Art team =/= balance team =/= PVE team
So is are the Abysmal loot changes any better?
Or is everyone off in Amarr space with the new event?
Let me know if I should bother to login.
You should just log in and find out.
Naw, at this point EVE is going to have to entice me with something to make me want to login.
I know that feeling.
Eve gives you the tools to do what you want and you get what you put into it, which for the two of you seems to be nothing.
Except for the loot Nerf that happened after release.
Cool story though.
There are still limited resources, they should probably quit axing the content and community teams due to resource issues when they clearly have plenty of people on the art teams.
Or the balancing team, I think Rise might be the solo balance team at this point, overworked much xD.
I really wouldn’t be surprised if he is. Also, from a little testing postpatch it looks like no empty containers anymore, but the loot is still total ass for the risk. 1-5 100k red loot isn’t much better than empty.
Also, I seem to be getting a ton of desynch the past few days. Alliance mates have seen the same. Thought it was just in PVP cuz overworked nodes, but I’m seeing in Abyss space too.
Now that I think about it did have maybe 1-2 desyncing cases while playing today but only for 2-3 seconds hardly noticeable over 6 hours or so
T2s are pointless imo, dont bother doing them.
You mean client instability, features we don’t ask for or want (chat, map), extended downtimes, databae issues, disconnects and overal lag and performance issues? Those tools you mean?
Those are just added features not tools, they were added just for you though because no one else matters in the entire player base.
Heard it here first folks, instability, disconnects, and performance issues are features.
Lol, looks like CCRee stealth nerfed these again, apparently even token ass loot was too good. Ran a couple this morning and getting empty boxes again. Think I’m done even testing these, even for information purposes, as they are mind numbingly boring and no real reward at all.
In T3 gammas I’m back to averaging less loot than the cost of the filament.
Yea, I gave up on them. Welcome to Resource Wars 2.0.
In my opinion CCP should simply limit abyss space to one time per 18 hours per character. This would allow to provide good loot while at the same time fight extensive harvesting.
The prices for Triglavian loot have been so depressed I’m not sure any arbitrary limit on how often they can be run would even work at this point.
I got my leshaks so don’t care what follows^^