A new tutorial

I’m not the one spouting false generalities.

I 100% agree with that.

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The best part is I’m trying to get into game development

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I wish you well! That isn’t an easy field.

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I’m not the one spouting false generalities.

Then what are you doing?

Trying to reason with a hardhead.

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Show us some reason then

If you haven’t seen any til now then I might as well give up.

What do you think will happen if a game doesent have a tutorial?

This among other things
image

As a trying to be game developer I can tell you. Most of the time it leads players not knowing how to play said game unless its a very easy game. Casing players to leave said game

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So every new player must join EVE University?

What do you mean?

Never mind.

You clearly dont know how EVE university works

A lot of players who have played longer than a year know how eve uni works. AFTER the tutorial, for anyone that looks for a corp to learn from, eve uni, karmafleet and brave newbs are the 3 choices i offer newbs.

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The most egregious issue of the tutorial is how on-rails it is, with all of the in-game character interactions and very insincere expectations of how Aura will be interacting with you as you play the game.

It’s a step sideways from the drifter incursion era tutorial, some things done a lot better, and a lot of stuff done similar but kinda worse in a way that just makes me ask myself “why did they change it to this!?”

It also does a rather poor job of tying into the 5 main beginner quest lines, as 2/3 of what you learn in the tutorial is re-taught in the combat quest, only in a much better explained way.

though the pitiful rewards of those quests are not enough in today’s eve to get them a start, especially the industrial quests that just about make you spend the 5m you’ve earned so far to your name in order to get a 1m reward… about as effective as giving isk to a jita local isk doubler for showing newbies to the game how industry can be used to make isk.

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This is also now the problem with the Career Agents. The missions have changed very little, but it is the constant nonsense where the game no longer realises that your ship is already well fitted for the mission and will not allow you easily to warp to locations because you have the “wrong” fit. In the Entrepreneur missions, if you have a Salvager I or II, you keep being nagged to fit the Civilian Salvager just given to you, and ditto with Data and Relic Analysers if you have something better than a Civilian version. Also, drones are not recognised as a weapon system, which means the ninth mission of Producer keeps trying to get you to fit a turret weapon to your Venture, when actually one is far better off with two mining lasers for all the Kernite, which is so important to any new industrial player.

Yes, one can bypass the issue by undocking anyway, then right-clicking on deep space, selecting agent missions, then location, then warp to, but given the whole point of a new player mission is to have something easy to click on - namely the nice big button under current mission - this is just daft and insulting.

Oh, and Aura, I will decide whether to close my inventory window during the tutorial, thank you It is not necessarily good practice to keep closing it; I always fly with it open…

@Mike_Azariah - you might want to take a look at this. You did such good work on the NPE but it feels it has gone backwards since.

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One doesnt assume far too often that vets will return to the agents.

Even so, is it that much a pain to just use what is given to you? Considering that newbros dont have access to salvager I and II? Etc

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The point is that even when I was a brand new player, I immediately invested in a Salvager I, and Data and Relic Analyser Is as soon as I could. And trained drones to a minimum level so that my Venture could keep both turret slots for mining lasers. I would suggest that any new player who is well advised, either by reading, say, the Uni wiki pages in advance, or talking to other players, might do the same. None of these problems existed before the last revamp of the Career Agents - it has only been the last year perhaps?

It is simply sloppy / lazy coding of the missions. Yes, tell the player they need a data analyser, and give them a Civilian model, but if any data analyser is fitted, tell Aura just to shut up!

Put it another way, it is discouraging the new player on investing in upgrading their ships to be more efficient. When I was brand new, that was my number one priority.

As @Posh_Wynoa_Spice , everything is now just on very tight rails. Needlessly so.

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