2020/01/27 & 28 - TQ under DDoS

Trolling forums? That’s fine.
Being a jerk in the game? That’s fine. And expected.
Stealing, lying, cheating all day and scamming? You belong here.
DDOS peope’s servers for whatever reason? You belong in a cage forever.

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I get pissed off with people who bitch and complain about not getting into the game and wanting compensation. Yeah it sucks.
But if you want to get angry at someone, turn it towards your collective governments. No one does crap against the hackers. It’s up to them to put a stop to the bleeding. Companies like CCP can only band aid the situation, they can’t cure it.

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If SETI can look for ET’s, then why can’t it be used to look for A-Holes :grin:

I find it funny that SETI doesn’t consider the possibility that maybe aliens have technology and methods to not be found by the methods they employ to detect them. I think it’d be an embarrassment in their cultures if one got caught by SETI. Honestly, if SETI ever finds an alien, I believe that they desired to be found.

Seriously, I remember the days when the FBI could break down doors if a 10-year old prodigy looked at a modem funny. Today? shrug DDoS is the daily cost of living. Just hope your favorite service isn’t in the crosshairs of some wannabe script kiddie trying to make a name for themself on Twitter. eyeroll

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Well, to be fair… lol. They get direct prank calls now.

To be clear, the results you saw were not due to DNS. DNS only translates numbers and names between each other, so only errors and attacks relating to associating addresses and names will be resolved by working with DNS. In all likelihood you either logged in during a short lull, your connection was lucky enough to get through, or the attack had abated temporarily at that time.

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Prank calls, telemarketing scams… whatever. shrug

Established bidirectional persistent network socket connections (like the kind that the Eve client uses) can utilize DNS to resolve an address to establish a connection to. Once the connection is established, all communication is addressed by IPv4 and/or IPv6 address, not DNS names.

Lag, clients disconnecting, anything relating to an already-open connection is not related to DNS. Initially connecting to the game server cluster, and the chat server cluster do rely on DNS, but DDoS attacks rely on a homogeneous attack vector, meaning that in this case the attack is likely a link flood rather than overloading the game server, and certainly not a DNS attack. A DNS attack on Eve would only be effective as a second prong of a flood attack, which is not a common tactic used.

two days of constant disconnects and rubber banding is what i expect from a free laptop minecraft server and not a game we pay a subscription for

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I have been playing Eve nearly everyday for 4 years, which compared to many other players is not even a drop in the bucket, and in these four years I can count on 1 hand the number of times I have been impacted by a downed server in Eve, so rather then coming here to complain about a rare issue that affects this server, Just shut up and go play some minecraft the server will be up when its up CCP is doing all they can so just f off.

Forgive me if I reiterate something you’ve already seen, or happen to know:

If I were to target Eve for a denial of service, the point I would hit is their WAN link(s) closest to the server cluster itself. The closer on the chain to the server cluster you get, the smaller the links get, right up until you’re inside the LAN where links widen again - i.e. a backbone-grade network has the most bandwidth, regional and local ISPs get lower bandwidth links, commercial and residential customers then get a portion of the ISP bandwidth, and the neighbor stealing your WiFi gets even less.

Assuming the appropriate internet node(s) could be identified by attackers, sending flood-level traffic to those specific nodes, likely routers physically located in the London datacenter where TQ is hosted, I could overload those links specifically, and surgically.

The fewer targets I have, the more traffic I can bring to bear against said targets, and the immediate internet links outside the server cluster are the softest target to hit in this particular case.

Anyone claiming that any network larger than just one belonging to either CCP themselves or the London datacenter operator is being attacked is likely just repeating information they do not understand.

As I am sure you would agree, a wise attacker would target the internet routing/switching as close to the server cluster as possible. This observation of yours tracks with that.

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the real problem usually here is agencys have their hands tied , when this really needs people on the ground everywhere to put real eyes on suspect addresses and determine if their comprimised fake,fronts or a real place of interest
and those places need to have their doors kicked in asap before the operation vanishes like smoke ons the wind

It could be that they’re particularly vulnerable due to migrating over to the 64bit client. That said, CCP shouldn’t be telling us that everything is fine when it clearly isn’t as it only pisses people off more than they already are. That’s my only criticism.

I’ve also been havng issues staying connected since it started. game is not stable for me and several others in corp. so far 2 wasted days of no playing :frowning:

Is anyone else having a lag issue today(01/28/2020)? It is bad for me and a bunch of people in local. I’m hearing things about a DDOS attack, is this true?

looks like it’s still ongoing. I just got disconnected again. haven’t been able to play more that 20minutes at a time in almost 2 days now.

I guess looking at the bright side I can’t log in and lose ships…

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