Trying to explain to dedicated PvE farmers that Marauders are too strong in the solo role and completely unbalance the content is like the Surgeon General going on TV and trying to explain to the populace that you’re not supposed to shotgun three Big Macs in a single sitting, and that having a single hamburger (no cheese), a small side of fries, and a water is already more than one portion of food for the average human, and that once you eat it, you get all of the calories you need and are pretty much done with consumption for that day. And they react with aggravated incredulity because “well what about the supper and the dinner, then? what about the snacks?” Okay, you’ve been good, you can have your ten Skittles, which covers your daily allotment of sugar. You’re not supposed to eat the whole bag.
Modern living has done a number on people’s minds to make them act like some posh French prince in the 16th century. How most of them act in the game is a pretty good reflection of that.
I have some pvp experience with marauders, I shot them, I was in one when they were shooting me.
You too, can you expalain to me why 3 shield anci is allowed, but 2 armor anci isnt?
Have you ever considered option CCP is trying to balance around unbalance?
You think it was not intended?
The Vargur is performing the best out of all the Marauders right now for solo and small gang use. We are making adjustments to decrease the power of triple X-Large Ancillary Shield Booster fits by lowering the shield boost bonus slightly, and moving some shield HP into armor HP. At the same time we are improving the flexibility of the Vargur by adding an Armor Repair bonus and an extra lowslot in exchange for a highslot to match the paradigm set by the Kronos.
Translation: F small gang and solo users. 3 shield anci made them stay too long and kill too much before rage pinged for more stuff on grid. Oh, and we are not changing shield ancis, even when we allowed only one in small gang tournaments. We strive to balance around unbalanced.
Next time in tornament near you: a vargur with bonuses balanced around something yo cant do in torunament!
Because ships have a general lack of middle slots, even when they’re shield-oriented. Armor tanks also have omni-tank rig options that shield ships don’t. If you need a comparison, the Kronos with two damage mods still has five low slots and much more effective rig options for its tank compared to the Vargur, which uses a minimum of two (and more likely three) of its middle slots for propulsion and tackle, leaving at most four slots for the tank.
Add more mid slots? Ban more than 1 anci? I dont know why they have to allow both problems to persist. But this would be contrary to what they do, they would rather introduce even more f-up stuff. As I said, their decision causes more problems than it solves.
I agree with you because I like to play solo ( until I find a corporation where I won’t be just a number ) but, can you really blame CCP?
EVE is meant to be played in groups, it’s designed that way and everything that they do reinforce that notion and encourage players to join up with others in corporations/alliances.
Lots of threads are filled with “what about small gangs and solo players?” posts and the replies are always the same: EVE is to be played as part of a group. What do they mean by " you can play it solo but that’s making it hard on yourself" ? With how hard EVE is, to me it means “forget it” and all the changes that disadvantage small groups and solo players are reminders that if you want to thrive in New Eden you need to join up with others.
Also, corporation heads encourage players to be Omega and many corporations have ship doctrines that cannot be used otherwise.
CCP introduced the Alpha clones but they didn’t do it for solo players, it’s merely a way to draw players in until they’re hooked. And even if you go Omega, as a solo player it’s only asking for frustration and tears unless, like me, you play for the hell of it.
So, they nerfed the Marauder. As far as I’m concerned grand bien leur fasse.
We already have a balance of power that works fine in most situations, but some tweaks are needed.
Marauders are simply too strong in solo PvE and group PvP scenarios. They could use some form of nerf. Likewise, the Triglavian ships are also very much unbalanced, and I hope that they’re next on the chopping block.
Thats completely wrong. Balance means that every strength in one field must be achieved on expense of a weakness in another, so when looking at the whole picture, there should be always scenarios where this ship is not the top choice, but another one.
When looking at marauders, this is simply not given at the moment. They tank, damage, project and outmaneuver most if not all Faction-BS. And not slightly, but by a huge margin.
Well, thats another question, feel free to suggest a change. I would even support it, in my opinion ships should only be able to fit one Ancillary Module each.
Nobody forces you to fly bling with HG implants. It’s just not possible to balance around max-stats-fits, the line to balance ships around is T2 equipment. If there is any content you can’t do solo in a T2 fitted Marauder, thats probably group content and you solving it with max-bling is just a workaround, which CCP has no obligation to even consider.
Obviously 1st post from - “Mr. Raven” Why so much agro ? Nothing really happened , just a bit more challenging , hell, how can one not be bored farming rats with a Marauder ? But after I’ve seen people doing AIR Carrier mission using Golems…
… The whole point of a marauder is the bastion module. It’s not supposed to be god tier if you’re not willing to make the miniscule sacrifice of sitting still for a minute.
Huh? What, you actually want targets that are basically unengageable? Marauders not only weren’t really stuck on grid long from 30 sec bastion, but also had amazing damage, tank, range, tracking, and were also resistant against ewar. There was no subcap counter to marauders other than more marauders or absolutely overwhelming numbers. You can drop a blops fleet on a single marauder and just barely be able to break the tank.
Now EWAR will work as a force multiplier as it’s supposed to, so it’s reasonable for a small force to be able to mitigate the damage from marauders by using ECM, damps, and tracking disruptors. Still can’t really deal with triple XLASB well because you can’t break their tank by capping them out, but at least EWAR makes it somewhat more reasonable to avoid their damage while waiting their cap charges out.
Marauders were initially intended as premium PvE ships, and they worked fine in that role by being ewar immune, having good tracking, high range, high tank. And then CCP broke the balance by adding an insane DPS bonus to bastion, making them the best subcap by far for ratting, and overall strongest subcap. It’s just extraordinarily unfun for one ship to be way better than any other choice yet have no real weaknesses.
So the key reason why they nerf vargur precisely is still not adressed directly? Its like being ignorant what they key issue is. And its not marauder tank bonus that was changed. It wasnt op, triple ancis were op.
About the ecm they could have reduced it to 25% and it would work too. Then people would be happy too.
And there it is, finally honesty after all that lying and turning (not that it’s unexpected).
I do hope ccp creates a new best/overpowered ship (type) “forcing” you to train for it and then, like a year later, it gets nerfed again and we can enjoy your cry post about it.
I have at least one triple anci tanked Vargur on my kilboard, but killed, we used bombers. I never used one in PvP. You can really mess up your micromanagement doing it. I am not experienced as much in solo pvp.
It died to sheer dps.
So you are flooding the forums about how overpowered one specific Vargur PvP fit is with triple XLASBs but acknowledge you’ve never used it because of how difficult it is for a pilot to pull off successfully, and are upset with the actual changes and balance direction CCP Games went because it didn’t match your opinion of what “balancing” is, while also admitting that your opinion is informed on two things: 1) being vastly under-informed by solo PvP in general (including flying this fit specifically) and 2) one – maybe two – kills on this specific fit due to blobbing them to death.