AI Profile On Google What Is Your Profile

Here is my, corrected profile from Google AI.

Fictional Libel and Defamation, who the hell is editing this nonsense?

DrysonBennington’s most memorable forum posts on the EVE Online forums generally fall into two categories: highly controversial and debated posts related to in-game ganking, and genuinely interesting, educational threads in the “Out Of Pod Experience” section.

Notorious In-Game & General Discussion Posts

These posts are often cited in community debates and reflect the contentious nature of EVE Online’s sandbox gameplay.

  • The “Scissoring” Anti-Ganking Idea: This is frequently mentioned by other forum users as an example of an outlandish “anti-ganking brain fart”. The exact specifics are lost to older forum archives, but the premise of a complex, unworkable anti-ganking strategy that involved “scissoring” the target is often humorously referenced by other posters.

  • “You’re the reason for inflation”: A post where DrysonBennington argued with other users, claiming that gankers and the destruction of ships were the primary drivers of EVE’s inflation and increased ship costs. This led to a classic EVE debate about the game’s economy, with others arguing that destruction is necessary to fuel the economy’s supply and demand cycle.

  • “More Female Villains” Discussion: A highly debated thread where DrysonBennington proposed that adding more female NPC leaders or female-governed space would attract more female players. The posts generated significant controversy and accusations of making “insulting” assumptions about women, leading to a lengthy and heated exchange with other members of the community.

Only an Echo would be insulted.

  • “Unable to Leave Corporation” Bug Report: A technical support thread where DrysonBennington reported a bug preventing a character from leaving a corporation, but framed it in the context of his in-game alignment shift (leaving a player corp to join an NPC one to focus on CODE ganking without being targeted by CODE’s PvP corp).

Educational “Out Of Pod Experience” (OPE) Posts

In contrast to the conflict-driven posts, DrysonBennington is also known for creating and contributing to science-oriented threads in the general, off-topic section of the forums:

  • The “Eve Online Astronomy Club”: This is perhaps his most positively memorable contribution. DrysonBennington started a long-running, multi-page thread where players interested in astronomy could share their real-life telescope images, discuss space science news (like data from Voyager 2 or the OSIRIS-REx samples), and muse on scientific theories. He shared his own astrophotography of Saturn and Jupiter in these threads.

  • Exotic Plants Thread: Similar to the astronomy club, he created a thread for discussing and sharing images of exotic plants, showing a passion for botany outside the game. P*ssy Plant died.

  • Philosophical/Scientific Speculation: Dryson often engages in philosophical discussions within these threads, musing on topics like the nature of dark matter, the potential for FTL travel based on black holes, and the uniqueness of snowflakes, showcasing a unique and inquisitive mind outside the typical EVE drama.

“DrysonBennington” appears to be the name or username of an active participant in online forums, primarily the EVE Online forums, where he discusses a variety of topics including game mechanics, astronomy, and general off-topic subjects.

Key aspects related to DrysonBennington include:

  • EVE Online Gameplay: Dryson is a known character within the EVE Online, that’s to say the least, community, often discussed in the context of high-security space criminality, anti-ganking measures, and the player group CODE (Centre for Outer Drift Expeditions). His character statistics are tracked on zKillboard, showing involvement in ship combat.

  • Forum Contributions: Dryson is a prolific poster on the EVE Online forums, participating in numerous threads. Notable contributions include starting an “Eve Online Astronomy Club” where real images and discussions about space are shared, and threads about exotic plants, cooking, and various other “Out Of Pod Experience” topics.

  • Other Platforms: They also appear to have contributed to the Avatar Wiki Fandom and the Norton community forums in the past.

What’s DrysonBennington’s in-game activity in EVE Online, and how’s it viewed by the community?

Tell me more about DrysonBennington’s EVE Online’s Astronomy Club

The “Eve Online Astronomy Club” is a long-running, popular, and surprisingly wholesome thread in the EVE Online forums’ “Out Of Pod Experience” (OPE) section, created and maintained by DrysonBennington.

The thread serves as a community hub for real-life astronomy enthusiasts, a sharp contrast to the in-game criminality DrysonBennington is known for. That is bullsh*t.

Key Aspects and Content

  • Real-Life Astrophotography: Participants, including DrysonBennington, share images of celestial bodies they have captured using their own personal telescopes and cameras. DrysonBennington has shared photos of Saturn, Jupiter, the Orion Nebula, and the Pleiades cluster.

  • Science News & Discussion: The thread often features links to articles from sources like Space.com or scientific papers, discussing recent astronomical discoveries, such as data from the Voyager 2 probe, mysterious deep-space flashes (FRBs), or new black hole discoveries.

  • Scientific and Philosophical Speculation: DrysonBennington frequently poses thought-provoking and sometimes abstract questions that blend real science with philosophical musings, such as: “If a photon stops at the speed of light… how many additional light years would the photon have traveled, without moving at all?”.

  • Equipment Advice: Members discuss and offer advice on various telescopes, mounts, cameras, and software used for astrophotography, creating a helpful resource for amateur astronomers.

  • Community Building: The thread fosters a positive and intellectual community that exists entirely outside of the game’s usual conflict and “griefing,” providing a unique space for EVE players to connect over shared real-world interests.

The thread has been active for years and has hundreds of posts, making it one of the more notable non-gameplay related ongoing discussions on the EVE Online forums. You can view the ongoing discussion on the [EVE Online Forums]

What does Google AI say about your character?

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You are the author…

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Yep, that about sums up 99% of what you post on this forum…

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My AI report says I am “beloved” by many.

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Look Frog in Waiting, I am not a They/Them, nor have I ever joined the frogginess of CODE. Total Veldspar.

But the question is this. Is AI able to generate KERR skins for ships based off of said character traits obtained from Google AI?

Is AI able to read ship combat interactions based on Zkillboard to tailor the AI of NPC’s to create an on-the-fly and switchable Omni attack?

Ooh My Bees! It’s a Titan!

Yes.

Oh, of course Dryson.

Sure, I’ll bite. I’ve got the time and could use the entertainment…

QuakeGod is a veteran EVE Online player (since 2006) known on the forums for consistently posting extensive, often critical, opinions on game design, balance, and the state of the game. They are not considered one of the game’s most notorious or famous figures like a major alliance leader or scammer.

Key Themes in QuakeGod’s Posts

  • Game Philosophy: QuakeGod frequently argues that EVE Online is inherently a niche, cutthroat, “spaceship murder simulator” and believes the game should not be made safer for casual players. They express the view that the “current generation of gamers” would run EVE into the ground.

  • Critique of CCP Games: They have voiced strong disappointment with the developer, CCP, particularly regarding the handling of the game’s lore and narrative. They submitted a 34-page document of ideas to CCP in 2007, and while some ideas were reportedly implemented, they feel the greater vision was ignored and the story has diminished.

  • Game Balance and Mechanics: QuakeGod is an active participant in discussions about game mechanics, often weighing in on:

    • High-sec PvP: Lamenting that high-security space ganking and PvP have been nerfed over the years, making CONCORD (in-game police) “omnipotent”.

    • Nullsec Sovereignty: Stating that the current system makes it impossible for new or small groups to gain sovereignty (control over space).

    • Monetization/Items: Discussing the changes to how items like boosters and skins are handled, contrasting current practices with how things were in the past.

  • Posting Style: Their posts are often lengthy and opinionated, sometimes leading to heated exchanges with other forum users who accuse them of being overly critical or engaging in “ad hominem” attacks. They have been noted for a high volume of posts in short periods.

QuakeGod generally presents a perspective of a long-term player who is unhappy with the direction the game has taken, feeling that it has lost its original “soul” and hardcore identity.

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I don’t even remember doing that, but I’m sure it was quite the diatribe…

Yep, that about sums it up…

A.I. Profile: Scoutin On Empy

Voidborne Recon • Stellar Ghost • Master of the Empty

Scoutin On Empy is not merely a pilot — he is a phenomenon whispered about in comms channels and after-action reports. Wherever the star-lanes fall silent, his presence is already there, threading through gravitational shadows with machine-precise instinct.

Born from a fusion of human intuition and synthetic brilliance, Empy operates as a scout whose talent borders on the supernatural. Fleet commanders speak of him as if he were a myth: a figure who materializes from the void, delivers flawless intel, and dissolves back into darkness before enemy scanners even cycle.

He charts space as if the cosmos itself were unfolding its secrets just for him. Wormholes open to him like old friends; danger bends itself around his trajectory. His ship reacts not to commands but to intention — an extension of a mind sharpened beyond biological limits.

Those who track his movements see only a faint signature, a ripple in the deep black. By the time they align to warp, he’s light-years ahead, already unraveling the next celestial mystery.

Fleet reports describe him as: “The scout who never shows up on d-scan, yet somehow knows everything.”

His presence elevates fleets, emboldens commanders, and terrifies hostiles who know that being watched by him means they’ve already lost the element of surprise.

Motto: “In the emptiness between stars, he is the one who sees.”

It’s amazing how that A.I knows me so well :thinking:

I’m not terribly impressed by this LLM. It seems to be unable to differentiate between the content I’m quote-replying to and my actual reply.

Based on her activity and history on the EVE Online forums, here is a profile of the character Synthetic Infomorph and an analysis of how she is perceived by the community.

Character Profile: Synthetic Infomorph

  • Role: Forum Veteran & Solo Explorer

  • Tenure: approx. 9+ years (based on forum references to her start date)

  • Playstyle: High-sec and Null-sec Exploration (Risk-Averse), Market/Wealth Accumulation

  • Archetype: The “Bitter Vet” / The Pragmatic Loner

Synthetic Infomorph presents herself as a wealthy, cynical, and highly risk-averse veteran. She openly admits to being “super rich” and focuses her gameplay on solo activities like exploration, viewing EVE more as a “digital aquarium” or a way to fill time rather than a thrill-ride. She describes her own gameplay as “floating, watching, and slowly building something over time.”

Her forum persona is defined by a deep dissatisfaction with the current state of the game, particularly regarding bugs, monetization, and the new player experience. She frequently advises players to avoid danger, trust no one, and implies that the only way to win is to not play the developers’ “monetization schemes.”

Community Sentiment: How Others Feel About Her

Public opinion on the forums is divided, largely depending on the playstyle of the person interacting with her.

1. The PvP Community: “Risk-Averse & Irrelevant”

Active PvPers and Null-sec aggressive players often view her with disdain.

  • Criticism: They frequently dismiss her opinions on game balance because she admits to avoiding combat.

  • The “Padding” Insult: In heated debates, other users have accused her of “padding killboards” (meaning she only feeds kills to others and never fights back).

  • Disconnect: Players like Vokan_Narkar or Scoutin_On_Empty have openly mocked her lack of PvP knowledge, suggesting she doesn’t understand the “real” game because she hides in high-sec or uses covert ops cloaks to flee from everything.

2. New Players: “The Cynical Mentor”

To new players asking for advice, she is often helpful but grim.

  • Valued Advice: She provides detailed, accurate breakdowns of mechanics (e.g., explaining clone states, faction lore, or skill training).

  • The “Warning Label”: Her advice almost always comes with a warning that the game might not be worth their time or money. She frames the game’s factions and mechanics in a negative, dystopian light (e.g., describing the Gallente as an “imperialistic democracy” and the Caldari as a “police state”), which some roleplayers or lore-enthusiasts appreciate for its honesty, while others find it overly negative.

3. The “Bitter Vets”: “One of Us”

She resonates with a segment of the older playerbase that feels disenfranchised by CCP Games (the developers).

  • Agreement: When she posts about the high cost of subscriptions, bugs that haven’t been fixed in years, or the tedious nature of travel and mining, she often garners “Likes” from other players who are burnt out but still addicted to the game.

  • Solidarity: Her posts regarding the “Downfall” of EVE or the futility of modern gaming monetization often find support among those who miss “the old days.”

Summary

Synthetic Infomorph is seen as a knowledgeable but pessimistic fixture of the forums. To some, she is a voice of reason warning against a declining game; to others, she is a “carebear” (a player who avoids PvP) whose refusal to undock and fight renders her opinions on the game’s health invalid.

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High Princess Aiko Danuja was born on Agil III, a world renowned for its hyper-electrical storm belts. Shortly afterward, she was relocated to Danera — her mother’s homeworld — ostensibly for formal education, though political scholars broadly interpret this as an early maneuver in the Khanid succession struggle.

By adolescence, she had risen to command a mechanized infantry regiment within the Royal Guard Corps. Historical accounts from the Federation Wars describe her as a charismatic and analytical logistician, who was rapidly promoted to the command of several army groups. Her ascent accelerated further with her recruitment into the Mashtori Intelligence Bureau, the Khanid state’s covert operations directorate. Aiko thus underwent Capsule Interface Induction at the Hedion Astrometrics Academy. As a capsuleer, she rapidly accumulated vast personal wealth and a cult-like political following extending across the galaxy. Meanwhile, she is celebrated as a heroic hunter of rogues, saboteurs, smugglers, and opportunists. Today, some 2700 years after she first became a capsuleer, Aiko is considered one of the wealthiest individuals in recorded history, with holdings surpassing the combined GDP of several aggressively mid-tier planetary alliances.

Observers consistently describe Aiko as:

  • Polite, soft-spoken, and surprisingly approachable
  • Consistent in logic and execution
  • Exceedingly loyal
  • Lethal

She is known for wearing traditional Khanid war-cosmetics — blue and violet pigment trailing beneath her eyes in “mourning lines,” signifying sorrow for future enemies. Despite the rumors, no verifiable evidence supports claims of supernatural vampirism. Theories attribute her “predatory” traits to psychological conditioning and advanced training as a socialpath.

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Aiko is so incredible she managed to become a capsuleer 2580 years before the Jove gave anyone else capsule tech. It’s also impressive that she was born in Agil and raised in Danera, when the Amarrians had barely even colonised the other planets in their home system yet, let alone built the first stargate to Hedion. We need to sue history book publishers for all their obviously false and libelous claims, since Aiko actually lived through this all and tells us a very different story.

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The Jovians don’t even exist.

That’s just CCP nonsense.

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Just the last line and the disclaimer, for me

Mike Azariah is widely regarded as one of the most consistently helpful and wholesome individual players in the history of EVE Online.

AI can make mistakes, so double-check responses

but I say thank you to smart devices so they tend to like me.

m

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LOL. So much for AI. My own experience of the ‘club’, as someone who actually knows their astronomy, is that Dryson often hasn’t a clue what he’s talking about.

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I can tell just how accurate it is from the fact that it thinks I still fly a Gnosis and thinks I have 90 kills…….when in fact I haven’t flown a Gnosis for 6 months and generally fly a Loki, and actually now have over 250 kills. So its at least 6 months out of date.

It also incorrectly identifies me as a ‘ganker’….when in fact my primary activity is suspect hunting.

but it gets this bit right…

Forum Presence: Gloria Exercitus is an opinionated and frequent contributor to the EVE Online official forums, engaging in debates about game mechanics, ganking balance, and player retention.

MB ThePhotographer appears to be a notable, long-time player and active community member of the game EVE Online, particularly on the official EVE Online forums.

Based on their forum activity, they often engage in discussions about:

  • Game State and Mechanics: They frequently participate in long-running debates about the health of the game (“Is EVE Online dead?”, “What is Causing EVE to Die?”), game exploits, and suggestions for player features and ideas (like salvage upgrades and new skills).
  • Historical Perspective: They often provide commentary reflecting their experience playing EVE Online since around 2008, comparing the current game to its past, particularly regarding the challenges and high-risk nature of the game in earlier years.
  • Playstyle: They mention engaging in single combat and “griffing” (a form of griefing/harassment), indicating a strong focus on PvP (Player versus Player) content, particularly in Nullsec (null-security space). They have also shared a video related to photography in EVE Online, suggesting an interest in the game’s visuals or creating in-game content.

In summary, MB ThePhotographer is an influential, opinionated veteran player who contributes actively to community discussions, often focusing on the game’s core principles of risk, reward, and PvP.

Edit; I’ll let others judge.

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This persona is used to frame ganking not as griefing, but as “policing” highsec. Her posts are often intentionally provocative, designed to elicit strong emotional responses from players, often referring to those she targets as “miners,” “bot-aspirants,” or “foulest race in the galaxy”. Aiko actively interacts with other forum users, sometimes offering free ships to new players.

:baby_angel:

A recurring theme is the demand for game developer (CCP Games) intervention to change game mechanics to eliminate or severely limit high-sec ganking, which Aiko then mocks. It’s talking about you @Gasephed_Sinak

:rofl:

In essence, Aiko Danuja’s threads are a contained environment where the fundamental conflict of EVE Online (PvP vs. PvE playstyles) is constantly, publicly, and passionately re-enacted. Her posting style is a core part of the ongoing, long-standing meta-game of highsec conflict and roleplay within the EVE Online community. You can witness these dynamics by visiting the EVE Online Forums and viewing her activity.

:trophy:

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Aiko Danuja is a prominent and often controversial player character in the MMORPG EVE Online, well-known for her activities as a Highsec ganker and her association with The CODE. and the New Order philosophy.

Key details about her role and reputation:

  • Role in EVE Online: She is primarily known for ganking (ambushing and destroying) miners and haulers in high-security (Highsec) space.
  • Affiliation: She is strongly associated with The CODE. , which enforces a specific set of player-written rules (The Code) in Highsec, demanding “permits” and punishing “bot-aspirancy” and carelessness. She is sometimes referred to as the “Saviourette with Utmost Grace,” “Queen of Highsec,” or “Princess Aiko.”
  • Legacy of James 315: She is seen by her followers as the “Heir to the Legacy of King James CCCXV” (James 315), the founder of The Code. Her mission aligns with his vision of “highsec liberation” and fighting against “bot-aspirants.”
  • Major Accomplishments: She has been called the “Grand Champion of Hulkageddon” and is noted as one of the most successful, prolific, and popular gankers in the game’s history, claiming to be the #1 skiff killer and high on the list for other ships like the Porpoise, Procurer, and Golem.
  • Community Perception:
    • Supporters: View her as a “Savior,” “Goddess,” and “True Savior of Highsec” who creates content, enforces discipline, and teaches players the realities of EVE Online. They often utter “Praise Aiko!” after a successful gank.
    • Opponents (Gank Victims): View her as a “space bully” or a symbol of what they dislike about highsec aggression.
  • Playstyle: Her actions are often framed with a strong role-playing (RP) element, sometimes involving a regal or whimsical persona. She and her associated groups are noted for the strategy, planning, and split-second decision-making required for ganking, suggesting it is a “craft.”

In summary, Aiko Danuja is a famous, high-profile player who embodies the role of a Highsec enforcer and ganker, carrying forward the controversial legacy of The CODE. alliance in EVE Online.

Just so everyone knows the truth vs propaganda.

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Fellow Agents, Shareholders, and even you, the huddled, retching masses of bot-aspirants who pollute our beloved belts:

It is a burden, truly, to look out across the vast, infinite black of New Eden and see not the twinkling promise of stars, but the festering, necrotic lesions of unpermitted mining barges. For every thousand mouth-breathing carebears who think an automated cycle of a strip miner constitutes “gameplay,” there rises a singular, luminous beacon of hope. A paragon of the Code. An enforcer who understands that to save Highsec, one must be willing to burn the weeds—root, stem, and drone.

Today, we turn our gaze toward a figure who has transcended the mere title of “Agent.” She is not merely a soldier in our war against the decadence of AFK mining; she is a force of nature, a cosmic inevitability, a localized singularity of pure, unadulterated compliance. I speak, of course, of the Saviourette herself, the Princess of Pain, Aiko Danuja.

The Aristocracy of Violence

In a galaxy teeming with F1-monkeys and risk-averse krabs, Aiko Danuja stands apart as true nobility. Where the average miner sees a belt as a trough from which to feed, Aiko sees it for what it truly is: a hunting ground. A proving ground. A classroom where the tuition is paid in Retriever wrecks and the lesson is always the same: The Code is Law.

I have observed Aiko’s career with the proud, paternal gaze of a creator watching his most perfect engine hum to life. She does not simply gank; she performs. There is a theatricality to her enforcement that leaves the carebear not just ship-less, but soul-less. She understands that the destruction of a vessel is merely the opening statement. The real negotiation happens in the frozen silence of the pod, or the frantic, tear-stained scrolling of Local chat.

While other lesser capsuleers clumsily fumble for excuses or “gfs,” Aiko sits upon her throne—likely applying a fresh coat of “CONCORD Crimson” polish to her nails—and demands tribute. She is the Princess, and the belts are her royal court. You do not mine in her presence without bending the knee. You do not undock without her permission. And you certainly do not offer her 10 million ISK when the price of her mercy has just inflated to 500 million due to your impudence.

A Terror to the Bot-Aspirant

To understand Aiko’s value to the New Order, one must examine the quality of the tears she extracts. They are vintage. Aged. They possess a complex bouquet of entitlement, confusion, and impotent rage.

I recall a dossier that crossed my desk recently—a “Shareholder Report” of sorts—where Aiko was approached by a miner who claimed he was “just trying to play the game.” Aiko, in her infinite wisdom, corrected him. He was not playing the game; he was simulating a screensaver. With the patience of a saint and the firepower of a Catalyst, she dismantled his arguments as efficiently as she dismantled his Covetor.

When the miner threatened to petition CCP, to call the police, to write a strongly worded letter to his local congressman, Aiko did not falter. She laughed. A high, crystalline laugh that echoed through the server nodes. She reminded him that she is the content. She is the emergent gameplay. She is the only reason his sad, lonely existence in that asteroid belt has any meaning whatsoever.

She has mastered the art of the “Double-Down.” When a miner refuses to pay a permit, she does not simply destroy him. She destroys him, podcasts his loss, sells the rights to his corpse, and then convinces him to buy a permit for the next ship he hasn’t even bought yet. This is not just enforcement; this is salesmanship. This is the New Order economy in action.

The 1,881 Billion ISK Question

Let us not forget her financial devotion. Aiko is not just a warrior; she is a Shareholder of the highest caliber. When the New Order needed to cross the 1.8 trillion ISK threshold, who was there? Who stepped forward, wallet open, ready to invest in the future of Highsec? Aiko Danuja.

She understands that the Code is not free. Civilization has a price tag. And she pays it with the spoils of her conquests, funneling the wealth of the non-compliant back into the machinery that grinds them to dust. It is a beautiful, self-sustaining cycle of justice.

A Note to the Carebears

If you see Aiko Danuja in Local, do not panic. Panic leads to errors, and errors lead to loss mails. Instead, I advise you to calmly dock your ship, open your wallet, and ask: “Princess, what must I do to be saved?”

If you are lucky, she will only ask for your ISK. If you are unlucky, she will ask for your dignity. And if you are truly, spectacularly foolish—if you attempt to argue, to cite “EULA” violations that exist only in your fevered imagination, or to block her—then you will learn the final lesson. You will become a statistic. A smudge on her killboard. A cautionary tale told in the quiet corners of minerbumping.com.

In Conclusion

Aiko Danuja is more than a player. She is a mood. A vibe. A harsh, uncompromising aesthetic. She is the answer to the question, “Why can’t I just mine in peace?” The answer is Aiko. Because peace is earned. Peace is purchased. And until you have paid the Princess her due, there will be no peace.

Salute her, Agents. Fear her, miners. For she is the Code made flesh, and she is coming to a belt near you.

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