Abyssal Space - I'm disappointed

Ok let’s petition to have all instanced type of gameplay removed from Eve. We can start with Abyss space, then docking and then cloaking. Lets go ahead and remove all and any trace of it.

You’re missing the point…any game play that takes us out of the sandbox means we have limited access to the sandbox while we are in the instance which in itself is a disadvantage.

If a player is forced to dock then they will not be able to grind any isk or rare items. Without the docking instance the game would be unplayable and pvp opportunities would be missed. My Enemies used my desire to live in a system against me by outnumbering me and shooting at me with terrible odds each time i undocked. They denied me from playing in the sandbox i so desperately wanted to roll around in.

So, Yes, we 100% need instanced gameplay because it can be used as part of a conflict driver. FYI, some of the most epic battles have been on the undock. I’ve had some amazing battles on the undock myself, I love Eve it is an amazing game.

The pilots with billion isk fits are blatantly there doing Abyss sites, Organise or train a good probe scanning team, get some DPS and instalockers, then get some kills, there you have it, You have successfully used instanced gameplay to your advantage.

Actually hunting Abyss pilots could be ok. You can get a location of where they will re-appear, 5/6 skilled guys in cheap ships should be able to take out the Abyss pilot, fingers crossed you earn from fitting and Abyss loot.

@Vol_Arm_OOO I’ve seen your argument too many times, I get it, you want to sneak up on people while they are taking DPS so they have no possibility of survival. As I said to @Old_Pervert, Theres plenty of 0.0 which you could do that in all day if you want. Take some risk and head out there…Oh yeah you’re one of those that wants easy pvp right?

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Cloaking is instanced? You do understand what instanced means?

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The instancing is problematic, because:

  1. Its content on demand, rather than having to find/create it, as is all other content in EVE.

  2. The instances are isolated, with no recourse for player interruption in it. Paraphrased, “you cant invade that dungeon”.

  3. Filament pool is self-generating, rather than each set of instances being linear, from L1-L5.

  4. The format is ideal for deep NS safe systems, where a player can run as many of them as they have filaments, without ever having to leave that system.

Not to mention effective safety.

If I were to run them, I’d do it right beside our staging system, with cloaky alt cyno eyes on my beacon. If someone were to land on the beacon, and I was ready to get out, I’d decloak, light the cyno, and there’d be 50 supers with fax alts jumping in at an ideal distance. Not to mention the subcaps that are either a gate or bridge away, and the cap support (carriers, dreads), and the titans.

Am I at risk? Technically yes… realistically, no. I’d have a hundred faxes ready to rep me as soon as I decloak while the rest of the murderblob plays with its food.

This is a problem with null sec and CCP blatant pandering to null sec blocks not abyssal sites them self per se.

Carebearing in high sec as I do doing incursions as isk making activity abyssal sites are welcome change in pace(as well as live events) without even mentioning suspect timer(off atm) bowheading and orcaing all that ships across whole of new eden is a substantial risk on daily basis.
Farming only one type of content is human issue and I wont blame anyone rather I’d feel petty for those folks.
But having null sec so out of whack on risk vs reward is why is it a stinker cesspool I wouldn’t touch w stick…attached to a remote control drone…from another planet.
And I my self put guilt solely on CCP.
“Its unsustainable” let’s just not do any fuckin thing about it than :+1:

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See though… that’s a natural conclusion that nullsec will always reach. We’re in a game that encourages blobs. Losses matter, which means you do what you can to minimize them.

There’s no way to not have murderblobs in null. Players playing together will naturally coalesce into powerblocs.

If they couldn’t do it in null, they’d do it in low. The only reason we do it in null is because null space is better than low space.

  1. I recall having to find my first filament. Everyone has to. Find it in Jita or find it in a Data site. It has to be found.

  2. Just like market pvpers. However market can’t be killed while they are making considerably more than any Abyss runner can. And they aren’t automatically ejected in a ship/pod worth billions after less than 20 minutes.

  3. I have run hundreds of filaments where I didn’t get any filaments as loot. If self generating you mean they can be bought in Jita sure. But doesn’t some player have to put them on the market to be available in the first place?

  4. Currently the format is ideal for anyone smart enough to run them more than 10 jumps from a trade hub in high sec or in null sec in friendly systems. Of course we will have to leave to get new ships or ammo. Because you know…the Abyss is more deadly and more ammo hungry than regular pve.

You should actually play the content before you say such things so you don’t look stupid…again.

Do you know what you are posting is ■■■■■■■■, or are you just ignorant of common well defined game construction terms?

You guys should read that CSM minutes thingy. Lots of stuff about Abyss there and you can actually gain some info based on widely collected data instead of guesses and opinions.

Anyways, to sum things up, according to CCP the biggest reason so few players run the T4 and T5 Abyss sites is ship / fit cost. The suspect timer was a reason as well, but a small one. If the ships were not as expensive, then the players would have risked the timer a lot more as well.

In the upcoming October patch they are going to be adjusting the drop rate for building materials for the Trig stuff, ships, guns ammo. This will hopefully help things out on market end for those of us that actually build and provide players with these things as well as enable more players to get into these ships. So a better, smoother flow from economical stand point.

They also bring up a few other issues, but do not say what or if anything else is in the works or will be adjusted within the Abyss in order to actually address the issues they themselves acknowledge and for which there is plenty of supporting data.

Now regarding the closed instanced content. They state that it is no longer feasible at all to make more content such as missions or new DED sites etc. They specifically say that sort of content requires the focus of the entire team, basically all of CCP for extended periods of time. Because of that, they state that all future content will be instanced and procedurally generated like the Abyss.

So for better or worse, the Abyss style instances are in and everything moving forward, or at least most stuff moving forward except small things like the events, for better or worse, will be instanced in such a manner.

Please don’t bash me over this, I’m just repeating stuff I read for those of you that haven’t read it.

You can find the full document here there is a ton of stuff and info besides the Abyss in it regarding various issues discussed. What is not discussed is what solutions or adjustments will end up going live to TQ, or when https://assets.ctfassets.net/7lhcm73ukv5p/4tSKkWWjRe0yagAAYgOUYC/99b4c9be6477bafab52de5b85b786ff5/CSM_13_Winter_Summit_Minutes.pdf

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Yeah, and there is no chance we can stop the killing of the sandbox, because all of CSM is united in protecting their safe ISK/h.

Because it was speculated, the minutes confirm super ratting comparable income from farming T5s. So the people who told me, were not lying.

Not arguing, because as I’m about to say I literally don’t know, but I don’t recall reading that in the CSM minutes. I glazed over a few sections that didn’t feel relevant to me… I must’ve glazed over that one.

Regardless, that is disappointing as ■■■■ if it is the direction they intend to go. The demands of making sandboxed content are well worth it in a game that literally markets itself as a sandbox (filled with broken glass, used needles, and the decaying corpses of the weak).

They’re literally moving away from a fundamental core of the game.

The ship is already sinking. It started small with resource wars, and got perfectioned with Abyss. They will not throw the easy mode away after this investment.

There is no vision for EvE anymore as a whole, just a roadmap of features barely connected and developed by more or less isolated teams.

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To me this whole sandbox thing is super over rated though. When I play, the bottom line of it is if I am having a good time or not and if I will come back or not and if it justifies my sub. Overall, so far, yes. That is just for me though. I do not care what it is defined as.

As far as resource wars go, that is indeed some pretty horrible crap. Worst thing about it is that the concept is actually pretty cool, just the implimentation of it. I feel like it can be all fixed with some simple number tweaks and maybe add a regular / generic LP store to it. Thats it. Instead it got basically abandoned and all that work wasted.

It is also confirmed that very, very few people run these, it is very niche. I’m willing to bet if they do make changes and make it easier to do, less expansive ships etc. then the income will be adjusted accordingly.

Despite of the income being so high, to me these sites are still not worth running due to their difficulty. Personally I can do them, but I can’t farm them. the stress of doing them catches up with me and I make mistakes, lose my ship/pod which is more expensive then what I bring in. It is also spawn RNG dependant, jsut too much of it. And even the best players are bound to make mistakes sooner or later. No one is perfect, we are just human.

They also stated that the mechanics of Abyss have not been found / worked out yet by any of the players, thus it remains so difficult. But if the ship entry and difficulty of it remains so high, then there is a possibility no one ever will get to the point of finding and working it out in the 1st place. This is another issue. It needs adjustment or perhaps they just flat out need to throw us a bone, at least some clues.

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To me the one universe one sandbox IS EvE. I like a universe which is populated and operated largely by players and their interactions. Not something where the space is just a necessary and exchangeable waiting room for my own personal scripted content. Then I can play other games.

The Abyss instances and associated economy I can ignore, but I fear the moment, this kind of content becomes “mandatory” because everything else is abandoned or converted.

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It’s what sets it apart from games like WoW.

In Eve, we’re an actual ecosystem. In WoW, they’re just… there (you have no idea how hard I had to resist, to not switch they’re and there around to ■■■■ with the grammer nazis…).

FFS … the sandbox is what makes EvE stand out from ALL other games. But idiots like you still don’t understand it, however long you have been playing.

No I understand it perfectly. I also understand other archaic and outdated gaming design concepts and as I got older I wisened up a bit and let go of the clinginess and became more open minded instead of remaining so tunnel visioned. But idiots like you still don’t understand it, however long you have been playing.

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This wasn’t said at all. I re-read the entire thing to be sure. WTF man?

Directly from the PDF:

"The Judge hopes to see this tech becomes a replacement for missions in the future. CCP Burger adds that if missions were to be properly addressed it would require all of EVE development teams for a significant amount of time. "

There are a couple other statements about this as well in there but I do not have the time or inclination to look them up.

Also, this is not the only time they have said this, there are a few times but I did not bookmark them and again have no time or inclination to further look it up.

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You know the Judge is a CSM member right? Notice the word “hopes”. And the off hand commend from CCP Burger is just that.

At no time does it say anywhere that (quoting you) "They specifically say that sort of content requires the focus of the entire team, basically all of CCP for extended periods of time. Because of that, they state that all future content will be instanced and procedurally generated like the Abyss."

It’s BS, if you’re going to post, post truthfully.