Hello Test Pilots,
This will be the central thread for anything related to Abyssal Deadspace.
- Entering/Exiting Abyssal Deadspace
- Content inside Abyssal Deadspace (Environments, NPCs, Objects)
- Abyssal Filaments (used to enter the Abyss)
- Lootable items
There will be separate forum threads which details anything to do with the Mutaplasmids (Modifications) and the Mutated modules themselves. And also a forum thread to discuss the new Triglavian ships will be created. Those will be linked here when they have been made.
Triglavian content (Ships, Ammo, Modules, Skills) - Triglavian Ships, Modules, Ammo and Skills available on Singularity
Mutaplasmids - Mutaplasmids are now live on Singularity
Access to Abyssal DeadspaceEntry to Abyssal Deadspace will be available through filaments that are **seeded on the market.** All Tiers and Abyssal varieties are available.
Initially we started with redeemable filaments in the Redeem Queue, and the reasoning here was to collect feedback of the different difficulty tiers over time on Singularity. However the player response has been outstanding, and we feel confident enough to be able to capture more feedback in order to get the balancing and pacing right. You can expect a lot more NPC groups to encounter isnide of Abyssal Deadspace, and we’d like to be able to react to the feedback on these changes quickly so we’re making access to all Tiers easy.
Using the FilamentsWhen in space with one of the Filaments in your cargo hold, simply double click or right click and Use. If you are not able to enter Abyssal Deadspace for any reason, the Activation UI will state the reason. For example, you will not be able to use the Filament if you have an active session change timer.
BalancingThe content inside of Abyssal Deadspace is undergoing development. There will be very active and sometimes dramatic changes to the balancing of the NPCs you encounter, as well as the available groups of NPCs you encounter. While they are not representative of the final version that will hit Tranqulity at the end of May, we do welcome any and all feedback on the difficulty and experiences you encounter with the content.
LootLoot tables are now (07-05-2018) more reflective of their true drop rates. We are still accepting feedback on this, so please let us know what you think.
- Expect More NPC Groups to be avilable to fight against in the encounter, including the Triglavians themselves.
- Loot table changes are incoming
- Filament Restrictions upon use
- Abyssal System restrictions (No warping, D-Scan, Local etc)
- Performance Improvements
New as of 02-05-2018
- Triglavian Research Platform now has its correct model, with unique explosion.
- Abyss Encounters that could not be finished before server downtime, will now expire upon Character Login allowing you access to the Abyss again.
- UI Timer for the Abyssal Encounter will now always be visible.
Known IssuesAs this feature is in active development, there are some known issues to be aware of. If you believe you have found a bug that is not in the Known Issues list below, please submit a bug report from within the client using the F12 menu before restarting the client. You can find more information on submitting bug reports here: https://community.eveonline.com/support/test-servers/bug-reporting/
Encounter timer may not appear, or functionThis should now be **resolved**. We are interested in hearing any more issues relating to this timer after the last update (07-05-2018).
Server Restarts with active Abyss Encounter can prevent you from entering the Abyss againCurrently, Server Restarts whlie in the Abyss will be cleared out when you log back into Abyssal Deadspace. However if you have moved yourself out of Abyssal Deadspace just before a server restart this can cause the encounter to stay active. We are still working on invalidating these instances.
Interactions inside Abyssal Deadspace systems have not been finalized
We refer to here such interactions as: Directional Scan, Chat, Warping, Bookmarks. There are many more changes to expect restrictions around, but for the current state of Singularity these are not all implemented.
Update: The following systems have been disabled inside Abyssal Deadspace
- Directional Scanner
- Local Chat
- Probe Scanning
- Sensor Overlay
Still working on:
- Disabling deployables
Restrictions on the use of Filaments have not been finalizedThe filaments (Consumable items used to access Abyssal Deadspace) have not had all of the cases finalized where a filament can and cannot be consumed. Restrictions such as being able to use a filament under situations such as in warp, while tethered or inside of a POS forcefield, are still being worked on. You can expect changes to continue to hit Singularity which implements these kinds of restrictions.
Update: The following restrictions have been put in place for the activation of Abyssal Filaments
- Cynosural Field Active
- Already in Abyssal Space
- In warp
- Warp Disrupted
- PvP Timer
Still working on:
- Distance checks to other things
- Inside POS bubble
- Abyssal beacon already active
You may become trapped inside Abyssal DeadspaceThere are some cases where you can continue to be inside abyssal deadspace when the encounter finishes, if you find yourself in a case like this you can use the publicly available slash command (/moveme) that is active on Singularity.
Many Localization and Texts are not availableThere are many placeholder and debug text strings still in the feature. These are being worked on and finalized, and will begin to clear up over time.
Black Screen IssuesThere have been situations on SIngularity where a black screen can occur when undocking or jumping. This happens more frequently if you have been podded in Abyssal Deadspace. We are looking into this further, but for now the only solution when this occurs is to restart your client.
This list of Known Issues will be updated daily, as well as any other important information on the current status of Abyssal Deadspace.
Thanks for reading, we’ll try to reply to as many comments as we can.