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Removal of high sec suicide ganking
shifting all this into the war system would be interesting -
Shifting all the local’s into blackout mode
this would absolutely change the way in which war targets hunt each other
please note, i never supported blackout mode like wormhole space. i always believed it should be on a 5-10 minute timer. I despise the wormhole local mechanics.
- Reworking the building mechanics, so that low sec favors super cap production
possibly done by allowing the dropping of new upwell structure for this purpose
reducing a lot of npc null space
like dropping down the size of stain empire (etc), so that more of its space can be conquered
- making npc null sec conquerable
- think about it, a null sec mission alliance, why is this not a (major) thing yet?*
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Reducing the sizes of high sec empire owned space
and making more low/null between may be a way to spread out population and validate low sec more -
removing the jita/amarr access gates
lets face it, the transiting between the two is far to quick lets shift some of that around -
Introducing a tax system that will destroy the concept of “trade hubs”.
for example, stations tax go’s up to 20-30% if the system is highly active stations, and even more for system / region. if we had a tax system which made it less desirable to post in a specific station, and specific system, and specific region we’d instantly distribute things around eve this would generate a traders dream - land
- if all pirate factions held sov
like empires do
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If instead of having multiple stations, we had a few types that upgraded (small>medium> large)
this would create massive unity in a corporate directive bringing players together -
If npc corporations were removed or only for trial /new players
this would force that population to distribute into the entities in eve