My honest opinion on these overall, is that it is very basic and repetitive. 1) Gate, 2) kill NPCs while scooping loot, REPEAT. The spawns are definitely challenging, but it gets old fast! There’s only one group of enemies in each pocket…
It needs something to give it more variability. It would be great if there were sometimes two enemy groups. One group guards the area loot box, and the other plays the hunter seeker role. Like the hunters were assaulting the defenders when you come along. Rather than being sandwiched between the capsuleer and defenders, the seekers opt to remove the capsuleer while the defenders guard the loot. If the capsuleer manages to drag the seekers through or close to the defenders, the defenders attack them too.
Scenario 2) the NPCs have already scooped the loot and are headed for the next gate, and the npc ship name makes it obvious which one has the loot. The capsuleer needs to pop it before it reaches the gate or else no loot in that pocket.
Scenario 3) One sire already has the loot and the other side is defending the gate. Maybe have the loot transport led by something like the drifter ship that scoops bodies, and others in the group could scoop after you pop the previous holder.