lot of salt in here xXDxdxdXD
False reports of botting just make it harder to… Oooohhhh I see.
Clever.
Where did you get that graph from?
I made it, from the data in the killmail linked in the OP.
Yeah, I see the names and the amount of applied damage but where did you get the time stamps from?
You must see salt everywhere
If he from australia, they have a lot of it everywhere in the soil.
yeah, I come to the forums and see u n other bears post
I just divided the damage by 1400, the damage per second a typical gank Talos puts out.
It isn’t perfect as the Talos has a 4+ second rate-of-fire which will introduce some significant error depending on where in the firing cycle each ganker was when the Rhea exploded, but it should be a good enough estimate over that many samples and you can see that the clicks are distributed rather uniformly, not clustered around a single time (or perhaps two) as you would expect with input broadcasting.
The error margin in terms of this is too great. Sorry you are obscuring it.
Also he most probably has groups linked to individual keys so he can get away with it, that is what my logs seemed to indicate.
CCP will of course err on the side of caution in terms of any action and give him the benefit of the doubt.
DMC do you want my logs? For the sake of interest of course, my alliance mate is totally not bothered about this and would not report it, JF already replaced blah blah blah, hehe.
Such salt in this post…
OK, so you’re assuming that all those characters have exactly the same skill level using the same equipment and are all sitting at the same distance from the target. Also isn’t there an RNG aspect that affects damage numbers?
Not only is Australian excellence using an automated ganking bot that scouts out idiots and kills them with no user input at all, the jump freighter pilot was also bumped for a total of 72 hours. While he was being bumped he was also in a teamspeak server trying to win big in one of those notorious bonus room events. After finally losing the bonus room after the 72nd hour of playing, his prize was losing a 81 billion ship.
Nah. If they were all activated at the same time on the same server tick, there would a clear pattern of them falling onto a very similar time, or perhaps two depending which got the extra shot off. It isn’t simple input broadcasting, but of course I can’t rule out some obfuscation layer simulating a human activity.
But the fact of the matter is that several people out there have released videos of them activating 5 clients per second with the cascading window technique. It is totally within the realm of possibility, and while someone could be cheating to replicate what is seen in those videos, there is no evidence of super-human reaction times here. Therefore Occam’s Razor: this kill is likely just another example of an Eve player good at his craft exploding one that is exceptionally bad at theirs.
I have not said otherwise, and if you note above I detailed the fact that they can pre-activate modules while in warp.
Merely agreeing that it is possible, and of course the video’s could have been set up to prove that they are not doing it, but in actual fact they are. Who knows? It is in the realm of possibility is it not?
That is blah blah blah, the player in my alliance for example is a very good player, and in the end it does come down to purely making a choice whether to jump the gate or not, or to dock up. The gankers covered the out cyno with points which is of course well played, but hardly marks the ganker as exceptionally skilled.
Nah, this damage profile isn’t telling anything about the 5 clicks/second. This ONLY tells that neutron blasters have great variability in applied damage. Might be due to skills, range, RNG or whatever. It doesn’t tell if the player is botting or not.
After all, all guns either fire or don’t. If all activated on the same tick and without any variability, all should do the same damage. If they activated on 2+ different ticks, there should be 2+ clearly separated groups of damage - ships that fired N times and ships that fired N-1 times.
If CCP or the ganked player releases actual damage logs, it will be pretty simple to see if there was botting/broadcasting.
Exactly. And we don’t see that grouping. There is no clustering seen in the data, exactly as you would expect if the guns were activated sequentially over 4 or 5 server ticks.
This spread is compatible with the simplest explanation - @Australian_Excellence is doing what Globby and Kusion and others have streamed themselves doing - using cascading client windows to activate many gank alts per second. Maybe he’s cheating and there is some evidence of that in the player combat logs or the ones CCP has, but there is no reason to think that other than butthurt and jealousy.
Again, the killmail data shows no evidence of simple input broadcasting. You can cast aspersions and invent conspiracy theories all you want, but the fact he and the other mutiboxing gankers are still here doing this, month after month, suggest CCP’s own logs confirm he just good at what he does.
So many butthurt carebears xXDFXD
You retards do realize void does like 40-50% less into a rheas shields shields, so the first 2 volleys of at least the first 10 chars in the stack will do a lot less damage than 1 shot into shield and 2 into armour/hull
Doing everything solo on one of the most trafficd gates in the game is easy, I guess thats why everyone does it right
If you spent less time crying on the forums and got better at antiganking maybe the best thing you could do wouldnt be just sooking on the forums about how you think im cheating
“But hes better than me and I can’t stop failing daily, he must be cheating ”
There’s a CODE guy operating out of one of the 0.5s who Twitch streams his 20+ ganker fleet to prove to whiners that he’s not cheating (pssst - He’s not!). I suggest you watch his stream before you start accusing people of cheating.
My dear boy, I think you meant to say sulking not sooking.
There you go with the salt memes again, yawn…
I have no idea if you are cheating or not, would not surprise me if you were, I merely hope that you are not.
Nah, you are forgetting ROF. IF there was no variability (and there is), you would see damage split in 2 or 3 distinct groups given the ROF of the L neutron blaster, depending on rate of commands.
This damage profile tells you nothing at all, because there is no way to tell if the first ship simply applied same N shots better than the last or if the last ship fired N-1 times - because there is so much variability between the ship damages (it is a nearly linear function) it doesn’t fit in the clear “fired N times, fired N-1 times” pattern.
The actual damage log would be required to see if there was cheating or not. This killmail doesn’t tell you anything - he could be cheating or not, there is no way to know from that data.