Abyssal Pockets and the Ships to Run Them


(Luigi mon-de-sound) #135

Think about it, these are high dps sites in a enclosed area with multiple unknown variables. We have 15-20 minutes to burn through Omi damage sites you may not finish considering that gates could be 100 km from each other.

I believe most of us came to the conclusion that armor buff wouldn’t work, so I think it applies to shield as well.


(Hayleen Gordon) #136

I would go for an eagle. Cheapest version would be like that :

[Eagle, Unnamed loadout]
Capacitor Flux Coil II
Capacitor Flux Coil II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Fleeting Compact Stasis Webifier
50MN Y-T8 Compact Microwarpdrive
Adaptive Invulnerability Field II
EM Ward Amplifier II
Medium Cap Battery II
Medium Shield Booster II

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M

Medium Anti-EM Screen Reinforcer I
Medium Capacitor Control Circuit I

400dps
Stable with everything running.


(Arthur Aihaken) #137

I wonder if we’ll be able to run these with smaller ships, such as tactical destroyers.


(Kynami Vaille) #138

Shield buffer might be workable if you are willing to take it the extra pair of steps to a purger fit. Hell I just ran the numbers and while your effective DPS is no so hot… you can get an Eagle with over 1600 EHP/s shield recovery for the duration of the ADC. And about 430 EHP/s under normal circumstances. Just run a 1% PG implant

[Eagle, Regen Fit]

Assault Damage Control II
Shield Power Relay II
Shield Power Relay II
Reactor Control Unit II

50MN Cold-Gas Enduring Microwarpdrive
Adaptive Invulnerability Field II
Gistum A-Type EM Ward Amplifier
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Republic Fleet Large Cap Battery

200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M
200mm Railgun II, Caldari Navy Antimatter Charge M

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

Republic Fleet Warrior x5


(Hayleen Gordon) #139

you can’t use drones in this ship


(Arthur Aihaken) #140

Just announced. We’ll only have to wait a few more days…


(Uriel the Flame) #141

Then a few additional hours or days until the broken patch is fixed. :stuck_out_tongue:


(Luigi mon-de-sound) #142

Eagle got a small drone bay in a recent patch


(Arthur Aihaken) #143

CCP has confirmed cruisers only, so nothing smaller apparently. So fitting theorycrafting will be limited to T1, T2 and Faction cruisers.


(Hayleen Gordon) #144

Thanks. Osmium is not updated.


(Chaos Ellec0n) #145

Isn’t osmium dying soon?


(Corraidhin Farsaidh) #146

Shortly after EvE apparently


(Scipio Artelius) #147

Announced its closing. Yes.


(Sebat Hadah) #148

Should be dead already ive sent a few emails requesting an update. Ive gotten mostly,nothing but one email that was…rather spiteful.


(Jeremiah Saken) #149

What about phantasm? It has speed bonus.


(Arthur Aihaken) #150

I believe the Phantasm has been suggested, yes.


(DeMichael Crimson) #151

I’ve thought about it and Abysmal space was created so that T1 Cruisers can complete it, so it’s definitely not like a level 5 mission. If T1 Cruisers can’t complete it, then players won’t engage in that content. I highly doubt CCP wants another reception like Resource Wars got, especially since this is a major expansion.

The Abysmal pockets only last for 15 minutes which has 3 Dungeons in it, that’s 5 minutes per Dungeon. I highly doubt the level 1 Abysmal pockets will have huge amounts of DPS. Now the higher level Abysmal pockets will be much tougher to complete and will probably need different fitting done… Hell, 100km’s is nothing to fret about as long as you’re not flying a brick and make sure to take out the web frigs asap.

I think the main goal is to get to the last Dungeon asap where the main Boss NPC is located, not spend a bunch of time clearing out each Dungeon.


(Chaos Ellec0n) #152

You have to keep in mind that the difficulty scales, though. The hardest ones probably require t2 cruisers with implants, as they should.


(DeMichael Crimson) #153

Yeah, I know that and said it in my last reply. I think completing the higher level pockets will require Faction / Deadspace fit ships, doesn’t necessarily have to be a clone packed with Implants though, especially if the NPC’s are podding pilots.

Anyway, we’ll all know soon enough.


(Ricky F Digits) #154

As an alternative to a drone boat or missiles I am looking at a rail vigilant…something like this I think would be able to tank the site as well as have a decent clear time. As a bonus its cap stable, however it requires boosters. Usually I wouldn’t do this for PvE but I feel like in this case it will pay off as far as investment in as opposed to what I make from them.

[Vigilant, Abyssal]
Damage Control II
Centum A-Type Medium Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactive Armor Hardener
Corelum A-Type Energized Explosive Armor Hardener

50MN Microwarpdrive II
Dark Blood Stasis Webifier
Dark Blood Small Capacitor Booster, Navy Cap Booster 400
Dark Blood Small Capacitor Booster, Navy Cap Booster 400

250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M
250mm Railgun II, Javelin M

Medium Anti-Thermal Pump II
Medium Anti-Kinetic Pump II
Medium Auxiliary Nano Pump II

Republic Fleet Warrior x5
Federation Navy Hobgoblin x5