2022 Mining Fits (Post From Extraction to Production Update)

Intro stuff
  • I won’t claim to be an expert on mining. But I do know a thing or two about ganking, think theory crafting is fun, and was working on these fits anyway. So, thought I’d share them. Hopefully, they’ll be, at the very least, a good starting point for people. And, feel free to provide your own fits down below.
  • Fits are designed for HS. Tanks are all buffer tanks designed to stop ganks. Ganks happen so quickly that active tanks have very little time to rep. So there may be some exceptions with bonused hulls, but generally speaking, your “total EHP” will always be much larger with a straight buffer tank.
  • Some of the fits could eek out more EHP by swapping a shield extender for an overheated adaptive invuln. However, I decided to base my fits around the assumption that most miners don’t use heat when ganked. I also didn’t fact in heat when doing charts for most of the ships.
  • Implants used are proportional to ship cost. Check Eve University’s article on pod saving if you want to know how to dramatically reduce your chances of getting poded.
  • CPU is tight on many fits, but the Procurer seems like it has a troll amount of PG. It’s large enough that you can fit an LSE on there, but low enough that I don’t consider it worth the sacrifices that you’d have to do in order to make to do it. Now, I am not arguing that the Procurer needs more tank in order to be worth it. However, there does seem to be a disconnect between developer intent and what we got. It’s like they accidentally fudged the numbers. Anyway, I already made a thread about it. So check that out if you want to know more.
  • Speaking of which, barge fits assumed CPU and PG Upgrades V, but Mining Upgrades and Shield Upgrades both at IV. If you are a newer player that doesn’t yet have these skills, you can make fits work by downgrading mods to T1/meta variants, dropping a Mining Upgrade or Drone Rig (they’re particularly hard on CPU), or using a CPU or PG implant. And, if you have higher skills, you may be able to upgrade meta mods/or drop fitting implants.
  • Exhumers fits assume max skills.
  • EHP’s assume max skills.
  • Oh, I also don’t use prop mods. The increased PG of many fits make it possible to fit 10MN AB’s, and even 50MN MWD’s, but I’ve just never really felt the need for them. So, I’d rather using the fitting resources to fit additional tank. Anyway, Gerard Amatin made a great post about it if you want to know more.
  • Also, I never used survey scanners, instead preferring to maximize tank. After all, I’ve always found it just as easy to ask on comms, “how much is left in this rock?” So, I would suggest putting one or two of your barges with survey scanners into a squad leadership position, and then have them tag rocks for the fleet. I did, however, include many fits that feature survey scanners (mostly because they were the only thing that could still fit after designing the rest of the fit).
  • I included MX-100x implants on the fits. The 5% versions, however, are of dubious value. The MX-1003’s give 60% of the benefit at 23% of the cost. Moreover, it doesn’t require Cybernetics V. I dunno, I’d probably just roll with 3% implants, even on the exhumers. But I don’t feel like going back to update everything.
  • SM-70x implants are good for shield fits. MC-80x implants are good for hull fits. Both implants are good for the Orca. Nirvana’s probably aren’t worth the cost for barges and exhumers, but they can really beef up the EHP of the Orca.
  • On a side note, I wish that Ice and Ore implants didn’t use the same slot. I’m all about having specific clones for specific things, but having to have 2 different clones for Ice and Ore mining seems kind of ridiculous. I was thinking that it would make things more consistent to move ore to slot 7 with Michi’s Excavation Augmentor. Moreover, this would make ore implants compete with shield, which would make miners have to chose between yield and tank. So, I like that from a ganker’s perspective as well. Guys who sell implants, profit from clone bays, or who use Michi’s Excavation Augmentor in combination with an MX implant might not be a fan of such a change, however.
  • Nirvana Boosters give bonuses to shield HP, are cheap, and last 4 hours with Biology V. Unfortunately, they expire in early February. They might begin to make yearly appearances though. So, we’ll see.
  • Invasions have left Stellar Observatories littered about HS (and LS) that provide system wide bonuses (or penalties, depending on how you look at them). Bonuses vary depending on which empire space they’re in, but they all give a 10% boost to mining. Moreover, the ones in Caldari and Minmatar space give a boost to shield HP. So, they are exceptionally good places to mine with shield doctrines. The 10% bonus that you’d get from the Amarr and Gallente one’s, however, probably isn’t going to change how anyone fits their mining ships.
  • T2 Type B crystals give 25% more yield over T2 Type A, but also generates twice the waste (2.12 times to be exact). Will this lead to a tragedy of the commons situation? I sure hope so.
  • T2 Type C only gives 9% the yield of T2 Type B, but is capable of clearing belts 50% faster (51.5% faster, to be exact). Honestly, I’m disappointed. I think a lot of people in HS would just use type B. They should still clear belts plenty fast, and people will get a bunch of ore out of it as well. Anyway, it has been suggested that using type C crystals give people suspect flags. So, I support that. It would give miners with teeth another option for dealing with saboteurs, and scumbags could use them to suspect bait. I still want to see more waste with them though. Like, I want them to be able to clear belts 2 or 3 times as fast as type B.
  • Pyfa is reporting ship prices as being much higher than reality. Plus the prices of things can and will vary over time. So, I decided to just skip on reporting pricing data. Anyway, I am speculating that T1 barge prices will go down with increased ore availability and yields. Orca prices saw a dip with the increased emphasis on fleet mining and the decrease in manufacturing materials required. Prices might have leveled off, but I’d imagine that cheaper minerals will help push prices a little lower over time. Large Industrial Core II’s are still overpriced. Assuming I put everything into my spreadsheet correctly, build costs are somewhere in the neighborhood of 100mil. Not sure where average prices will eventually fall, but (assuming I did my math right), I seriously doubt they’ll cost over 150 mil. And I’d imagine that they’ll end up closer to 130 (prices, of course, will vary depending on where you buy and whether or not you use standing buy orders).
  • This was a lot of crap. If you find a mistake, or think you see a mistake, let me know.

Stellar Observatory locations
System wide bonus to yield in all empires, plus a bonus to shield HP in Caldaria and Minmatar space.

Amarr

Aridia

  • Chibi .5
  • Haimeh .5
  • Keba .5
  • Shenda .5

Derelikmyballs

  • Berta .5
  • Ihal .5
  • Janus .5
  • Jark .8
  • Iosantin .5
  • Sasta .8

Devoid

  • Mendori .5
  • Shastal .5

Domain

  • Ahmak .6
  • Anila .7
  • Arshat .6
  • Barira .8
  • Khopa .8
  • Madimal .7
  • Mamenkhanar .7
  • Miakie .5
  • Mista .5
  • Sadye .6
  • Seiradih .6
  • Warouh .5
  • Yeeramoun .8

Genesis

  • Asanot .5
  • Anzalaisio .5
  • Bherdasopt .5
  • Serren .5
  • Sibe .5
  • Sigga .5

Kador

  • Aband .5
  • Ghesis .5
  • Halibai .7
  • Kothe .6
  • Shaggoth .7

Khanid

  • Arzanni .6
  • Bashyam .5
  • Col .5
  • Keberz .5
  • Sabusi .5

Kor-Azor

  • Neesher .5
  • Soumi .6

Tash-Murkon

  • Dabrid .6
  • Iro .6
  • Paye .6

The Bleak Lands

  • Erkinen .6
  • Sasiekko .5
Caldari

Black Rise

  • Samanuni .7

Lonetrek

  • Nourvukaiken .8

The Citadel

  • Rairomon .6
  • Usi .5

The Forge

  • Hentogaira .6
  • Reisen .5
Gallente

Essence

  • Caslemon .6
  • Pemene .5

Everyshore

  • Odixie .6
  • Olide .7

Placid

  • Archavoinet .6
  • Brellystier .5
  • Stacmon .6

Sinq Laison

  • Adrallezoen .5
  • Ambeke .5
  • Assiettes .6
  • Bawilan .5
  • Misneden .5
  • Pulin .5

Solitude

  • Boystin .5

Verge Vendor

  • Jufvitte .5
  • Tierijev .8
Minmatar

Heimatar

  • Avesber .8
  • Dammalin .5
  • Osoggur .5

Metropolis

  • Anbald .7
  • Anher .5
  • Bei .5
  • Bongveber .9
  • Erlendur .5
  • Eygfe .7

Molden Heath

  • Gelfiven .6
  • Horaka .6
  • Teonusude .6

Ship/Fit Comparisons Notes
  • Honestly, I wasn’t too thrilled about a lot of the hull tanking fits (for barges/exhumers). They can be used to free up mids, but you’ll need to swap a MLU for a reinforced bulkhead if you want to get decent EHP’s out of them, they get less benefit from shield boosts and Caldari and Minmatar Stellar Observatories, and, honestly, I think a lot of the shield fits came out looking pretty good. So, I find it rather hard to recommend a lot of hull fits over shield. Regardless, I included one hull fit for comparison.
  • I also included 1 fit designed for mining while aligned. You can do it with other ships, but I think it makes the most sense for covetors, as they’re the squishiest ship, and used in fleets. Hulks are another good candidate ship for mining while aligned, but they also can get much better tanks. So, I think you could justify going either way with them.
  • The rest are shield fits that balance yield and tank in various proportions.
  • All of these are all ore fits. This took a lot of work, so I’ll only do ice mining fits if people ask for them.
  • Oh, I ■■■■■■■ forgot to finish the drones. Meh, I may update the fits. As it stands right now, however, prioritize combat if mining alone (so you can kill belt rats), and ECM if mining in groups (other players can handle the rats, and the ECM drones can help with ganking). And, of course, if you can carry both, carry both.
  • Anyway, is it just me, or is the Hulk the big winner here. Their yields can reach insane numbers, and they can still fit a pretty decent tank. I think they’re about to get a lot more popular round these parts.
Spreadsheet Porn

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Fits
Numbers listed here assume perfect Orca Boosts and Type B Crystals, but no Stellar Observatory.

Procurer

Notes
  • Crap yield, but can still fit a decent tank. Makes it good for higher risk situations and newbros who are still learning.
  • Hull tank has the worst yield, but it has two open mids and plenty of fitting room. It’s unboosted tank is also on par with the shield fit.
Hull - 74k EHP / 48.9 m3/s

[Procurer, Hull]

Damage Control II
Reinforced Bulkheads II
Mining Laser Upgrade II

[Empty Med slot]
[Empty Med slot]

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1003

Shield - 83k EHP / 52.8 m3/s

[Procurer, Shield]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
Medium Shield Extender II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1003


Skiff

Notes
  • Well, the Skiff’s tank is significantly upgraded over the procurers, but they yield is only marginally better. Never thought I’d say it, but I think a lot of solo miners would actually be better off in a Tanky Mack. Of course, they are more worth it in high risk systems.
  • Anyway, chose between more yield or more tank.
2xLSE - 154k EHP / 54.2 m3/s

[Skiff, 2xLSE]

Damage Control II
Reactor Control Unit II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
Large Shield Extender II
Large F-S9 Regolith Compact Shield Extender
Multispectrum Shield Hardener II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005

"Light Tank" - 133k EHP / 58.6 m3/s

[Skiff, “Light Tank”]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
Large F-S9 Regolith Compact Shield Extender
Medium F-S9 Regolith Compact Shield Extender
Compact Multispectrum Shield Hardener

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005


Retriever

Notes
  • They’re still squishy, but at least it now takes more than one cat to gank a competently fit Retriever. They’re arguably still a trap though. I mean, an experienced and attentive miner can certainly fly them safely, but they’re not exactly the people who are going to be attracted to this ship (if nothing else, they’ll be flying macks). So, I’m sure there’s still going to be plenty of inexperienced pilots flying ■■■■ fit retrievers.
  • The Retriever is really a solo miner’s barge, but I listed boosted stats in order to keep things consistent.
  • Also, I recommend that newer players go with the tanked variant.
  • Oh, and check out the “how not to be ganker bait” section of this post.
  • Oh, and the Hull rigs were not a mistake on the tanked variant. You can get more EHP from shield rigs when boosted, but this is a solo miner’s fit. And the hull rigs give more EHP when unboosted.
AFK - 47k EHP / 59.9 m3/s

[Retriever, Bot Aspirant]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Compact Multispectrum Shield Hardener
Medium Shield Extender II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1003

Solo Yield - 24k EHP / 66.0 m3/s

[Retriever, Gankerbait]

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

ML-3 Scoped Survey Scanner
Medium Azeotropic Restrained Shield Extender

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Processor Overclocking Unit I
Medium Drone Mining Augmentor I
Medium Drone Mining Augmentor I

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1003


Covetor

Notes
  • Squishy, but are cheap, and with a high yield. This, combined with the fact that they tend to be flown in fleets, makes them exceptionally good at yield tanking -or when the increased yield more than offsets the increased ship losses when compared to a tougher to kill, but less efficient alternative. Anyway, lots of miners in fleet function like a pack of prairie dogs, which makes it exceptionally difficult for predators to catch covetors unaware.
  • Now, the question is which fit to use. Personally, I’d recommend the aligned or yield tank fits. More fun that way. I mean, if you’re going to fly a cheap, high yield, high risk ship. Might as well go all in.
  • And do note, that their small cargo holds make them a less attractive option for solo miners. You can still make them work however with jet-can mining or by strategically anchoring password protected containers around belts.
Light Tank - 32k EHP / 71.4 m3/s

[Covetor, Light Tank]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

ML-3 Scoped Survey Scanner
Medium Shield Extender II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1003

Aligned - 19k EHP / 77.3 m3/s

[Covetor, Aligned]

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

ML-3 Scoped Survey Scanner
Fleeting Compact Stasis Webifier

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Higgs Anchor I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

Mining Drone II x5

Zainou ‘Gypsy’ CPU Management EE-603
Inherent Implants ‘Highwall’ Mining MX-1003

Yield Tank - 17k EHP / 78.5 m3/s

[Covetor, Yield Tank]

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

ML-3 Scoped Survey Scanner
[Empty Med slot]

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Processor Overclocking Unit I
Medium Drone Mining Augmentor I
Medium Drone Mining Augmentor I

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1003


Mackinaw

Notes
  • Tank is either on par with a proc, or better, depending on how you fit it. Yield is on par with a Covetor. The only downside is the higher skill requirements and cost. Still, I think the Mack is a rather attractive option for solo miners.
  • Oh, and the Gankerbait fit isn’t really ganker bait. I should have changed the name. But don’t feel like updating all the references in my spreadsheet porn. So, whatever.
  • Once again, this is really a solo miner’s ship. But I listed boosted stats for the sake of consistency.
Tanky - 94k EHP / 72.7 m3/s

[Mackinaw, Tanky]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
Large F-S9 Regolith Compact Shield Extender
Compact EM Shield Amplifier
Compact Multispectrum Shield Hardener

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005

Gankerbait - 73k EHP / 78.7 m3/s

[Mackinaw, Ganker Bait]

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
Large F-S9 Regolith Compact Shield Extender
ML-3 Scoped Survey Scanner
Compact Multispectrum Shield Hardener

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005


Hulk

Notes
  • Like I said before, I think the hulk was the big winner here. It can out tank a procurer, and do like 60% the yield of a pre-nerf max-yield rorqual. Put it in a stellar observatory, and that number gets even bigger. Naturally, the turbo crabs who have already trained rorqs will be losing out. But for everyone else -holy crap. 60% the yield of rorqs, a fraction of the cost, training time, and risk, and you can fly them in HS. Honestly, I find it hard to believe that HS doesn’t turn into wall to wall Hulks. Guess we’ll find out.
  • Anyway, every one of these fits have the same rigs, and none require fitting implants. Thus, you can easily swap out tanks depending on risk.
Brick - 91k EHP / 81.8 m3/s

[Hulk, Brick Tanked]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II

Multispectrum Shield Hardener II
Medium Shield Extender II
Large F-S9 Regolith Compact Shield Extender
Multispectrum Shield Hardener II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005

Tanky - 85k EHP / 88.7 m3/s

[Hulk, Tanky]

Damage Control II
Reactor Control Unit II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
Medium Shield Extender II
Large F-S9 Regolith Compact Shield Extender
Multispectrum Shield Hardener II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005

Balanced - 76k EHP / 96.1 m3/s

[Hulk, Balanced]

Damage Control II
Mining Laser Upgrade II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
ML-3 Scoped Survey Scanner
Large F-S9 Regolith Compact Shield Extender
Multispectrum Shield Hardener II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005

Yield - 61k EHP / 104 m3/s (115 in stellar observatory)

[Hulk, Yield]

Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
ML-3 Scoped Survey Scanner
Large F-S9 Regolith Compact Shield Extender
Compact Multispectrum Shield Hardener

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1005

13 Likes

Porpoise

Notes
  • Well, it’s 1/10th the price of an orca, but it has the exact same skill requirements and results in 13% less yield for the fleet. It’s increased agility, lower mass, and increased disposability might make it a good choice for other areas of space. But I’m not a huge fan of them for HS. So, to me, the real reason you would use it in HS is because you can’t afford an orca, are still training support skills, and/or are adhering to Eve’s golden rule.
  • Both porpoise fits are similar in terms of price and tank. The 2/2 fit has 2 mining bursts, and 2 shield boosts. I personally consider the mining equipment preservation boost to be the least important boost, so I don’t mind trading that for increased fleet survivability. The downside, however, is that the shield boosts require even more skill training for the aspiring booster pilot. Also, I don’t know how this fit ended up with a CPU implant. However, it’s really cheap, and if you don’t want to use it, you can free up CPU by downgrading an LSE to the restrained variant.
  • Naturally, the 3/0 fit doesn’t boost fleet survivability, but it allows pilots to concentrate on training their Mining boost and tanking skills, and it allows them to fit all 3 mining burst charges.
2/2 - 92K EHP

[Porpoise, 2 Mining / 2 Shield]

Damage Control II
Mark I Compact Power Diagnostic System

Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Multispectrum Shield Hardener II

Mining Foreman Burst II, Mining Laser Optimization Charge
Mining Foreman Burst II, Mining Laser Field Enhancement Charge
Shield Command Burst II, Shield Extension Charge
Shield Command Burst II, Shield Harmonizing Charge

Medium Command Processor I
Medium Command Processor I
Medium Core Defense Field Extender II

Hornet EC-300 x5
Ice Harvesting Drone II x1
Mining Drone II x5
Warrior II x5

Zainou ‘Gypsy’ CPU Management EE-601
Mining Foreman Mindlink

3/0 - 94k EHP

[Porpoise, 3 Mining]

Damage Control II
Reinforced Bulkheads II

Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Multispectrum Shield Hardener II

Mining Foreman Burst II, Mining Equipment Preservation Charge
Mining Foreman Burst II, Mining Laser Field Enhancement Charge
Mining Foreman Burst II, Mining Laser Optimization Charge
Small Tractor Beam I

Medium Command Processor I
Medium Transverse Bulkhead II
Medium Transverse Bulkhead II

Hornet EC-300 x5
Ice Harvesting Drone II x1
Mining Drone II x5
Warrior II x5

Mining Foreman Mindlink


Orca

Notes
  • Perfect mining boosts from an orca will boost miner yields by almost 80%. Do I need to say more?
  • Now, I’ve been seeing some people calling them gankerbait, and I dispute this assertion. Of course, the days of 600 mil orcas are long gone, so they have become a rather large investment. And it’s true that the Industrial cores will increase their potential loot drop and pin them in place. However, you can fit some absolutely insane tanks on them, and as long as you aren’t packing a bunch of crap, your potential loot drop will make you a far cry from a profitable gank target. Of course, you won’t be ungankable, and I’m not saying that gankers will never kill unprofitable targets. However, if you make yourself a hard and unprofitable target, and don’t give gankers any personal reason to gank you, you won’t have a whole lot to worry about. Few gank fleets will even be able to take you on, and even the ones that can won’t want to go after you when they can go after easier and/or more lucrative targets. Oh, and if you’re really worried about it, stick to higher security systems (especially those with minmatar/caldari stellar observatories).
  • I do recommend some expensive implants to go with the Orca. The orca is a big investment, implants can make a huge difference to your EHP, and you shouldn’t be losing pods in HS. Check out Eve University’s article on Pod Saving if you want to know more. Anyway, if you’re looking on saving on implants, you should, at the very least, get the SM-703, MC-803, and the Mining Foreman Mindlink (only increases mining boost strength). The first two will give you a nice bump to EHP for cheap, and the Mindlink will greatly benefit fleet yield for cheap.
  • The 2/2 Booster’s shield links help beef up survivability for the rest of the fleet, but that comes at the cost of some of it’s own tank. Moreover, to get the most out of it, you need an Ore Mining Director Mindlink (increases mining and shield boost strength) -which is a rather pricey implant (especially right now). Now, is it worth sacrificning Orca survivability for fleet survivability? Well, I think you can make good arguments either way. So, I let you decide what you want to do.
  • The 3/0 fit has more tank, and doesn’t get any benefit from the more expensive mining mindlink implant (which means it has a dramatically lower implant cost). However, that also means that the rest of the fleet is a little bit squishier.
  • However, there is a third option -and that’s to bring a secondary booster that can provide even better shield boosts than what the orca could provide. Now, I seriously doubt that a lot of fleets are going to want to switch an exhumer for another booster. But, that no one has a good reason for bringing a secondary booster along. Naturally, it’s a no brainer if you happen to have a booster alt that can’t mine. However, multiboxers might find that moving one of their pilots from a barge/exhumer to a boosting role will have less of an impact on their yield in practice, than it would in theory. And that’s because having a bunch of active boxes can result in an increased delay between when an account needs attention, and when it actually gets it.
  • Naturally, something like a Nighthawk would be ideal, but even a guy with T1 boosts in a T1 BC would be better than no shield boosts at all. It might not seem like it’s worth it, but even the lowest strength boosts that you can provide will boost a properly tanked Orca’s EHP by 30k. And, even crap boosts can make the difference between life and death if an unboosted tank requires 2.95 gankers to kill, while a boosted tank requires 3.05 gankers to kill. So, even a small percentage increase can create a breakpoint.
  • Oh, and the fittings are mostly T2, with the exception of an Abyssal Damage Control (it makes a huge difference for a relatively low cost). It’s T2 DC + Decayed, and uses CPU as a dump stat. So it’s really cheap to make. EM is the most important resist to prioritize, while explosive is the least. I think I spent about 25 mil making mine, and got 3 that met my requirements (so I just picked the best one). Anyway, if you want to know more about using mutaplasmids to make cheap faction alternatives, don’t hesitate to ask.
  • Oh, and don’t fit a survey scanner or drone rigs to your Orca. Other miners can fit scanners, and the contribution to fleet yield is crap. So, no point in dramatically reducing tank for crap yield (unless your afk solo mining. Then whatever).
  • Swap the remote rep for tractor beams if needed. However, a newbro in a miasmos can handle ore scooping. Of course, bigger fleets might need more than one guy.
2/2 - 529k EHP

[Orca, 2/2]

Damage Control II [1]
Reinforced Bulkheads II

Multispectrum Shield Hardener II
Large Shield Extender II
Pith B-Type Thermal Shield Hardener
Large Shield Extender II
EM Shield Hardener II

Mining Foreman Burst II, Mining Laser Field Enhancement Charge
Mining Foreman Burst II, Mining Laser Optimization Charge
Shield Command Burst II, Shield Extension Charge
Shield Command Burst II, Shield Harmonizing Charge
Large Murky Compact Remote Shield Booster
Large Industrial Core II

Large Command Processor I
Large Transverse Bulkhead II
Large Transverse Bulkhead II

Ice Harvesting Drone II x1
Mining Drone II x5

Mid-grade Nirvana Alpha
Mid-grade Nirvana Beta
Mid-grade Nirvana Gamma
Mid-grade Nirvana Delta
Low-grade Nirvana Epsilon
Low-grade Nirvana Omega
Zainou ‘Gnome’ Shield Management SM-705
Inherent Implants ‘Noble’ Mechanic MC-805
ORE Mining Director Mindlink

Heavy Water x12500

[1] Damage Control II
Decayed Damage Control Mutaplasmid
cpu 37.5, hullEmDamageResonance 0.57, hullExplosiveDamageResonance 0.57, hullKineticDamageResonance 0.57, hullThermalDamageResonance 0.57

3/0 - 581k w/out Boosts / 668k w/ Boosts

[Orca, 3/0]

Damage Control II [1]
Reinforced Bulkheads II

Multispectrum Shield Hardener II
Large Shield Extender II
Pith B-Type Thermal Shield Hardener
Large Shield Extender II
EM Shield Hardener II

Mining Foreman Burst II, Mining Laser Field Enhancement Charge
Mining Foreman Burst II, Mining Laser Optimization Charge
Mining Foreman Burst II, Mining Equipment Preservation Charge
Medium Remote Shield Booster II
Large Murky Compact Remote Shield Booster
Large Industrial Core II

Large Transverse Bulkhead II
Large Transverse Bulkhead II
Large Transverse Bulkhead II

Ice Harvesting Drone II x1
Mining Drone II x5

Mid-grade Nirvana Alpha
Mid-grade Nirvana Beta
Mid-grade Nirvana Gamma
Mid-grade Nirvana Delta
Low-grade Nirvana Epsilon
Low-grade Nirvana Omega
Zainou ‘Gnome’ Shield Management SM-705
Inherent Implants ‘Noble’ Mechanic MC-805
Mining Foreman Mindlink

Heavy Water x12500

[1] Damage Control II
Decayed Damage Control Mutaplasmid
cpu 37.5, hullEmDamageResonance 0.57, hullExplosiveDamageResonance 0.57, hullKineticDamageResonance 0.57, hullThermalDamageResonance 0.57


Secondary Booster

Notes
  • First is a Nighthawk designed to be paired with the 3/0 orca. It offers the strongest possible boosts for the fleet, and can make sense depending on what kind of alts people have (i.e. put a boosting alt with no mining skills into a booster).
  • Naturally, a command ship is ideal, but even a drake with t1 boosts and crap skills can add 30k EHP to an Orca, and mean the difference between life or death for other mining vessels. Now, I wouldn’t necessarily spin up a new account to be a secondary booster, but if you already have alt, might as well get some use out of him.
  • The nighthawk fit can be transplanted on pretty much any caldari or minmatar combat BC or command ship. Pay attention to the resist profiles of T2 Minmatar ships, however, as they begin with high EM resists. So, you’ll probably want to swap out the EM hardeners.
0/2 - 251k EHP

[Nighthawk, Mining Secondary]

Damage Control II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
EM Shield Hardener II
Large Shield Extender II
EM Shield Hardener II

Shield Command Burst II, Shield Extension Charge
Shield Command Burst II, Shield Harmonizing Charge
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Hornet EC-300 x5

Zainou ‘Gnome’ Shield Management SM-703
Zainou ‘Gnome’ Shield Operation SP-903
Shield Command Mindlink


Miasmos

Notes
  • Good ship for newbros or corpies/alts who don’t have mining skills. Put them in a cheap miasmos, and have them handle all the scooping and hauling back to station. This frees up highs on the orca for remote shield reps (not as important as a buffer tank, but nice to have). Moreover, if the orca is multiboxing, this will reduce his workload and allow him to concentrate on his miners.
  • Fit is intentionally designed to be as low skill and disposable as possible. It’s a newbro handout, and you’d have to make big compromises to speed, agility, and/or lock times just to get a decent tank on there. So, I figured might as well go all in on being good at it’s job, and then make it disposable to compensate.
  • AB helps the miasmos get in range of cans (it has no bonus to tractor beam range). Scripted Sebo’s help it to lock cans faster (it has a slow ass lock time). Inertial stabilizers and Hyperspats help it make faster trips to and from station.
Disposable Scooper

[Miasmos, Newbro Scooper]

Type-D Restrained Overdrive Injector
Type-D Restrained Overdrive Injector
Type-D Restrained Inertial Stabilizers
Type-D Restrained Inertial Stabilizers

10MN Monopropellant Enduring Afterburner
Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
Alumel-Wired Enduring Sensor Booster, Scan Resolution Script

Small Tractor Beam I
Small Tractor Beam I

Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I


Okay, that’s it. Hope it helps people. Doubt I’ll do ice fits. But the ore fits should provide a good jumping off point.

3 Likes

Reserved

You can get the tanky Hulk even tankier with a little bit of bling:

[Hulk, Tanky]

Damage Control II
Power Diagnostic System II
Mining Laser Upgrade II

Multispectrum Shield Hardener II
Enduring Multispectrum Shield Hardener
Republic Fleet Large Shield Extender
Multispectrum Shield Hardener II

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Mining Drone II x5

eHP goes to 74.9k

With max Orca boosts (T2 Core) this fit mines 284,533 m³/h, which if mining Veldspar (the highest value Asteroid ore in HS) translates to 25,607 units of Compressed Veldspar after taking compression losses into account. Even if just throwing them into Jita buy orders, that’s still just under 36 million ISK/h.

And that’s outside of EDENCOM systems.

what about using propmod on barges ?

IMO not being able to propmod was a very huge issue for barges. With the increase in mass, and reduction in max speed, does it become necessary ? useless ?

You could do so, but what situation do you need a propmod on your barge?

Are you serious ?

You use a bounce spot to move around in a belt.

1 Like

Yes.

In my experience barge gameplay is either stationary next to your asteroid, aligning out or in warp to drop off ore. And on the way back you can warp to a new bookmark you made at range while in the belt.

Cycle time is also long enough to slowboat to the next rock without propmod.

when you can warp. Also a bounce spot does not allow you to move faster.

You know, like moving 420m/s actually makes a difference when a bunch of catalysts land (and their range is 3km).

Your speed does not impact your align time.

And if you’re trying to move away rather than warp off, you may be doing something wrong.

But you’re right, if none of the catalysts brought webs or propmods you may theoretically move out of their dps range.

Anyway, you could fit a 10mn now if you wanted.

who’s talking about moving away ?

The cats don’t warp on you, they warp were you were a few seconds before.
Also cats+ propmods = less damage.

Yes but in that experience, you can’t fit a propmod to barges. This has changed, and maybe (I’m not sure) it can make new gameplays.

[Covetor, propmod]
Mining Laser Upgrade I
Mining Laser Upgrade II
Mining Laser Upgrade II

Compact Multispectrum Shield Hardener
10MN Afterburner II

Modulated Strip Miner II
Modulated Strip Miner II

Medium Polycarbon Engine Housing I
Medium Processor Overclocking Unit I
Medium Core Defense Field Extender I

448 m/s , for what it’s worth.

I’m not saying it’s good. I’m saying, propmod being useless is due to the fact that barges can’t fit one to start with, so maybe with this patch the situation changed.

1 Like

This is so good! Thank you.
Any fits for waste/residue reduction?

bumping a dessie with a barge would send the dessie pretty far I guess. Though I’d prefer something the likes of

[Prospect, AFK Venture]

Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II

50MN Y-T8 Compact Microwarpdrive
Small Compact Pb-Acid Cap Battery
Small Compact Pb-Acid Cap Battery

Modulated Deep Core Miner II
Modulated Deep Core Miner II
[Empty High Slot]

Small Ancillary Current Router II
Small Ancillary Current Router II

Cause fast isn’t fast unless you can heat to more then 10km/s :wink:

On the Covetor you posted, I’d flip the T1 MLU with a Nanofiber, which results in quite a bit of additional speed and agility while easing CPU pressure to the point you can fit a better multispectral and flip the cpu rig for speed/tank, too, at an expense of 3% less mining yield.

This one has 500m/s and aligns in 6.2s if the AB isn’t cycling… i.e. it can warp faster then it pulse-ab warp:

[Covetor, Propmod]

Nanofiber Internal Structure II
Mining Laser Upgrade II
Mining Laser Upgrade II

10MN Afterburner II
Multispectrum Shield Hardener II

Modulated Strip Miner II
Modulated Strip Miner II

Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I
Medium Core Defense Field Extender I

3 Likes
  • T1 Ice Harvesters only get 83% the yield of T2, but generate no waste.
  • Type A crystals get 80% of the yield of Type B, but generate less than half the waste.
  • T1 Strip miners generate no waste, but only 69% of the yield of Type A crystals (even worse when compared to Type B). So, you would have to be pretty desperate for every drop of ore to use them.

Anyway, T1 harvesters/strip miners use a scoach less fitting resources. Might help to upgrade compact tanking mods to T2, but should rarely be enough for big changes.

2 Likes

Okay, I don’t want to say that moving is worthless. In fact, I frequently recommend that people turn on their prop mods and stay moving (preferably not while going in a straight line), as that does make it harder to gank you. But, I think that this makes more sense for fits that already have a prop mod fit.

Not sure if it’s worth swapping out tank for a prop mod.

So, I’ve hit moving targets just to see if I could hit moving targets. If you are moving in the same circular orbit, I’ll use combat probs or a cloaky scout to get a warp in, and then just guess when I need to warp in order land at the same time you’re coming around.

If you’re traveling in straight line without a prop mod on, I’ll use a cloaky astero to get in front of you without you even noticing, and then warp in to where I think you’ll be (and yes, this is satisfying).

Once again, I’m not saying that moving is worthless. And the faster you’re moving, the harder it will be to hit you. But doing 400m/s isn’t going to dissuade me.

Of course, I might not be representative of all hunters. Didn’t Gerard say in another thread that some hunters are lazy? So, I dunno. Maybe it is a good strat when compared to the average hunter.

And, of course, if you’ve fit a prop mod for helping you to mine, might as well make use of it (assuming you have the cap).

Edit: Sorry, meant to respond to @Anderson_Geten

1 Like

i have a question i startet mining with procurer, is that shield build the tankiest version of it? Or what is the absolut tankiest procurer i can possible make? Cause i was reading procurer got nerfed

Well, you can add shield tanking mods to the the empty mids of the hull tanking variant. That will get you some extra EHP without further gimping the yield. You can also swap the MLU for another reinforced bulkhead. But that will gimp the yield.

BRICK

[Procurer, Brick]

Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II

Medium Shield Extender II
Multispectrum Shield Hardener II

Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II
Modulated Strip Miner II, Simple Asteroid Mining Crystal Type B II

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

Mining Drone II x5

Inherent Implants ‘Highwall’ Mining MX-1003

Anyway, do bear in mind that increasing you buffer isn’t the only way to manage your risk, and that brick tanking your ship can come at the cost of your isk efficiency. In fact, I look at it like a balancing act between risk management and isk efficiency.

I don’t know your situation, or if you would actually benefit from a 96k EHP procurer, but my first thought is that you’re going overboard. I mean, even if your risk is actually high enough to warrant a fit with such a garbage isk efficiency, you should probably consider moving to a system with less ganker traffic.

Oh, and you can also do things like use T2 rigs, or fit implants that boost HP (i.e. MC-803). What I wouldn’t recommend, however, is adding blingy tanking mods. The extra EHP they add will be more than offset by increasing the potential value of your loot drop.

1 Like

thx for answering and i will check it later ingame :slight_smile: Or you think i should go with hulk instead cause producer got nerfed?

The hulk is in a great place right now. Great tank, insane yield, and a lot of fitting options, allowing for a great degree of flexibility.

However, if you’re new to Eve, you shouldn’t rush into expensive ships. Instead, stick with barges for a little bit, while you polish your character’s tanking and support skills and level up your player skills.
On the other hand, if you’re older, then yeah, the Hulk is an amazing choice. The only real downside is its ore bay size. But that’s remedied by things like fleet mining or jetcan mining.

1 Like