This may be ironic to hear from someone who was dubbed a griefer for years, but here it is.
Highsec wardecs have been absolute crap for years. Hunting died with the watchlist. It’s literally the functional equivalent of pulling a guard shift on the pipeline. No, nobody should like them, least of all noobs.
Compound that with the prevalence of the super ships which, despite many of them having noob attainable SP requirements, violate the first rule of Eve for noobs (don’t fly it if you can’t afford to lose it). To a noob, a T3 or pirate faction boat is a brick wall.
And now, that’s all going to come to an end because all that is left of wardecs is structure bashing. Sign me up for that riveting activity!
No, this PvP isn’t accessible to anyone. It’s not even fun.
Then we have ganking. Literally, it’s impossible to truly injure someone who intends to dispose of his ship and who will then self destruct the pod for convenience. The closest you can get to a win is surviving… which probably doesn’t feel like an amazing victory.
No, you cannot truly beat a ganker.
So I’m going to agree with the noobs, they don’t stay long enough to see outside highsec and what they can see isn’t really fun and winning isn’t attainable. I keep quitting because I can’t deal with it… I can get it why they don’t.
I think to say people have changed is incorrect. I think the way we present the game has changed and that has changed the expectations of people joining the game. If we presented the game as a hardcore universe of strife and conflict where you will get ships shot out from under you on a regular basis… that will attract a different player base than a cool social space game wheee friends chat while mining… but even the same person will perceive PvP differently for no other reason than because the expectations were different.
We could just manage those expectations to where they will expect fights… and let the games begin.
I would like to see some PvP options that put a pirate/criminal feel back into the game. Can flipping was fantastic, maybe we could downsize the isk or ship size for Corp aggro so we can have a limited version of that (Corp aggro on ships under 10 mil or maybe if you steal a small enough quantity of isk).
I’d like to see smuggling options where it’s pvp, but maybe with rewards from the faction. Maybe some kind of blockade running or some such… but PvP.
Accessible PvP for newer players in high sec is going to look a lot like the griefing of 2011 in that lots of small ships will get wrecked. Some by older players, some by new.
Ideally, there will be a grievance system by which a player can steal or otherwise pick a fight that also creates a story.
We need to set expectations that you will lose ships, that you will commit crimes, that you will punish criminals, and ultimately that you will fight.
Let’s not protect noobs from that part of the game either (it’s the only part of the game that is fascinating for years), let’s make them try it in the profession systems so that they see the brilliance that Eve is (or used to be).
Can flipping was the most engaging and sophisticated game activity I have ever encountered. If we show it, in its glory, to the gaming world it will draw crowds.