Don’t forget to send me the memo!
Call me intrigued.
[Zealot, Abyss walker]
Dark Blood Heat Sink
Dark Blood Heat Sink
Dark Blood Heat Sink
Centum A-Type Medium Armor Repairer
Assault Damage Control II
Corpus X-Type Armor Thermal Hardener
Corpus X-Type Armor Thermal Hardener
Corelum A-Type 50MN Microwarpdrive
Dark Blood Medium Capacitor Booster
Federation Navy Stasis Webifier
Heavy Beam Laser II
Heavy Beam Laser II
Heavy Beam Laser II
Heavy Beam Laser II
Heavy Beam Laser II
Medium Energy Locus Coordinator II
Medium Ancillary Current Router II
asklepians 5% dmg implants and imperial noble kite off using the web deffensively for frigs my only concern is if webed demaviks will die fast enough to this.For leshaks load standard also have frentix and shoot them just outside their range?
the pulse version shreds any rats but is too short for leshaks by like 6-10km
also cant be arsed to test it so knock yourselves out.
Ishtar and Gila will do very well if you know how to manage your drones 100% super duper, until you run into automata supressors. Then you’ll lose your ships and pod.
I ran into 3 trig battleships in a T2 filament and got wrecked.
The Vedmak cruisers actually hit harder than the Leshak battleships. A spawn of 8 immediately deals 1600 DPS which spools up to almost 4800 DPS in just over a minute! You can’t kite in an AB fit, you can’t get under the guns and you simply can’t destroy them fast enough.
I have heard from Corp mates that some changes to npc compositions happened but 8vedmaks? Ccp is adding a whole new lvl to the word insane
We know the devs don’t test this or are bad at testing it by their own test results on sisi just mixing it up wildly on tq will drive people off
Yeah, at least 4 were Striking Vedmaks. I got 6.5 before I bit it. And this was on a F3 filament, too… I had a dual/ASB shield setup with everything overheated but it still wasn’t enough.
Must be new spawn there were no striking vedmaks I hope you didn’t mean leshaks
The cruiser groups are challenging at 1st, but then it gets easier, the way I do them is as follows:
If its a mixed spawn, target priority cruisers, ignore all else, overheat AB, with a good AB on OH you will move at around 1300-1400 or around there, guns and hardener for 2-3 cycles. Once a couple of them are down rest is no problem. Since I use turret boats most of the time, I also take advantage of Tracking Bonus towers, orbit them fairly close, usually 2500 while dealing with the cruisers.
On a pure cruiser group, they have some various EW, so here things may get a bit more tricky because of web and tracking disruption. You definetly want to had for a tower if one is available to counter the EW, shoot down the webbing stuff 1st. You may need to use your spike tank, whatever you have for when most of them are hitting you, be it ADC, anciliary rep or whatever else.
Here’s some T5 running from one of our friendly CSMs:
Nothing like furthering Sacrilege price speculation!
I run this for the T1’s (calm). I finish them in about 10 minutes with this fit. Only draw back is switching between ammo. The rooms change everytime and you wont get the same spawn each run. I’m at 44k shield HP, decant resists, 476 dps with the fury ammo, tad less with the precision. I use the precision on any smaller than a cruiser. The web helps because those bastards or pretty darn quick. Hope this helps someone. Working on a consistant Level 2 and 3 fit ATM, I’ll post what I come up with. I’m thinking just swapping out the RLML’s with HAMS’s and use precision and fury as well, not sure yet. The tank on this does’t drop past 85% through out the entire run.
Navy Issue Caracal:
High Slots:
6 RLML II’s
Mids:
2x Large Shield Extender II
1x Invul Field II
1x 50mn cold gas Microwarp
1x X5 Eduring Web
Lows:
3x BCU II’s
1x Damage Controll II
Rigs:
2x Defense field extender’s
1x Anti EM screen
Ammo:
Mjolnir Precision lights
Mjolnir Fury Light
I run the calm Exotic, Dark and Firestorm in this:
[Rupture, Vaped]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
800mm Steel Plates II
Gyrostabilizer II
10MN Monopropellant Enduring Afterburner
J5b Enduring Warp Scrambler
Fleeting Compact Stasis Webifier
Cap Recharger II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Small Energy Nosferatu II
Medium Anti-Explosive Pump I
Medium Anti-Kinetic Pump I
Medium Anti-Thermal Pump I
Hornet II x6 or Hobgoblin II x6
Hail M x3576
Republic Fleet Phased Plasma M x2064
Barrage M x3500
Agency ‘Pyrolancea’ DB3 Dose I x1
Ship and Fit Cost 40 Mil isk
400 Dps
24k EHP,
29k EHP in the Firestorm
There are some interesting fits here and thank you everyone for sharing them finally now that the feature is live.
I keep seeing ammo listed with the ship fits. Isn’t the damage type you are best off to deal the same as the damage type of the pockets?
IE: Electrical is EM so best to use Mjolnir? With Acolyte and Infiltrator drones?
Having a specific shield hardener (I use the Sacrilege fit from DeLone Wolf’s T2 Youtube tutorial) doesn’t matter as all 5 types of T1 rooms take out the shields in the first minute leaving it up to armor repairers.
You Said
This is the ship/fit I currently worked out and run. I can clear T4’s with 5 to 6 minutes to spare. I haven’t tried it in a T5 yet but I will today. I’ll post the outcome. As far as shields go, I never get below 60% shields. When it comes to the BS’s, you need to kite in and orbit them at around 2500. They can’t hit you even with your prop off. I normally try to target them first then clear the room. Keep in mind, you DO NOT have to clear drones to continue to the next room. This fit is for the Exotic sites. Can be tweaked for the others, change out dmg types. here is the fit I currently run. My implants are all Navigation based except 1 Target Navigation Prediction, I use a +3, the slot 9 TN-903, runs around 20m in Jita. None of my implants are over 20m. You can use booster as well just watch the side effects.
Gila - Hybrid Shield - I am Cap Stable in this it. All of my skills for it are at 5.
High Slots:
4x RLML
Mids:
2x Caldari Navy Large Shield Extenders
1x Domination 50mn Microwarpdrive
1x Thukker Large Cap Battery
2x Invul Field II’s
Lows:
1x Damage Control II’s
2x Drone Damage Amp II’s
Rigs:
1x Medium Core Defense Purger II
1x Medium Core Defense Extender II
1x Medium Ancillary Current Router II
Drones:
8x Caldari Navy Vespa’s - that’s 4 flights
Ammo:
Precision & Fury Scourge rounds.
I think you mean Precision and Fury ammunition. Have you run into the Triglavian neut “death spawn” that tends to cap a person out? Just curious how you handle that in a Gila.
Yes I have ran into that several times, in this Gila and in my navy Caracal which I run 1-3 dark sites. My drones are at 459dps and take everything down pretty quick. When I hit those pockets I focus dps, guns and drones, on single targets, they drop in a volley or 2. Since the speed of the rats negates the prop somewhat this really only speed tanks at about 50% so the prop just adds a little to my defenses but helpful to kite he BS’s and navigate the room. I have plenty of buffer tank to handle the pocket without my hardeners. I sit at 49k shield with everything off. Granted those pockets get me around 40% shield but I’ve not gotten below that yet. My cap will normally bounce back to at least 50% before I make the gate for the next room. Since I’m stable at 25% that’s plenty to push on without delay. The downside of this fit is the shield recharge rate. If time permits I sit for a minute or so to recharge some before hitting the next room. I clear each room between 2 - 4 minutes so I NORMALLY have time to let shields recharge a bit.
Can full passive gila do T4? Like 180hp/s shield regen?
Not true at all. 2 med drones are slow AF getting down half a dozen fast AF small drones.
I’ll take five buffed HobGob/Warrior II’s over two 500% Hammerheads in an abyssal pocket anyday, PLUS you get 5 buffed medium drones and 4 buffed hvy drones after wiping out the npc smalls.