18.04 Release - General Feedback

Its in the PDF CCP just released on the meeting minutes.

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What a scam. Nobody likes RNG. Nobody. Nerf ratting? ■■■■ this ■■■■. How much more time am I supposed to waste grinding the PvE?

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Summer is coming!!!

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Id reply but you said it well yourself

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have found since the update, the filter by this no longer works in the HyperNet Relay.

if you look in the filter item it lists something like (18819, ‘type_id’) and displays nothing in the main window.

and if you go into the filter and type into the item field what you’re looking for chances are what you’re looking for is no longer a listed item.

has anyone else noticed this?

I appreciate a good login campaign as much as the next guy… but I think the rewards for this one are a little off. Perhaps the alpha and omega rewards are back to front. I was only mildly interested when I thought i was getting a Tristan BPO… when it turned out to be a 1 run copy it almost seemed like an april fools joke.

Additionally, the time limited skins for ultra random ships are essentially useless. Perhaps this could have been based on ships actually owned or used by the characters on the account.

The SP is nice.

I am already socially isolated. No need to remove the fun from my vicinity as well.

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each new release rips off more fun. its all about tvink-y winky kiddie funland.

coming up next: Triglavian Gankstar

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Exacly why would HS carebears want to move to the test server? I’m pretty sure we pay subscriptions to play the actual game.

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The buff to freighters and the resistance nerf aren’t realated. You can’t fit resistance mods to a frieghter anyway. The whole DST meta relied on resistance mods though and now that ship class is almost worthless fo it’s actual job. My Occator has lost ~60% of it’s heated EHP, and without the resitance mods turned on it dies to the alpha from about 60% of the Tornados it used to.

Between this change and the current state of mining my entire playstyle and endgame goals are now pointless because they’ve been made unachievable.

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Existing taxes on market modules for citadels go 50/50 between CCP and the owner since the broker relations update.

Seems to be an accepted mechanic so far.

You can’t?

Interesting, then my armoured freight doesn’t exist, or my jump freighter.

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Unrelated.

I know, just wanted to point out he has no idea.

Yeah but you just pointed out that you have nothing to say.

happens, as for this topic almost everything has been said, just those late to the topic seem to be just repeating what’s already been covered.

What? And your against people puffing themselves up like a peacock?

Edit; Forgot to add sarcasm. :popcorn:

Wait everybody, just wait.

Can Anderson link the KM of even a single properly tanked DST dying or did he just admit Australian Excellence was right and move on?

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@CCP @CCP_Dopamine
Resist changes:
I understand why you went this route, however, I really wish you’d run this by players first, and I do not mean the CSM guys - they’re politicians, not fitting masters or Pyfa warriors. You should know after a decade that we players know more about the way fittings in the game work by how many times we’ve taken your changes and shoe-horned in some way to exploit it to our advantage.

Even the most newbro of bros in my corp after reading the notes (before release), immediately asked why you’d buff brawling ammo to create an opportunity, but then turn around and remove resists, which will further push alpha-damage style fleets to the forefront, as it requires less ships to perform, and a dead ship can’t get close enough to shoot you.

Also it seemed like you were perhaps pushing for ganking to increase. I can kinda see that, but the implementation would have been fine just with the close range ammo buff.

Also from a player’s perspective:

Sure, ganks are kinda fun every once in a while. But generally speaking, they’re not the “Main course” of EvE play for the majority of people – which is why we form and join corporations, to band together and have small/medium/large/epic engagements.

The main profiteers of this aren’t even proper gankers, either. The hardest hit ships were the normal haulers. Also, the ganking I’d suspect CCP expected to aim for is a PvE ratter or some poor newbro doing sites in a heron or something, which isn’t the area that was most affected. Generally speaking ‘combat’ ships resist profiles and base EHP were high enough that the 20%, while still painful, wasn’t a complete shutdown of their EHP.

Its basic moving of goods that has been completely thrown off the rails. To iterate further, it is the normal player, the newbros and the ones with much smaller wallets. The players who can afford Freighters are the same that generally have the deep, swollen pockets that CCP supposedly is gunning after, not the everyday player. Most of the people hauling in highsec aren’t even aware of the reasons why they’re ganked in highsec, which are detailed below.

Freighters were thought of because strong thonk immediately goes to freighters.

However, freighters are not what move the most items around for the majority of players; Racial Industrials, DSTs, and Blockade Runners are. Blockade runners weren’t hit hard with this since their tank is the covert cloak, but they also carry significantly less than the T1 haulers and DSTs. [edit: Apparently Jump Freighters were not buffed, so they fall in here too aside from not being used by the average player)

Industrials and DSTs took a huge hit to the carrying capacity in ISK:EHP ratios. Generally speaking you balance the amount hauled not by the ship’s capacity, but by the worth of the cargo inside.

This is generally calculated vs the “GankNado” – which costs (current as of writing) ~86,416,834.38 ISK, and does 10233 alpha damage. Which equates to 8,444.92 ISK/EHP.

Since I use DST’s, I’ll use the values I know.

The previous tank of a ‘brick-tanked’ Impel was ~165kEHP. That fit would have been able to carry ~1,393,411,284.28 ISK before it would be mathematically advantageous to gank the ship in highsec. That equated to roughly 17 Alpha Tornadoes (round up even from low fractions).

The current tank of the exact same fit Impel is 85.3kEHP, which takes 9 Alpha Tornadoes to gank, meaning the total cargo cost cannot exceed 720,351,409.39 ISK before it is ‘worth it’ to gank the Impel in highsec.

That is a significant change in the amount one can haul, and one of the reasons that highsec ganking has skyrocketed since the patch. Instead of being able to haul a reasonable number of ships w/fittings, haulers can barely carry 1 “poor-fit” T3C without becoming a gank-magnet for high-sec ganking crews like CODE and their ilk. Also, due to the significant reduction in required players to perform a gank, they can split into even more groups and gank even more targets.

I’m certainly NOT of the opinion that highsec should be safe. But the risk/reward has shifted quite a bit further towards the cowards that abuse highsec mechanics to make their ISK. As it stands the Risk:Reward ratio has entirely shifted to be in the favor of highsec gankers, and the affected players of the resist nerf are not incredibly wealthy players, but the players that can’t afford freighters. It affects the normal character which will frustrate them, both old and new, providing yet another barrier to entry and reducing retention.

TLDR: The above is exactly why CCP should run stuff by players first. We caught most of the stuff before the patch even came through.

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In addition to the above, but a seperate idea:

I know that asking the entire playerbase isn’t logistically the best idea, especially if you have a specific goal that can’t 100% be relayed to the public. I propose that CCP create a new community group seperate or in addition to CSM. Perhaps even some forum where CSM can ask the wider playerbase about a particular change or fix needed and get the info back to CCP (Not fond of this option as CSM is fairly stacked to large blocs) Or at the very least some closed forum where you can ask questions of a broader-than-CSM but still closed subset of the playerbase.

These would be 1 allowed from any corp/alliance/(known bloc), to limit influence of any particular agenda. Only comprised of “Fitting guys” or “Pyfa warriors.” These are the very same group that after you announce and/or implement a patch, go to the alliance “Fitting Room” and toss ideas around to find fits that will work, or provide a significant advantage over anticipated fits from others.

They’re also the ones that find novel ways to completely break and unbalance the game with stuff like the “Slippery Pete”, escape frigates that cannot be reasonably tackled by even insta-lockers or bubblers, ratting titans, etc.

Lacking the desire (or feasibility) to create and maintain that relationship, perhaps just a simple way to ask us, “we want to do X, how can we accomplish this and are there any unintended consequences?” Then have the community respond. Maybe a google form, or something along those lines. You can get a TON of feedback, and pick through the stuff for the jewels. We’ll find the ways to do stuff properly with minimal blowback, likely find and give you ways we could exploit a particular decision preferably before it ends up in the game, and before you must ‘respond’ – typically with a nerf bat that screws playstyles completely as it’s swung around willy-nilly.

TLDR; Players are where information should come from. I know you have the ‘data’ but thus far the changes we’ve seen indicate that data isn’t everything, and perhaps it’s even blinding you to the obvious stuff. Players can, have, and will find novel ways to break anything you do blindly with data alone.

End of that proposal, and onto another thing:

On that note - You’ve completely screwed the legion. It was already in a crap place vs other T3Cs, at least in the place they were designed to help work in (Wormholes).
Not sure what someone did to make it deserve a flat PG screwing, but it’s now utterly screwed if you want to use anything other than missiles.

The PG loss (and before that the loss of mids) makes lasers absolutely crap (more so than due to lack of damage type switching that every other race has). You need a capacitor booster or battery to keep the guns running, just with a buffer fit that moves like a ton of bricks with an ant trying to push it around. Thank to the PG nerf, capacitor availability via modules ‘costs too much’. The loss of tank, mobility, utility in range dictation, and damage output is just too much.

About the only viable path for the legion now is missiles, and that is pretty much where everything is now since they (missile ships) can both switch damage types and dictate range --and generally not have to care about how close/far the opponent is within the max range, cause no tracking.

Loki isn’t in a great position either, though tbh something needed to be done to counter the structure-defence-killing monster that it was. PG loss probably wasn’t the answer and I’m sure there is a pyfa warrior or fleet commander (with pyfa warrior behind him/her) out there that knew exactly how to fix it, if only we were asked.

Also, considering that the T3Cs have been repeatedly, to the point of consistently, nerfed, isn’t it about damned time skill loss on death was removed for these ships? When the ship class was “jack-of-all-trades, but master of one at a time”, I could understand skill loss. But the ship has been beaten into the dirt so its a “jack-of-no-trades and master of jack-s***”. Not really worth flying at all considering compounded costs.

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