilots that thought better of themselves.
Whether its a Combat pilot, or indy, or whatever, the role a person has choosen to come and be part of a group and make that group better/stronger (and really no matter what region in EvE) should be nourished and supported if that player is ātryingā, not made to be frustrated, or in my casesā wanting to give a middle finger back in response.
The null groups or organizations i have dealt with in my 11 years in this game, very few of those i have any respect for, and the ones that i do⦠Goonswarm tops the list.
This sentence however, Combat, fleet action, a clear line of Command, and knowing your placeā¦like keeping silent on comms for example is important, and doing what your told in almost every case even if you disagree with the FC, is much different then my above example/typing.
Ok, so, for the record? Thatās just crap. Seriously, if a null group is treating someone poorly because theyāre having trouble making money, or making people feel like they need to keep their alts secret? Thatās horrible. That should not happen.
. . . what? Holy crap, what group was this, because that is just freaking ridiculous.
Industrialist/mining alts are hugely important to the success of a group⦠but itās got to be something the player wants to do. If you donāt wanna do it, you wonāt do it, or youāll do it badly. If you do want to do it⦠hell, that should be encouraged, because god knows a lot of people donāt want to. So it comes down to āwhat does the line member want/need?ā
Look, the successful null groups are successful because they serve the needs of their membership. Different groups do it in somewhat different ways, and thereās definitely room for differences of opinion over the degree to which different groups actually serve those needs, but the bottom line is: the big groups are big only because they keep their membership happy enough to stay. Canāt force it, after all.
Again, totally agree, which is why I was curious about the context.
I want reasons to use the ships weāve already got. Weāre coming up on 7 years of the HAC meta, and āif not HACs, Feroxā. Really, itād be nice to be done with that.
July 30, 2003. That was when the last VW Beetle was made.
It would be interesting if ships and even classes were āsunsettedā. Oh you could still fly what you have but they would slowly go away, become rarer. Then newer ship could come onto the scene to replace, maybe modify the purpose.
That would be cool.
But adding new ships willy nilly? There will be balance issues. Either they become the new FOTM or they are fairly niche and hardly anyone flies them at all cough stormbringer . . .
Maybe if you were more specific. Me? I would like to see a Battlecruiser size ship specifically made for big targets. A subcap that is a cap killer and structure grinder. Iād like to see a deception ship that is lousy for battle but can imitate a large fleet or pause the local from reporting a large fleet coming through.
Ask for specifics, folks, but consider how they will be abused, used. Not just the niche you would like it for but all the other things an imaginative player might do with it. You keep saying that the devs do not know Eve. I say they know enough to be afraid of what you lot will do, given the tools.
I have a vision of an EVE where ship classes slowly become obsolete, but BPO owners can conceivably research small improvements that can stave that off for a while. Over time, different production consortiumsā versions of a given hull would become increasingly differentiated.
These differentiated hull versions would end up needing different, possibly hard-to-get materials⦠maybe materials that only show up in specific areas. So those producers would have the choice of try to match developments to available resources, import the resources they need⦠or go to war for them.
And over time, CCP will have less and less need to be the ones working on balance. Weāll effectively be doing it ourselves.
Stealth bombers. I know, I know, that seems overly simple, but itās true. CCPās insistence on buffing āshort-rangeā weapons while giving bombers massive range bonuses on torpedoes means they fill that role. Just bring enough.
That could be amazing.
Maybe, but we do tend to warn them when āwhat weāll doā is especially egregious⦠and we ask them to not let us, too. Wish theyād listen.
i have waited patently to see any sign that CCP is listening , but unfortunately it is clear that they are not and have no clue how the game is actually played. The comment about just moving if the BRM is too low is a clear indicator that they are disconnected from the game. sure, move to someone elses space. sure , dump all those structures you need to build, process, research etc.
sure stop tethering after making us buy quantum cores so we can tether,
utter nonsense. sorry guys, you need to get back in touch with the people that actually play
Hello, a short question to clarify if I got it right: Did @CCP_Swift say at the end of the stream that all questions would be answered and was it related to this thread or Fanfest?