Hi everyone,
About two years ago, I released a public version of a Wormhole Hunting Guide for those interested in starting or improving their hunting skills.
I’ve used some of my free time this summer to work on an update of the guide, adding new topics, providing more detail on existing ones, and above all, reflecting what I’ve learned over the past two years from enemies and friends.
The main changes are as follows:
- Added Index
- Added Introduction with distinction between WH Hunting and other PvP content options
- Added Soloboxer and solopvper considerations
- Added Tackling scouts
- Added more remarkable tricks
- Expanded Bait section and added Bait Character section
- Expanded Targets and Tactics section
- Added links to the Source section
- Expanded Seeding Holes section
- Added Reverse Scanning section
Below, I’m also including the index as a summary of the content you can find in the guide.
- 0. INTRODUCTION
- What would you find in this Guide
- Why hunt in wormholes?
- 1. WH SOURCES
- 2. SCANNING SHIPS AND FITTINGS
- 2.1. Common mistakes
- 2.2. What skills do I need for scanning?
- 2.3. What fitting should I use?
- 3. EXPLORING THE CHAIN
- 3.1. Jumping a new wormhole
- 3.2. How to decide which wh to jump first?
- 3.3. Rolling the statics
- 4. WHAT TO DO IF SOMETHING IS GOING ON?
- 4.1. Active Targets
- 4.2. Inactive Targets
- 4.3. Seeding Holes
- 4.3.1 Log-off Traps
- 4.3.2. Temporary seeding
- 4.3.3. Reverse Scanning
- 5. TARGETS AND TACTICS
- 5.1 Building Intel
- 5.1.1. Intel Basics
- 5.1.2. Building a database
- 5.1.3. How to identify Bait Characters
- 5.2. How to get kills
- 5.2.1 PvE Targets
- 5.2.2 Haulers
- 5.2.3 PvP Targets (or The art of Baiting)
- 6. REMARKABLE TRICKS
If you find any mistakes, disagree, or just want to offer general feedback or suggestions, feel free to send an Evemail to Jeremiah Galtus or contact me in discord.