Oh God what a load of cobblers. You have just invented some ‘massive psychological difference’ out of the blue. No evidence whatever. How convenient.
Nope. There isn’t. I’ve had one of my noob alt ships warp scrammed and blapped by NPCs…and it is no different at all to being ganked. Other than in your invented imaginary world of make believe ‘massive psychological difference blah blah…’
Actually in some ways it is worse than being ganked…as it is all so cold and electronically efficient and there’s nobody to shout at or even say ‘good fight’ to. And…you don’t get a kill right if you escape. And if you run into a fleet of gankers and kill one, you get a record of it but you can kill 1000 NPCs and there is zero record of it at all. All of which actually makes NPCs far more psychologically annoying.
Lol…the ridiculous twisted semantic lengths you try to go to in order to avoid the plain fact that NPCs kill more noobs than gankers do. It is really quite laughable how you twist and squirm through every red herring, straw man, non sequitur, and diversionary tactic in the book in order to ignore a simple fact.
But it is typical Lucas. Pretending to be ‘discussing’ things whilst actually responding in as dishonest a manner as possible.
Honest ‘discussion’ involves acceptance of things that are facts. The clearest sign that someone is not discussing openly and honestly is when everyone can see that the facts are just being ignored, or evaded with silly semantics.
You’re % correct here. There’s no comparison! NPCs aren’t capable of “griefing”.
A griefer derives pleasure primarily, or exclusively, from the act of annoying other users, and as such, is a particular nuisance in online gaming communities.
People will say just about anything to justify their way of thinking. That applies to both sides of an argument. Let’s all try to be more objective.
If a new player cannot ‘bootstrap’ ( to use CCPs term ) back into the game after a gank…they equally cannot bootstrap back into the game after losing that exact same ship to an NPC. That is the point you keep evading.
You have not explained why the effect would be any different. Why would the game itself having pre-coded malice towards you be any different to a bunch of players doing the same ? When you are attacked by NPCs you have a bunch of devs attacking you. They sat there in a room and coded those NPCs to attack your noob Venture. What’s the difference ? There are still real live people as the ultimate cause of the interaction.
You can invent touchy-feely stuff that you claim exists…but until someone does an actual MRSI scan on a gankee and on an NPC victim, you have zero evidence that people ‘feel’ any different. You are just making stuff up…hardly a basis for altering an entire game.
You keep on with this ‘on its own’ nonsense…trying to expand the context. The fact is that the bootstrapping element was the core underlying matter.
Oh, you have a degree in psychology now.
An NPC is pre-coded ‘grief’. Just because something is automated does not mean someone is not ultimately behind it. Also, your very use of the word ‘grief’ constitutes a biased argument in the first place. When you ask ‘why is this grief allowed’…it pre-supposes that what goes on is actually ‘grief’. So you are asking a loaded question there.
That is a dishonest point, as the ‘griefing’ most MMOs dont allow constitutes verbal abuse, harrassment, racial or sexual abuse…effectively the stuff that is clearly banned in the TOS of every online game in existence…even the ones where there is no shooting such as Second Life. So comparing the pretty standard TOS with the existence of strong monsters is just a complete non sequitur.
An absurd point. PvP can contain a far greater degree of complexity than PvE. Non player AI is years away from being able to create the sort of complex interactions that even a handful of real players can generate. This is why many find PvE boring…not because many are inherently anti PvE.
And the whole argument about whether PvP and PvE are ‘the same’ completely ( and deliberately ) misses the point that it is the effect that is the same. If I lose my brand new 1 day old Venture to a solo ganker…in what conceivable sense is the effect any different to losing that exact same ship to an NPC ? I don’t lose the ship more via the ganker ! The ship is gone.
I have him blocked and you should too, however he is right about this.
But some players when killed by another player just cannot accept it no matter what. Instead of accepting they made a mistake (which would they do if it were NPCs), they keep finding excuses for themselves for why they were killed.
the other player was cheating
wasn’t fghting fair
had blinged ship/implants
had better ping
had help from other player
Well anything, but to accept own mistake or other player’s higher skill or own failure.
These players are those that are swarming forums/reddit with the ganking removal demands.
Oh for God’s sake. I think I finally reached the point of having had enough of your made up BS and your pretence to know exactly how every player feels about everything.
It’s what they frikin signed up for when they undocked ! What part of that are you too deluded to comprehend ? You are endlessly whining about something that is, and has been for years, the very nature of the game.