You should remove the Expiration timer on items from reward tracks!

I see no logical and even marketing reason to have a timer on these items and not allow us to keep them in the inventory for as long as we want until we find the appropriate time for each one to use them! Make at least the boosters “unsellable” so we can’t trade them on the market but we should still be able to sent them to our own characters.

If anything I am upset that the boosters have expiration timer, especially the one for increasing the skill training speed the “Basic Capsuleer Day XXII Cerebral Accelerator”, and also “Potent Capsuleer Day XXII Glamourex Booster”!

The silly explanation “…VOLATILE compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127…” can’t cut it for me since unless we are talking about a radioactive decay - and I don’t think any sane would stick radioactive sh.t in their system, that has radioactivity strong enough to cause a physiological effect - placing this booster in a storage that maintains temperature near the absolute ZERO will slow down the speed of any chemical reactions that would occur inside the booster and cause it to expire! And such storages should be available by default on every station and every ship!

So if you are trying to be smart and scientifical about it, you didn’t do a very good job!

BTW you still haven’t fixed the decimal point for the value of the orbiting radius of the planets moons, so they are still shown as orbiting 1000 further away than they should.

P.S. I forgot to mentioned that you have locked half of these items behind the Omega subscription, so if you are going to expect the players to pay for it with real money like myself or tons of ISK like those that can afford the time to make it, you should respect our effort and at least from that point of view you should remove these timers!

2 Likes

Maybe respect your own time and play the game that you pay for. They don’t want boosters to just pile up and get stacked, they want players to actively use them. If you have boosters that expire, use them! Do some abyssals, PVP, or go after those more difficult exploration sites.

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Boosters have “slots”, so they can’t stack higher than the number of slots, just like implants can’t stack up higher than 10, as there are only 10 slots. And you don’t make sense anyway - according to your logic I shouldn’t be able to stack them up later but it is OK to stack them up now?!?

Also you don’t make sense about respecting my own time - respecting my own time means doing stuff whenever I feel and however long I feel, not when CCP wants me to. There are already plenty of timers in the game that we have to abide by, downtime timer, all the timers related to missions, to trading, to flying, to USING our ships, etc. So don’t tell me when and how to use the boosters that I paid for.

You’re an immortal clone. Wtf do you care? Lol
not to mention some of the boosters / drugs even say they can cause psychological effects

Anything free will have an expiration date attached. The way players horde stuff in this game you shouldn’t be at all surprised…

2 Likes

The implants aren’t immortal.

The side effects of the boosters are reversible at least in the game, that’s not the case with radioactivity.

Items that require Omega subscription aren’t free. I wouldn’t be so willing to object the current track reward system for the daily login, if instead of the 9 boosters that are part of the Omega rewards CCP used permanent items that we couldn’t get ANY OTHER WAY skins, dies, firework, clothes, whatever.

Someone said in a different thread that EVE is not an MMO like the others, well it shares quite a lot, starting with the fact that uses missions with rewards which every MMO out there that I have played uses too. But in this case this track rewards system is similar to the “seasonal” activities in SWTOR, Guild Wars 2 which had them way before CCP added them to EVE. But none of them has items that would vanish of the inventory due to some made up “volatility” - at least not of such high value as Malak Starfire claims they have and thus they need to be gone so people don’t overuse them - they stay there even if they can’t be used until the next such event comes an year later.

Again YOU ARE IMMORTAL, why do you care about radioactivity? If your clone dies, then what is the problem?