Sorry, but that’s just word salad. How does a timer prevent you from putting the abyssal site on pause until the PvP threat outside the site gets bored and leaves?
I didnt mean while you are inside, but before activating. You ment something different I seen but I also repiled to that.
What about this? At disconnect the ship exits the Abyss and attempts to warp out to a random celestial, then logs off.
At reconnect the ship comes back into the Abyss as Nana says.
Hopefully mankind isn’t counting on people like you to make any progress…
The thread author has a great point. Who wants to grind for tens and tens of hour to get a 3 bil ship that can run T5 filaments if you can lose everything, including implants, at the first internet interruption, power cut or game crash ? That’s what brought me to this thread in the first place.
Yes, Eve is about risk / reward. But risk has to be mitigated based on the precautions you take, based on how well you bother informing yourself about the game and on what reward / fun you can get. But there’s not no way to try protecting yourself against internet losses or power cuts.
Preventing people to abuse of such a safety is important of course, but that’s a very dumb thing to do to just close the file with a big NO without even trying to think about it first. Some solutions could be found, even if they are not perfect.
For exemple, you could make the player lose his ship, but not implants. You could also add such a safety only for a part of the timer, say the first ten minutes, etc. There’s certainly solutions to mitigate the risk or its consequences, but you’re not going to find any if you don’t even think about it.
Exactly. If Im about to be ganked I can always go into an abyssal instance, yank the internet cable, come back a day later, finish the instance easily, and escape the gank.
So they make it where filaments can’t be used in a bubble?
I’m not all that familiar with how they work, but every time I’ve seen one they’ve been over 100km away from any object. Correct me if I’m wrong, but I’m assuming they cannot be used within a certain range of gates, stations, customs offices, data/relic nodes, planets, etc. So I don’t see a scenario where you’re going to get ganked where you could even use a filament to escape outside of getting caught in a bubble mid warp. Unless of course I’m dead wrong about how filaments work.
whats the problem with STOPPING THE TIMER when someone disconnects
What’s the problem with reading the thread to see that this question has already been answered many times?
The worst thing for me about abysal stuff is that you are locked in there until you complete it.
With missions or incursions or anomalies, if I have a real life emergency (and I have, they are now called “grandkids”) , I just warp off and stop making money but keep my ship and can come back to it later.
The abyss punishes me for being a non-basement dwelling adult who has unexpected real life responsibilities. It sucks.
I compensate by not using expensive ships on my Abyssal alt and not doing anything higher than tier 4, and it’s rare that a disconnect happens or I have to go afk.
But it sucks and I wish there was some kind of solution that CCP could add, like a “Emergency leave abyssal pocket” option that damages your ship, rips off random modules and “polarizes” you for like 2 or 3 days so you can’t use filaments on that character for that long. At least knowing I could do that for a cost would feel better than “welp, I DC’d, bye bye ship”.
No, because people would just abuse the emergency abyssal pocket option whenever they are about to lose an expensive ship.
The thread author has a great point. Who wants to grind for tens and tens of hour to get a 3 bil ship that can run T5 filaments if you can lose everything, including implants, at the first internet interruption, power cut or game crash ? That’s what brought me to this thread in the first place.
my friend kinda quit eve because of that
he lost a expensive ship because of a big rain here in our city
i get sad about it because i don’t think he should quit because he made a LOT of money
but i understand its a big bummer
I find a better solution for win win, CCP could sale some a new stuff in New Eden store which people can pay for it to renew the timer like abyssal space stabilizer . and this thing can be applied by the website.
A lot of good suggestions in here. I love the abyssal content but usually can’t run them because I’m tethered to a pager most days of the week–I’m guessing there’s a sizeable fraction of this older community that also can’t be locked down for 20 minutes because there’s no way to pause things to attend to some irl emergency.
I hear you on the concern as I get random disconnects from time to time. I just had one today but luckily, I was on the last room with just a few npc’s remaining. Like you, I am from the UK and hae a good stable connection. It wasn’t my connection, it’s the servers (this has been an issue since the launch of the game and everyone gets dc’s from time to time). It’s really just a matter of time before I lose a 2 bil fit this way.
The problem with your solution is that players could siply disconect themselves if they were about to go down or run out of time. A better solution would be what you then went on to essentially say which would be to record the data (e.g. damage taken, NPC’s left, time reaing etc) and put your run into a kind of stasis whereby when you manage to reconnect, you spawn at the ext moment you dc’d
Now ofc, it would be hard for CCP to know whether the dc was an issue there end or yours but I do think they should do something as this issue will happen from time to time and losing a ship in this way is very disheartening (it almost puts e off playing the content).
I’m also hoping for a solution to this. I haven’t taken a pilot to an abyssal since the first wave of covid lockdowns (when everyone started working from home or streaming flix and the internet became less reliable).
I don’t think anyone seriously wants a solution that lets you warp to safety if it looks like you’re losing. We just need something that returns you to the moment you pinged out, so you can continue what you were doing.
The whole thing is an instance, so it should be “easy” to save/store the situation for solo play. Small group versions would require more thought of course, but if a solution was found for the solo version, I’d get back into it.
or game crash ?
Honestly a game crash is a non-issue, if its taking you multiple minutes to launch an EVE client then you have much bigger issues to worry about than losing a ship
Only time that should be even remotely on the cards is if its a whole system crash, at which point you should probably be looking at fixing that first before playing any kind of multiplayer game
Preventing people to abuse of such a safety is important of course, but that’s a very dumb thing to do to just close the file with a big NO without even trying to think about it first. Some solutions could be found, even if they are not perfect.
If it can be exploited then its not a system worth adding, and there wouldn’t really be one that makes enough sense, the other issue is that like most NPC’s the status will be reset if there were any server reboots just like NPC missions are, the state doesn’t get persisted anywhere and given that a-space visits aren’t meant to persist between server reboots i very much doubt their state could be “saved” anywhere
So there really isn’t an ideal scenario and unless the issue was actually CCP related it would come under the standard risk/reward cycle
I have disconnected in abyssal deadspsce and amazingly was able to get back in with enough time to complete the filament. Even if I had died I generally make enough ISK from them relative to ship cost that replacing my ship once in a while isn’t much of a problem.
No, because people would just abuse the emergency abyssal pocket option whenever they are about to lose an expensive ship.
This consideration appears to be very niche. Abyssal filaments can only be launched from specific hull types, at a distance from many objects (gates, stations, depots etc) and without engagement timers if I understand it correctly. The number of escapes that would be facilitated would likely be minimal to none.
Also, now that needlejack filaments exist, that can be used in any ship, the filament-out-of-danger door is wide-open so it’s barely worth worrying about abyssal filament escapes.
My solution would be for the game to pause for say five minutes, the abyssal clock stops and damage ceases. That gives you five minutes to reconnect and enter the abyssal room when everything starts up again.
If you were going to fail the room you still will but if you have a disconnect you have a chance of not being penalised in your isk wallet.
This consideration appears to be very niche.
He is referring to the “I can leave the abyssal pocket in an emergency” feature someone suggested in the thread, which would infact be a terrible idea
Hmm, yeah he might have been, but he missed out the word “leave”. I assumed he was still riding the train of his earlier post which said:
Exactly. If Im about to be ganked I can always go into an abyssal instance, yank the internet cable, come back a day later, finish the instance easily, and escape the gank.