[Pontifex, Pontifex]
Navy Micro Auxiliary Power Core
Navy Micro Auxiliary Power Core
Dark Blood Capacitor Power Relay
Dark Blood Reactor Control Unit
True Sansha Power Diagnostic System
Micro Jump Field Generator
True Sansha Cap Recharger
Corelum A-Type 50MN Microwarpdrive
Skirmish Command Burst II
Small Ancillary Current Router II
Small Ancillary Current Router II
'Augmented' Acolyte x5
'Augmented' Hornet x5
'Augmented' Hobgoblin x5
Rapid Deployment Charge x1800
get 10,619.57m/s in the hole with command burst running and the same 100km jump every 3-4minutes (depending on if I remember to active), she’s CAP stable at 13.4%.
[Draugur, Speed Gunner]
Dark Blood Reactor Control Unit
Dark Blood Reactor Control Unit
Navy Micro Auxiliary Power Core
Navy Micro Auxiliary Power Core
Ammatar Navy Cap Recharger
Corelum A-Type 50MN Microwarpdrive
Tracking Computer II
Skirmish Command Burst II
Veles Light Entropic Disintegrator
Responsive Auto-Targeting System I
Small Auxiliary Thrusters II
Small Ancillary Current Router II
'Augmented' Acolyte x4
Rapid Deployment Charge x300
Tracking Speed Script x1
Nanite Repair Paste x129
Tetryon Exotic Plasma S x500
That isn’t how is works, though - the API pulls character data and skills, but the actual information and attributes for all ships and modules is local & is patched with each update to the given app or site, like pyfa or everef.net etc.
I’m interested to see what your issue’s origin is, though
I only think that is a bug or mistake because they were changing the stats on some ships, and maybe by mistake also included some data that shouldnt be there for other ships, like rate of regeneration of capacitor.
This one was 2.7% positive and could running without issue non-stop.
[Draugur, Tracker]
Dark Blood Reactor Control Unit
Dark Blood Reactor Control Unit
Navy Micro Auxiliary Power Core
Navy Micro Auxiliary Power Core
Cap Recharger II
Corelum A-Type 50MN Microwarpdrive
Micro Jump Field Generator
Skirmish Command Burst II
Small Auxiliary Thrusters II
Small Ancillary Current Router II
'Augmented' Acolyte x4
Rapid Deployment Charge x300
Nanite Repair Paste x129
Just to prevent future misunderstandings. Usually when people talk about the cap being stable at x% they refer to the point where cap recharge rate equals the consumption.
the old days when everything was new and we were all starry eyed!
when there was no nullsec, no T2 or anything faction or better, and ship selection was limited to 4 frigates, 4 cruisers, 4 battleships and 4 indies ships and shuttles. And NO CONCORD, just bloodly faction police that chased you around the system till they killed you or you managed to escape somehow, instead of this instant pod Concord does.