Yilifaerr for CSM 20, the voices of new players, small Alliance, and the Chinese community

Hi I am Yilifaerr. I’m very happy to have this opportunity to show you my voice.

My EVE Story

I first encountered EVE Online in 2012 at the age of 12, when my cousin introduced me to the Chinese server. Although I was fascinated by the game, strict underage restrictions in China limited my playtime, and I wasn’t able to fully explore New Eden.

Years later, after moving to Australia to study and improving my English, I returned to EVE in 2020—this time on the world server (Tranquility). Until May 2023, I lived in highsec, mining and running transport missions. That year I joined Xuanwu College, a high-sec new player corporation, where I ran level 4 SOE missions. I quickly built wealth, took on management responsibilities, and created training guides for new players. I also organized group experiments—when Homefront Operations launched, we formed one of the first testing fleets, producing fittings and guides to help many new players earn their first ISK.

In July 2023, I joined PLA and began my nullsec life. In January 2024, we founded Zhuque Squad, the nullsec branch of Xuanwu College, and joined IGC. From then on, I focused entirely on nullsec, serving as an FC, later as FC lead, and contributing to alliance diplomacy. In January 2025, I became part of the IGC management team, and in June 2025, I founded my own corporation within the alliance, continuing to invest in its growth and development.

Though I am still a younger player, I believe this is my strength. My path from highsec beginner to alliance leadership gives me both the perspective of new players and the experience of organizing fleets and managing groups. I want to bring this mix of fresh energy and practical leadership to the CSM.

Areas of Expertise

My primary area of expertise is small alliance management. Coming from a smaller alliance myself, I directly experience the challenges such groups face in survival, economy, recruitment, and participation in the larger political landscape. This perspective allows me to understand more deeply how game changes affect small alliances and their ability to thrive.

I am also very active in the Chinese community and timezone. I clearly understand the issues Chinese-speaking players encounter, including localization and translation problems, and I can serve as a bridge to improve cross-language communication and representation.

Another strength is my fresh perspective as a newer player. Unlike many long-time veterans, I began playing on Tranquility only in recent years, which means I have firsthand experience of the struggles new players face in the current version of EVE.

Finally, as a fleet commander in a small alliance, I understand player and alliance needs from the perspective of combat and organization—especially how balance changes impact smaller groups. This gives me the ability to represent those voices that are often overlooked in discussions about game mechanics

Why CSM?

I want to make sure the voices of those often overlooked are heard—especially small alliances. CCP has shown a commitment to encouraging smaller groups and creating more diverse content, but I believe I can bring a clear understanding of the challenges these alliances face. Survival is often difficult for them: with less sovereignty, they have fewer resources, which pushes many players to join larger blocs. This creates a cycle where smaller alliances struggle with member loss, making their long-term growth even harder.

I also want to help make EVE more inclusive and welcoming to new players, without losing the depth that makes the game unique. Too often, players feel forced into repetitive, tedious activities that feel like a second job. I want EVE to be a place where more people can genuinely enjoy the experience, not just endure it.

I believe I can help, and I am willing to dedicate the effort. My colleagues, classmates, and family all know how passionate I am about this game. I have the time and the motivation to listen to the community’s concerns and work hard to represent them, contributing to the long-term health of EVE Online.

What Players Can Expect

I will be a representative who is willing to listen to players’ voices and bring good ideas forward. I will do my best to keep the community informed of progress (within the limits of the NDA), and I will always focus on turning feedback into constructive improvements for the game.

From my experience, here are several areas where I already see clear opportunities for improvement:

  1. LP Transfer Details
    I was very glad to see the addition of LP transfers, which allow highsec corporations to buy back LP from members and help new players earn their first ISK. However, the LP wallet lacks transaction history, which makes it impossible for corp managers to track transfers. I also believe this feature could be expanded: for example, allowing corps to set up “projects” where players can contribute LP and automatically receive ISK rewards.

  2. ESI Functionality
    Current ESI endpoints are missing for things like sovereignty fuel, Skyhook storage, and Mercenary Den resources. This forces managers to log in manually or assign members to check these structures, which is a heavy burden for small groups with limited manpower. Adding ESI access for these would significantly reduce the workload for management teams.

  3. Time Information Display
    Many interfaces, such as expeditions, Skyhooks, or reinforced POCOs, only show countdowns. This requires players to calculate the exact end times themselves. Displaying precise timestamps or time ranges would be much more convenient for planning.

  4. Transition Periods for Balance Changes
    Sudden balance changes can be devastating for small groups. For example, when FNI was extremely strong, many corps stockpiled related assets in their industry pipelines. When the balance shifted suddenly, these assets instantly lost value, hitting small alliances’ wallets and industrial systems very hard. A more gradual or better-communicated transition would help mitigate these impacts.

These are just some examples. I want to work with players, share perspectives, and actively communicate with CCP to find better solutions. My goal is to make sure that small alliances, new players, and the wider community all feel their voices matter in shaping EVE’s future.

Closing Statement

EVE has always been a game about people—players building stories together across language, time zones, and alliances. I represent those who are often unheard: small alliances, new players, and the Chinese-speaking community. My journey from a highsec beginner to an FC and alliance leader has given me both the perspective of new pilots and the experience of managing groups in nullsec.

I am committed to listening, communicating, and working hard to bring forward constructive ideas that can make EVE more accessible, more enjoyable, and still as deep and challenging as ever. With your support, I will ensure that the voices of small groups and diverse communities are heard at the highest level.

Thank you for considering me for CSM. I would be honored to have your vote.

My Discord account is yilifaer, and my QQ account is 949550172. You can also email yilifaerr in-game or send me a private message about any topic. I’m happy to chat with you.

At the same time, I also translated this campaign into Chinese, so that more Chinese players can give me feedback.
【CSM 20 竞选稿】法尔– 代表新玩家、小型联盟与中文社区的声音 - 哔哩哔哩

:heart:

10 Likes

I really appreciate your understanding and passion for EVE. The CSM needs candidates like you. Smaller alliances also need a representative like you on the CSM, and I hope you get elected to bring the voices of small alliance players to CCP.

1 Like

Thank you for your support :))

Good points from a unique perspective of small groups and new players, who are also important parts of this game. Taking in these advice might bring this game more new bloods and a promising future.

thanks :)

I’m really glad I got the chance to meet you. Flying with you and under your guidance is always a lot of fun, and I hope that your experience and your calm nature will continue to help you achieve your goals here.

Another “small alliance” candidate who is in a large alliance which is part of the Imperium. No thanks.

Just one sentence:
by Gamers
for Gamers.
I support you. You’ll bring new life to the game !

What I really appreciate about your Eve Online presence is the kindness, patience and understanding as a community leader, features that I found most of the FCs, corp and alliance leaders don’t value much. In this place where people are (finally) allowed to be flawed, lacking and imperfect, I feel we need more leaders like you that have the diplomatic talent to help us bring together our flaws and imperfections in order to achieve greater things for the good of our communities. Thank you and good luck in the CSM 20 elections!
I am Sha Bi too!

1 Like

A cheerful fleet commander, always ready to help understand game mechanics or simply lend a hand in a difficult situation!

1 Like

Even though we belong to the IMP, we are an independent alliance with our own SOV and must follow our own plans for SOV upgrades and resource allocation. I mentioned the real problems we encountered in the above article. This does have a certain impact on small alliances.

Hello, Brave Diplomat here :parrotwave1: ,

Have worked with Yilifaer for a good period of my time on our Diplo team and they have been a great advocate for their alliance. Great to see Candidates who will advocate for smaller groups and New Players as that is one of my personal passions and hopes for the game to improve on.

1 Like

It’s time for the younger generation to take over. They have plans, visions for the future of the game, and are striving for change and improvement. When I look at the old, tired CSM people of the past, it’s more than clear that we should let the younger ones take the lead.

2 Likes

Hello yilifaerr, first of all good luck with your campaign :flexed_biceps: …and may the best will win ofc :sports_medal:
(I will great every candidate this way :nerd_face: )

Hope you find time to share your thoughts on below topics and game ideas.

1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?

What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?

2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.

More details https://forums.eveonline.com/t/information-itemization-put-notes-into-cargo-containers

Would you pitch CCP to consider implementing it?

3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.

When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.

More details https://forums.eveonline.com/t/feature-request-production-plans

Would you pitch CCP to consider implementing it? Or at least expand ESI to allow 3rd party developers to do it?

Greetings, Yilifaerr.

Based only upon the “short pitch” of the “CSM 20 Candidate Announcements”, you are one of four candidates I am considering.

Please respond to the following intentionally vague statements:
1.) CCP dishonors the sandbox by coraling players into lawlessness.
2) The resurrected Bounty System, without repercussions to participants, is hostility towards players.
3) Daily goals killed game play.

On behalf of my corp mates and associates, we wish you the best with your campaign.

Thank you.

**Hey Elinore, sorry for reply late, little bit busy in last weeks

  1. EVE Vanguard**

Yes, I tried EVE Vanguard since its early release. Although the gameplay style isn’t exactly my favorite, I gave it a fair try. I think it’s an interesting experiment with a lot of potential. The planned two-way connection between Vanguard and EVE Online could definitely attract more players into New Eden, especially those who enjoy FPS games.
If CCP manages to make the connection meaningful—for example, Vanguard actions affecting planetary warfare or supply lines—it could give EVE a new layer of depth. Capsuleers might benefit not only from new gameplay opportunities but also from a more dynamic economy and lore experience.


2. Information & ISK Itemization

Your idea really caught my attention—it’s brilliant!
I like the concept of having notepad or sticky-note items that players can write on and store in cargo or containers. Imagine finding a wreck and seeing a short message like “I’ll get you next time”—that would make EVE even more alive.
I would suggest implementing a small “Note” item with minimal volume that always drops and keeps its written text intact.

However, regarding ISK itemization, I have some concerns. While it’s a convenient idea, it could raise RMT (real money trading) risks since ISK is a direct currency, unlike PLEX. Still, I think the notepad concept alone would add great flavor and roleplay potential to the game.


3. Production Plans

Your concept is fascinating, and I’ve seen some third-party tools that provide similar functions. Still, your approach is quite innovative and well thought out.
At the same time, it does raise an important question—would this make production too automated?
In my alliance and community, most of our industrialists are passionate about managing their own production lines. They enjoy the process of planning, tracking, and optimizing hundreds of jobs by hand—it’s part of their gameplay.

When I shared your idea (translated into Chinese) with my community, the general feedback was that it might make the process too automated, almost like the “space elevator project” in Satisfactory.
It could also blur the line between legitimate automation and botting since such workflows would need little oversight.

That said, I won’t say “no” to innovation. If I’m elected to the CSM, I will bring your idea to the discussion table, so that CCP and the rest of the council can hear this perspective as well.

1 Like

I appreciate the time you and your corp mates took to engage with the candidates—it’s always good to see discussions about EVE’s core philosophy. Here are my thoughts on your three statements:

  1. “CCP dishonors the sandbox by coraling players into lawlessness.”

I understand this concern very well. EVE’s greatest strength has always been its sandbox nature—the freedom for players to build, destroy, and define their own stories. Whenever CCP introduces systems that feel too restrictive or push players toward a single behavior pattern, it risks weakening that freedom.

A clear example comes from the EVE Chinese server operated by CCP Shanghai, where in high-security space all players are required to keep their safety setting permanently green—no illegal or aggressive actions are allowed. Over time, high-sec became incredibly safe—almost like a theme park with a space aesthetic. While it created order, it also removed the unpredictability and tension that make EVE truly alive.

That experience shows that balance is crucial. We don’t want chaos, but we also don’t want to lose the emergent stories and consequences that come from true player freedom. The sandbox should always empower players to shape their own destiny, not just follow pre-defined rules.

  1. “The resurrected Bounty System, without repercussions to participants, is hostility towards players.”
    The bounty system has always been a sensitive topic. If implemented poorly, it can easily become a griefing tool or a meaningless ISK faucet. I agree that any such system needs risk and counterbalance—actions must have consequences.

  2. “Daily goals killed gameplay.”

I strongly relate to this. Daily goals can bring short-term engagement, but EVE is not a checklist game—it’s a living universe. When routine replaces purpose, the heart of EVE fades.

Personally, I preferred the older daily reward system, where rewards changed every day and had a sense of randomness. It was light, fun, and didn’t dictate how we should play.

If daily systems remain, I hope CCP can make them more diverse and dynamic—not identical for everyone in the universe, but filled with variety, challenge, and creativity. They should inspire players to explore new parts of the game—PvE, PvP, industry, or exploration—rather than push everyone toward the same repetitive tasks.

Right now, daily objectives feel too static and uninspiring. EVE deserves a system that captures its sandbox spirit and rewards curiosity, not compliance.

Thank you again for your questions and for considering my campaign.
Fly safe o7

1 Like