I did a quick search and didn’t see anything relevant to my idea but I’ll admit my Search Fu sucks.
Let me be clear before I start,I rarely overload anything. Fleet doctrine rarely calls for local repair anyway. I cannot claim to be a master of it’s use.
I was sitting around thinking about Assault Ships,HAC’s and T3 hulls and builds and the perks those classes are bringing to their pilots. We’ve seen a trend toward ablative or semi ablative or more simply one time use only modules such as the Capital Ship “oh crap” or PANIC button and the new Assault Module which serves as a sort of semi reusable module provided you survive the fight.
This got me thinking about thermal overload and possible options.
First thing that crossed my mind was actually a rig that effects cool down rate for an overloaded rack(s). If there were a rig that increases cool down rate would you sacrifice other rigs to fit them? How do you think this would effect your game play? How would it effect your targets game play?
As I thought about it a bit more I asked myself what about a heat sink module a bonus to both reduced heat buildup and faster cool down and would I fit this module(s)? What do you think? If such a module existed would you sacrifice some tank or damage to fit it/them? How would this effect your game play and that of your targets?
Another there is the ablative or sacrificial module that instantly wicks away thermal over but has to be repaired in station or more likely at a structure after the fact. The idea is simple,it’s a low slot item that can could be either passive like a DCU or active. As a passive it soaks up heat until it’s fried or as an active it wicks away heat instantly on command and after 5-10 seconds is fried and in either case must be repaired if you survive the fight.
I think it is inevitable someone will mention the heat sinks of Elite Dangerous. Would a module that has some limited munitions capacity and an actual cost both in the module and ejectable sinks be a useful option? Would it be over the top? This would in effect make it a high slot item. Would you sacrifice a weapon or cap war module to fit it?
How would this effect your game play? How would this effect your targets game play?
Finally I have to mention that one of the perks to T3 cruisers is the thermal overload reduction. I personally don’t think it will encroach into that territory too much if at all due to the fact they still get a nice reduction to buildup in the first place so in any event they’d have to use the module far less frequently were it an active ablative module or one that uses expendable sinks as a consumable and they’d still outlast others were it a passive.
Useful? Game enhancing?
Useless? Game breaking?