Well we know that he will be watching so how about let’s give him the benifit of the doubt and treat each thread as face value with the option to object to the dishonesty of other threads.
I know that sometimes when the shoes are facing west and the person is facing north standing infront of you, there is a high percentage that they are not being honest with their story,
Same could be applied here on this thread or other threads. Let’s assume that this time his shoes are also facing in the same direction as he is looking which is facing forward.
PvE players generally have no issue with there being parts of games where PvP is a major focus, as long as they can do their PvE pieces.
> generally have no issue
I read this as there still can be pvp interference but with low fequency of such happening while doing pve content.
'> as long as they can do their PvE pieces.
The way I understand this part is being that a pve player can do the pve content but not all the time as then that would interfere with the pvp players gameplay.
So again the frequency of doing such pve content also has to have it’s limits.
Ganking wasn’t the only way of conducting non-consensual PvP back then.
Suddenly Ninjas at its peak had about 2,000 members, which is over double the entirety of all characters that have a routine high-sec PvP presence today (consisting primarily of groups like BF, RIOT, CODE., Safety., and a few minor independent players). And that’s just one group. The Privateers were even bigger.
We used to gank, conduct wars, and Awox all day, and didn’t have to pick and ration targets like is required today. Your claim has no basis in reality; it’s just an opinion backed by memories you’re looking at through rose-tinted goggles. I guess you think you can get away with passing it off as fact because most people here haven’t been around that long. But then you run into someone like me who has, and unlike you I actually did all those things instead of grinding PvE all day, so I know how it was like back then without making assumptions.
Setting a time slot to play Eve Online is the first step in the cycle that could be hourly, daily or weekly etc. Then once gameplay start the amount of time then needs to balance with the amount of other capsuleers gametime in some way for there to be pvp interaction. The frequency I was referring to is if a pve player decides to spend a greater amount of time doing their pve focused content then the chances of running into a pvp player increases.
Eve Online Is a pvp focused game that has pve elements is the bases of my understanding and reference towards frequency.
“Wars per year” is an entirely meaningless statistic because it ignores important factors like the average duration of wars, the average corporation/alliance size, and the ratio of players living in high-sec, as well as other extenuating circumstances (for example, 2011/2012 was when “Dec Shield” was a thing, which significant;y increased the amount of outgoing war declarations).
There’s an incredibly simple get-around for the whole ‘for profit’ nonsense. Bear in mind that any ‘bounty’ on anyone constitutes profit. If Joe Bloggs offers me 50m ISK to gank that Venture over there…that is profit
Apply this same logic to the learning curve graph. Has the game changed it’s learning curve or the player wants to change that curve themselves?
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20 Mar 2004 — The learning curve is pretty steep so it’ll keep you engaged for quite a while if you really want to master the game. It’s also pretty thrilling to get a really …
No, that’s just it…you can’t factor in nominal value that players decide among themselves. If I gank Player X because I am told his corpse is worth 100m ISK, then I am ganking for profit. Such bounties on players do indeed exist and are already a recognised incentive to go blap someone…even if there is no ‘official’ bounty mechanism.
CCP would have an extremely hard time untangling trading in nominal value. After all, I can technically sell anything for any amount. I could sell one round of Void S for 1bn ISK if I wanted. You’d have to have someone deciding what was a ‘reasonable’ value…and that would limit a free market. Plus, forcing stuff to have a reasonable value would be the complete end of Jita scams and those cases where someone does actually sell a round of Void S on the market for 1bn ISK.
Incidentally, he’s probably right; CCP will nerf the hell out of ganking. The development of all games like this moves in that direction, as complaints about “griefing” pile up and the casual PvE players continue to out-populate the risk takers. It’s inevitable.
His true problem, however, isn’t ganking, but that the game isn’t going to do any better in the absence of ganking. To the population at large, EVE is “that trash P2W scam made by the Chinese.” No one wants to play EVE even before the consideration of any proprietary player interaction mechanics specific to the title. And if ganking, or wars, or giving someone a mean look or whatever is eliminated, the core of established, money-paying hardcore fans is going to go with it, but it’s not going to be replaced in equal measure by players chomping at the bit to mine some Veldspar if only the sociopaths go away, because this game is nothing but a meme at this point.
Basically it’s less “I want ganking to go away so the game grows and becomes more popular” and more “I want ganking to go away because I want to see the gankers I could never beat suffer in anguish for a little bit before the game dies completely.”
That is precisely why Lucas view is so deluded. He does think there are hordes of Teletubbie loving carebears lined up to watch a mining laser for 8 hours a day instead of having a real job. If only those wretched PvP psychopaths would just go away…Eve would be paradise !
Oh…and Teletubbie PvE would consists of nothing more than a NPC drone showing up while you are mining and asking if you’d like to sing Kumbaya in Triglavian. People would amass quadrillions of ISK, as there’d be nothing to spend the ISK on. Omega accounts would come with a free Netflix subscription , and failing to autopilot from gate to gate would be a bannable offence…as someone might suffer PTSD watching you take a risk.
Well no, there indeed are those hordes, they’re just not going to play EVE, because it already has a particular reputation backed by false narratives of being pay-to-win, owned by a Chinese company, and other rumors spread about it by randoms who need something to complain about on the internet.
So those poor noobs aren’t as poor noob as you claim. It’s amazing watching the sheer number of self-contradictory claims that you make…oblivious to the fact that you say something on Monday and then say something that negates it on Tuesday. This is precisely what happens when someone simply has to be right about everything.
You have zero evidence that any of that would actually happen or that your basic premise is even correct. Making an assessment based on 'the majority of the gaming market ’ is just plain silly…as Eve has always been a niche game.
You use terms like ‘the majority’…‘casual players’…‘many of’…’ a percentage of those players’…that are all just terms and figures plucked out of thin air. It’s bad enough having a sentence or two with one ambiguous term…but to construct a view based on multiple such all strung together is just plain nuts. And you provide not one scrap of evidence to support what are merely your beliefs.
Sheesh…what is this obsession with player counts at all cost ? Sure I can understand wanting to keep players at a level that keeps CCP profitable, but there is absolutely no reason why it should not be profitable as the hardcore PvP game it has always been. CCP could make a fortune simply by sorting out the market for skins, for example. There is no need whatever for watering down the game to attract more people…and doing so will likely drive away just as many people.
It is absolutely true. If the core PvP of the game is ripped out then many will leave. I will most certainly be among them. You face a mass exodus if CCP cater to the carebears too much more. Gosh…I mean I have 43 games in my Steam wish list.
The huge difference being that on the one hand you have people who are already playing the game stating they will leave…whereas on your side you have merely imaginary players who might join up !
Statements I have already seen people make. Whereas by definition you cannot have any proof as you are relying on imaginary people joining up.
Nope…I think most people here perceive that is your speciality. I mean, even your twisting of someone else’s considered view into them being angry and abusive is actually abusive ad hominem on your part and is little more than your attempt to appeal to some victim status you invent for yourself rather than genuinely respond.
Gotta love the way Lucas angrily and abusively calls everyone else angry and abusive.
I begger to differ in this one specially because recently almost 2/3 of the map received the automatic PvP flag, it received a major pushback from the PvE only people, the biggest carebears already said they won’t play and Steven Sharif didn’t back down in fact doubled down in this
The map is really big, while New World has 40 square kilometers AoC has 1200 square quilometers (land is 480 square quilometers and the rest is open seas), World of Warcraft has 61 square quilometers of land mass
In AoC I will keep pushing for the arena having three divisions, 0% loot drop (boring arena), 50% loot drop (junior division) and 100% loot drop (master division). This is the difference when the owner and lead dev in the company is actually a player and chats with the community on a regular basis
New World failed because they did not knew how to transition people from PvE to PvP so they made the turn on and off thing, they failed overall
In AoC the carebears have a chance of running away in every direction and they get to choose where they travel too, the people who stay for the fights will mostly be the people interested in it. The example are the wardecs in AoC that have cooldowns, you can’t permanently wardec another guild
AoC will become the haven for all people who are PvP and PvX oriented