Hello @Oshien ,
There are really a lot of very interesting ideas swarming under this topic, but the most important of all are not there; so here they are, some of which have already been mentioned in other threads; it is therefore also an opportunity for me to synthesize my thoughts around the potential future of EvE Online, and this in 3 x 3 = 9 points:
1- CCP must commit to never again interfering with New Eden by manipulating game parameters and rarity; the parameters as well as the rarity within the MMO-RPG-RTS must be stopped and constitute on the one hand, the common base of the rules of the EvE Online game, and on the other hand, the common guarantee of persistence of the New universe Eden, a persistence that must be accentuated in the future; the parameters of the successive versions of the game throughout the period 2003-2007 can serve as an excellent basis for CCP to work from.
2- CCP must, in the continuity of point 1-, renounce the refreshing of belts and deposits, in particular by defining a fixed value of content for each of them, so that the rarity is FINALLY inscribed in the DNA sequence of New Eden ; the definition of this fixed value (which can be called the New Eden Constant) involves taking into account IRL data from astronomy, and transposing some of these key astronomical values to New Eden.
3- CCP must create a story within New Eden, a narrative compound that will inspire in the long term all the actions of the characters embodied by the players; the visual and sound work of EvE Online is indisputable, and this even by forcing the game to run under DirectX 11, which is more than enough while sparing our machines; the narrative work of EvE Online, well and truly present in people’s minds throughout the period 2003-2007, is totally non-existent today, and this absence of content now weighs heavily on players’ confidence in CCP.
4- CCP must stop encouraging players to possess alts; the alts are anything but a true gaming community, and it’s just becoming impossible to tell the difference between the two in-game anymore; alts are vectors of unwanted anxiety-inducing behaviors, even toxic anti-MMO-RPG-RTS behaviors.
5- CCP must give up its IRL economic model based on the erosion of players’ assets through destruction and abusive taxation, in particular encouraging them to buy ever more PLEXs; CCP must in particular take into account the security rating of the characters in all calculations of CONCORD’s response times; the high security ratings required extremely long in-game presence times and are always here synonymous with peaceful behavior on the part of the characters concerned, i.e. game play oriented essentially PvE, and not PvP, on the part of the players concerned, it is therefore quite legitimate that these security ratings can FINALLY be taken into account in these calculations for the sole benefit of equity.
6- CCP must imperatively review its position, give up PLEXs and take a much more serious interest in NFTs, as the blockchain may eventually become the ultimate guarantee that the time and money investments of each EvE Online player are not vain as it is alas! unfortunately the case today.
7- CCP must continue to innovate taking into account the laws of physics and astrophysics; CCP must propel every station, every portal, every planet into orbit so that every system can FINALLY become truly dynamic; CCP must also introduce laws of astronautics and ship maneuverability in space, so that the absurd era of messy, compact clusters of starships can FINALLY come to an end for all to see.
8- CCP must reassess the fair price of EvE Online for all of this, even if it means restoring a reasonable mandatory monthly subscription (< €10); the ALPHA and OMEGA statuses will then be definitively ended, and the erratic unwanted behavior resulting therefrom, the free service being reserved for a test server only; in my scientific jargon it is called a high pass filter for the benefit of a better quality community.
And finally,
9- CCP must allow EvE Online players to FINALLY be able to find their characters in EvE Echoes; the fact of having created an EvE Echoes license without allowing this synchronization between the two platforms caused most players, in addition to the confusion attributable to a totally misleading commercial launch message, a great deal of disappointment…
Q. Compared to 9-, Scopely has recently synchronized its Star Trek Fleet Command game for both computer and mobile use, and it works, the community of players continues to grow since these important changes…
Good luck, there you go!
So. Try To Fly Safe Again. Or Not.
Ully Loom