Would you encourage your child to play with hypercores and mutaplazmids?

We dont know yet how many people will become problem gamblers later in life, first trying HyperBet Relay. Or how many people will lose thousands of $ because of it.

If we will create enough fuss about it, some people may become more aware and they will avoid it.

The thing is, CCP will not do that, because its conflict of interest for them. They even tried to present it as a market update, not Lottery.

Despicably confusing wording in the dev blog being indicative of their position.

And I expected better of you. You sound overly emotional about this.

It shows risk seeking. Yes, the expected payoff over a large number of trials is about the same in both cases, but the point is that the risk seeker always picks the gamble. This would be true if we changed the payoffs. The point is that the gamble itself influences the risk seekers behavior.

Sure, fine. In this case, the risk seeker would take the bet. For him the mere act of taking a risk is part of the benefit. For the rest of us we might play for a little bit then walk off. We might be up a few bucks, break even or be down a few bucks.

I don’t see how this is not consistent with risk seeking behavior.

Further, it is not at all clear that this is how the raffles will work. It isn’t going to be like roulette or craps where the house will set the odds in its favor as a sure thing. That is suppose there is an item and it is worth 1 billion ISK on the market. The player could set up the raffle with 100 hypernodes at a price of 20 million each. Now he’ll get 2 billion. But competition could force that price down. Yes things like mutated modules could make such competition harder. However, at the same time the notion of a repeated gamble for that item is also harder as well. It isn’t going to be like sitting at a slick slot machine with all the bells and whistles and noise and excitement.

Not if one is doing it for fun. Lots of people engage in gambling for fun. The vast majority gamble responsibly. They do it for a bit of excitement and that is it.

This is not irrational if the “fun and excitement” of playing a few games offsets the potential losses.

I disagree this is irrational. The person in this case is getting a thrill that exceeds the loss. It isn’t good in that it means the person puts himself and those who depend on him in a worse financial situation, but what is going on is pretty well understood. It isn’t sensible or “wise” but to call it irrational even when we can predict it is strange.

Premise, not promise. You are sneaking in the point you are trying to prove/demonstrate, so is @Merin_Ryskin.

The premise is that this is going to create gambling addicts, especially in children, just like with casinos. I am not so sure. Playing with real life money is likely to be much more thrilling than playing with what amounts to monopoly money or playing a gambling game with fake money on your computer. Also, the environment is very different than say what many think of as a gambling environment. Even the gaming itself is going to be different. With electronic gambling such as slot machines one can argue there are lots of shenanigans some that are very deceptive, but often give a false impression. I don’t see that going on here.

Well at least we are getting some empirics here…

Okay, so 3% and 1.5% of EVE O players are under 18, that means .045% of eve players or assuming 500,000 players, 2,222…if that. Again, this isn’t like walking into a casino, there isn’t going to be things like the deceptive “near miss” or “unbalanced wheels” one can find at a casino slot machine.

Right how many people go on from playing lotteries to being gambling addicts? If this were like walking into a Vegas casino and sitting down at a slot machine…you’d have a better argument. Instead you are using some dubious statistics here.

Yes…

How about looking at what pretty much every 1st world nation does regarding kids and vices before you continue with your moronic trolling.

Uh, no, it would not be true if you changed the payouts. You’re trying to make a point by using an unrealistic example where the “gamble” has a positive expected value. That isn’t risky at all, and even the most cautious investor would take that “bet” 100% of the time and as many times as possible.

The point with gambling addiction is that they aren’t making a rational choice. The gambling activity has a negative expected value and they keep doing it anyway, even when they are clearly hurting themselves in the process.

I don’t see how this is not consistent with risk seeking behavior.

Because it’s not just about enjoying risk! Gambling addiction is about addiction, continuing the behavior even when it becomes harmful. The person who has fun with the risky activity and then walks away before they suffer any real harm is not an addict. It only becomes addiction when you start talking about compulsive behavior, being unable to voluntarily walk away from “just one more game”.

It isn’t going to be like roulette or craps where the house will set the odds in its favor as a sure thing.

Of course it will be. If the lottery has a positive expected value for the players then nobody is going to pay cash to start that lottery. The only lotteries that will exist will, by definition, have negative expected value for the players.

It isn’t going to be like sitting at a slick slot machine with all the bells and whistles and noise and excitement.

Clearly you missed the part of the article where CCP proudly said “look at all of the bells and whistles and noise and excitement we’ve added to make this entertaining”. Or you’re dishonestly ignoring it because it suits your goals.

I disagree this is irrational. The person in this case is getting a thrill that exceeds the loss. It isn’t good in that it means the person puts himself and those who depend on him in a worse financial situation, but what is going on is pretty well understood. It isn’t sensible or “wise” but to call it irrational even when we can predict it is strange.

Sorry, but this is utter nonsense. Even if you want to accept a moral system where getting divorced and becoming homeless is a perfectly rational decision to make the simple fact here is that addicts aren’t doing this. They aren’t consciously weighing the pros and cons of a decision and concluding that the game is more fun than their marriage, they’re suffering from compulsive behavior and most of the time aren’t even happy about it. They shamefully hide their addiction and try to pretend that they don’t have a problem, they live deep in denial about how bad things are, and most of their gambling is just a miserable slog briefly interrupted by a momentary thrill of a win.

In short, you’re looking at a homeless heroin addict on the street begging for money for the next hit and saying “look at that perfectly rational choice”.

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It sure would be true. The point of risk seeking is that the risk itself is of value. So changing the payouts would still result in the same outcomes. The risk averse person would pick the sure thing, the risk seeker would pick the gamble.

But it is still consistent with risk seeking. The preferences of the risk seeker are the problem.

No, it won’t. Look at some of the lawsuits around this issue. It isn’t just that there are people who are risk seekers, but that the companies making many of these machines and the casinos do things to take advantage of that. I don’t see any of that here. Will there be a deceptive “near miss” display like in electronic slot machines that could induce a player to keep playing? I don’t see how. How frequent are these raffles going to be? Can one just do one after another expecting the same payout for the same item? I doubt that too.

Oh, and after just playing it on Singularity, yeah boring compared to Vegas.

Sigh. You’re missing the point entirely. You can not talk about risk seeking in the context of two alternatives that both have the same positive expected value and zero potential harm. And changing the payouts absolutely does change the conclusion, this is basic game theory.

The preferences of the risk seeker are the problem.

Again, it isn’t a rational preference. Compulsive behavior is not a preference, it’s a mental illness. It’s like saying “heroin is a rational preference” and pretending that addiction has nothing to do with chemical interactions and an irrational need for the substance.

How frequent are these raffles going to be?

As often as the gambling addicts will let them happen by buying tickets. They are 100% player run and when a lottery is guaranteed profit for the person running them the only limiting factor will be how many people are buying tickets. 100% of demand will be satisfied, guaranteed.

I posted the numbers in the other thread. How many times do I have to post…

There is “near miss” sheme implemented, when the letters are uncovered, its these letters being uncovered in animation, I dont know if you have seen it. Its similar thing and design.

But the way its portrayed in the game is a hybrid look actually. The final part is taken from slot machines, it have those passing letters. Also animation is shiny and glittery, like what you would see at slot machines. And of course its still betting and gambling at core of things.

Its still conflict of interest for them and people are seeing how CCP tries to keep the nature of it obfuscated in official sources and game. To not make people go about telling everyone that EVE have gambling available for minors.

Because it will be so accessible, and links to “VIP” raffles will be posted in local for everyone to see. The betting sites were inconvenient in comparison, set up outside of the game and you had to create account first and put your ISK into the account, removing from game.

Well, Concord use to constantly post ‘WANTED’ notifications on Capsuleers for various crimes of theft, extortion and violence.

They even posted a notification about Drugs:

lol, sorry, just needed to post it.

:wink:

It’s interesting, because there’s an open question.
It’s not obvious, but it’s still there:

Why do people complain?

  • Is it because of the abuse of addicts?
  • Is it because it breeds more addicts?
  • Is it because they complain about everything?

People don’t actually really give a ■■■■ about the first two … at least in general. Psychological abuse and manipulation is everywhere nowadays. Does no one remember the beginning of the “clickbait” era? I remember it. At some point suddenly headlines and titles got much more interesting, until I’ve realized what’s going on.

Does no one remember FarmVille and it started a totally different breed of games?

Now this ■■■■ is the norm and no one bats an eye …
… because the one who could don’t react to all this stuff anymore …
… and the one who reacts to them doesn’t see them as a bad thing.

I’m not buying the wannabe outrage. The people in korea already live this stuff. It’s literally the norm and in their culture. The HyperNet Relay is a feature deliberately made for them and anyone thinking the timing of the release is just coincidentially coinciding with the Korean localisation is, quite frankly, a naive, stupid moron.

If people truly and deeply cared about this, they’d not be playing video games. They’d be out on the streets, because being manipulated is the norm for everyone. They’d realise that it will only ever get worse, with our children being on the line here. They don’t do that, though, because in actual, objective reality people don’t give a ■■■■. Complaining isn’t actually opposition. It’s complaining. It’s meaningless words spread by a bunch of morons who put too much mass into their mostly ill informed, irrelevant opinions.

That being said …

I prefer CCP milking Koreans,
because they’re used to it and are being raised into liking it.

That’s a lot better than trying milking us and actually breaking the game.
The HyperNet definitely won’t do that. It’ll just push PLEX to the moon.

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My honest thoughts, this feature is not for me, I am not rich nor have a impulsive desire for gambling, fine by me, it won’t be a feature directed at the majority of the community either, only the rich with huge amounts of isk to dump. A currency sink, it won’t be for everyone.

Sorry, but your understanding of the process here is limited by your need to be irrational about about a non-issue.

First, a little number work: let’s take Nana’s article stating ~1.4% of 16-24 year olds have gambling addiction issues. Let’s bump up the EVE numbers a bit and say that 5% of all EVE players are in the “youth” age bracket. Let’s take @20,000 EVE players online as our baseline, which is pretty generous given the number of AFKs, bots, etc.

That puts us at roughly 1,000 “young players” at any given time, of which 14 are likely to have gambling addiction issues. And that’s a real stretch, because raffles aren’t the type of gambling that causes addiction issues.

There is no “unlimited spins at the wheel”. There is no “thrill of taking a risk and watching the action for the payoff”. There absolutely is no “100% guaranteed demand satisfied”. That’s all just more made-up hysteria from the freakout crew.

There are only so many types of items in EVE. Most of those items have a steady supply stream and strong selling/pricing competition. The pricing information of the raffle vs. buying the item on the market will be available. The cost of Hypernodes, directly linked to the ISK value of the raffle, will be an additional overhead cost tacked on to the normal cost of the item. Therefore, raffle-runners will not be able to compete with the sales of normal items, which do not suffer that overhead cost.

Only unique, rare, unusual items will be cost-effective to raffle. There is no infinite supply. Things like rare, discontinued skins, mutaplasmid items, maybe some officer modules or rare drops. Some players might put together complete, pre-fit ships and raffle those, I guess.

Other than that, contracts and regular markets will be a cheaper way to buy anything that isn’t unusually limited in supply. And once the raffle is started, it’s a matter of looking up the offer, judging the number of tickets, deciding to buy some, and then sitting and waiting for all the other tickets to sell, and then getting some notification that “Ticket AB3 won the thing”. Hardly the thrill of the gamble, the feeling of competition, the sensory feedback that most ‘problem gambling’ situations associate with.

Here’s a fun question for you: search the internet, ask your friends, look up the literature and send us a list of all the problem raffle addicts you can find. I bet the horror stories of lives broken are absolutely chilling…

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I’ve been thinking about this …
… aaaaaaaaaaaaaand …
… boobs should be banned.

They’re addictive!
Everyone likes them!
Everyone wants to touch them!
Even when they’re really small and barely there, people still love them!
People even pay just to look at them! Just looking!

A BooBan!
Hek yeah!

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You’re making the mistake of believing CCP’s PR nonsense about this being a market and not a casino. CCP did not invest a bunch of developer time into this so that a few people could sell unique items. The intent is very much that this becomes a regular gambling feature used as much as possible to generate F2P cash shop revenue. The item itself is only relevant in that it has sufficient value to be a lottery prize.

Hardly the thrill of the gamble, the feeling of competition, the sensory feedback that most ‘problem gambling’ situations associate with.

I guess you missed the part where CCP brags about how entertaining the event will be? Or are you just ignoring it because it doesn’t fit your opinion of the feature?

^ “The definition of insanity is saying the same thing over and over and expecting different results.” :rofl:

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Because i know people who encourage their kids to play eve.

The difference is that noone is gonna tell you with a straight face that you should officer fit your navy raven.

On the other hand we have CCP telling players that gambling is a fun, engaging and highly anticipated mechanic and prominently displaying it on the launcher.

Guess you should send CCP a thank-you then for introducing such a low-key mechanic to help your friends teach their kids to gamble responsibly.