Basically kill right activation fails alot of the time and sometimes the target jumps gate or docks as you confirm the new kill right or its a old higher value kill right when it should be a lower one. Or your waiting with your **** in your hand for a few second checking the new kill right when you’ve warped your lone tornado into a fleet of twenty gank talos’s.
People tell me kill right activation fails because they are cached. Given that they could mean the life or death of a ship, kill right activation should be treated with the same priority as activating a offensive module. It should not be cached.
I know its probably because the whole crimewatch relies on caches alot but their should be a way to make the system more responsive and avoid situations that fail to escalate to ship destruction.