WTS: Masozi Mirembe (the name was picked up from an online name generator)
43,3 mil SP
Eveboard: http://eveboard.com/pilot/Masozi_Mirembe
Starting price: 35bil
No reserve
Minimum increment: 0.5 bil
Auction ends:
- 24 hours after the last biggest bid
What can you do with this character? Well, almost anything industry related… and it’s highly focused. This character was built for one purpose - to generate ISK from anything industry related. With a wide variety of highly trained skills, it can adapt to any market fluctuation, since the character can use almost all blueprints.
Fun fact: not a single skill injector was spent on this character. All skills were trained on purpose from the time I created the character.
Blueprint research/copy
No problem… With Advanced Lab operation on 5 you’ve got the maximum number of slots available to you. It’s too much to list which blueprints this character can use… so simply go to http://eveboard.com/pilot/Masozi_Mirembe/blueprints?build=2 and see which blueprints it CAN’T use . In short, only the advanced COSMOS blueprints and Titans are currently out of this character’s reach.
Tech3
Fully Tech 3 capable… reverse engineering and manufacturing of all ships and components.
Invention
An optimized highly trained skill set which provides the most efficiency. All science skills are on 4, and racial Starship Engineering skills are on 5.
Manufacturing
You can build pretty much anything in the game! All T1 and T2 modules, all T1, T2 and T3 ships and components, Drug Manufacturing is on 5, COSMOS skills (Sleeper, Takmahl, Talocan, Yan Jung Tech) are on 4, all capital ships except Titans, T1 and T2 rigs… you name it. It can’t build outposts, tho… but that’s a very specific use case anyway. And with Supply Chain Management on 5, you hardly need to leave the station in order to manage your manufacturing jobs.
Trade
You’ll have to sell what you’ve researched, invented, manufactured or reverse engineered, right? Well, fear not, because this char has ALL trade skills on 5.
Planetary interaction
In case you need some materials from a planet, Command Center Upgrades and Interplanetary Consolidation are on 5 - you can use the maximum amount of planets with a maximum planet capacity.
Bonus:
Need to anchor a structure? No problem… Anchoring on 5.
Need to inject an implant? No problem… Cybernetics on 5.
Need to create a jump clone? No problem… Infomorph Phychology on 5.
Need to transport something by yourself? No problem… Gallente Industrial on 5.
Currently training raw mineral processing skills…
Basically, you can start your own industrial empire with this character with hardly ever leaving the station. And you can cover every part of the process - from blueprint research to production of capitals and T2/T3 items.
Wallet: 10-ish mil ISK
Assets: one Diplomatic shuttle
Kill rights: none
Jump clones: none
Character location: Amarr - docked in main NPC trade hub station
Implants: Memory Augmentation - Improved, Cybernetic Subprocessor - Improved