A lot of people seem to be making the mistake of conflating RNG with ‘gambling’. The problem with this is, by the definitions they put forth, everything becomes gambling. Waking up in the morning is gambling. Had this argument already with people on Black Desert Online, which is a game thick with RNG.
The US congress is looking at curtailing the predatory kind of gambling that’s finding its way into video games. With EVE and BDO, you pick a thing you want to buy, and you spend your money on that. You always know exactly what you’re spending your money on. With loot boxes, you’re spending your money on an unknown, a random chance. This is where the random chance becomes the problem. At the end of the day, RNG has been a staple of role playing games in general since their very inception as tabletop pen-and-paper games.
The RNG we get in games is a carry-over from that mechanic, because in these games, you aren’t playing yourself, you’re playing the role of another character, so your personal abilities are meant to be largely irrelevant, as the only skills that matter are those of the character that you are playing as. Video games make a compromise, however, between player skill and character skill, and usually find a nice little sweet spot. Some great examples of this are Fallout and Skyrim. Many games also remove a lot of player skill entirely from the equation, such as SWTOR and WoW.
Anyway, long story short, the RNG itself is not the problem. It’s the use of RNG as a mechanic of predatory monetisation. EVE doesn’t have that as far as I can tell.