A Small Action to Change a Lot

What it would do is invigorate the AG players a bit, so I like it for that.

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If its Corvette scanner, its barely worth the ammo/effort to pop it.
The Corvette is free, and cargo/fit scanners are a dime a dozen.

It is still worth popping as time without a scanner does impact.

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Yeah, but everyone knows most HS traffic just wants to get in and out with as little complication as possible.

I wouldnt be surprised if a yellow scanning Corvette can remain on a gate for hours on end before anyone even looks at it funny.

Not to argue over this just to explain:

That quote was a response to a suggestion of the cargo scanner being removed and as a reply to that brought up that to achieve what he wants to it would make more sense if he suggested the ship scanner to be removed instead.

I see that if taking it literally can mean as if I was suggesting the removal but in reality was just responding to his suggestion not suggesting it myself.

And yes I understood and appreciate the reasoning provided why not to remove them but it also brings the discussion forward that if you are not just “rejecting” the idea but also think of a way to improve it, which I did as a response to your post.

Of course it was just a suggestion and it is not a requirement for discussion to always provide a solution not just feedback why something does not work.

But this case as you’ve been focusing on that small aspect of my post while the spirit of my entire post was to improve the earlier concept and it can be done with ease considering solutions later (but earlier than that post of mine) were already suggested it would bring the discussion even further if you considered those suggestions to be applied to the ship scanner as well.

Newer AG players would have the chance to have some fun without losing their ships.

But yeah many scanners would be able to do it for ages as many people will not be bothered or they think it is a trap.

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I think there need to be more explo sites spawns everywhere period. There is just not enough of them and you often have to suppliment running DED sites etc. while doing explo.

Also, it is somewhat timezone intensive, there are days and timezones which consistantly lack sites to do and what the OP pointed out is exactly whats left in them, just junk while anything half decent is gone. This certainly compounds the problems.

When I go on extended explo trips, I try to log on right after reset if I can, I get best results at that time, but this is not always possible.

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Large part of the low re-spawn rate, is players like me cherry-picking cans, thanks to cargo scanner, and leaving the site open, and thus it doesnt respawn.

Lets say 100 or 1000 explorers like me leave a site unfinished, and thus not to respawn.
That causes a huge deficit in spawning of explo sites elsewhere.

See what I mean?
Also, Data cans are crap in NS, and Relic is crap in HS/LS.
Data sites stack up in NS systems, and Relic sites stack up in HS/LS (albeit, some poor bastards usually clear the HS/LS crap Relic sites too)
The loot tables are all fked up.

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Why somebody should be able to scan your cargo without consequences? What kind of precautions you can apply, while passing camping systems? Just check the zKillboard and notice how many empty Freighters were destroyed in Hi-Sec, of players being in NPC and player corporations.

Like this


As I mentioned above in this post, precautions and reasonable freighter pilot isn’t a true condition to fly safe. During some days, absolutely unknown, specific camping systems are farmed hardly, like a micro Burn Jita event. No matter how expensive is your cargo. Your freighter can be destroyed even being empty.

Maybe you mean a ‘conspiracy’ under the words ‘reasonable freighter pilot’. Aka, knowing a H-hour of different systems. In this case, your arguments aren’t reasonable to keep Cargo Scanners. Maybe not.

Anyway, its a bad idea to nerf bumping, no matter how crazy it looks, because it’s a valuable in game mechanic in many other scenarios - PVE and PVP. At the same time, the current bumping mechanic with current Cargo Scanners works very broken. A scout ship can bump a Freighter for hours, after scanning a multibillion cargo, just to wait until a suicide gank will log in and so on. This mechanic hasn’t any diminishing returns. As somebody mentioned on old forum, he pay his Omega sub to play the game, but a scout bumper not allows him to do this. Having a hidden cargo, will open a dice game - to bump or not to bump so long, to gank or not - your choose. It’s one scenario among many others. It’s a remedy of a Transport ship pilot to counterpose vs his gankers, because he can’t shot back.

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It’s another interesting idea, but will not have a great influence on this stuff. Always will be used a cheap scout frigate for this purpose, located at different safe spots in 70km radius sphere. Also, those suspect baiters are always online around trading hubs, which aren’t big targets.

Overall, the idea is good, because like in real life and in many other RPG or MMORPG, an attempt to rummage or delve into somebody’s pockets or luggage always triggers an owner attention and/or guards attention. Geez, around this concept is built an entire gameplay mechanic, like pickpocketing in Skyrim or After Dark. Surprisingly a deep and complex EVE hasn’t this mechanic. Obviously, anybody who scans your cargo isn’t a ice-cream dealer.

You’re putting this as if there is a way to fly safe. And we know there isn’t. Hence I say reasonable, meaning within reasons of what is commonly considered safe without implying there was an absolute safety. Nothing more.

I think @Ima_Wreckyou and @Solstice_Projekt should be shot on main roles in TV series about zombies for 10 Seasons… :thinking:

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Scanning causing a suspect flag in HS does not impact flying safe.
Being scanned, doesnt change what your fit is, what your precautions are, nor what is in your cargo.

I was replying to Rexxar, who quoted me. With no word did he or I in the quoted part of this conversation mention scanning or suspect flag. You’re probably talking to the wrong guy.

A suspect flag on a player scanning cargo/fit of a ship in HS, doesnt change safety for the target.

Because ship/cargo/lifesign scanning is a staple of the sci-fi genre.

–Gadget detects life in this thread

Yes.
Player ships are scanned for contraband by legit NPC forces.
But they arent capsuleers, and only looking for contraband.

The ‘Cherry Picking’ aspect of using a Cargo Scan mod to only open 1 can and then leave that site active without completing it also hurts those who do it. Those leftover sites stop new sites from spawning which removes the chance of getting more good loot.

That is why cans at Hacking sites should be immune to scanning. Obviously the instant gratification players don’t want that so the only other option is have the sites de-spawn when a player leaves the grid after hacking 1 can.

As for cans in Transport ships, Secure Containers should definitely be immune to Cargo Scans. They’re suppose to be secure like a mini vault. Personally I think all Containers should be immune to Cargo Scans. Brings back the ole ‘Risk -v- Reward’ aspect that this game was founded upon.

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It’s not what Rexxar and I were talking about. Sorry.

If a normie can scan, why not a capsuleer?

–Curious Gadget