An Argument to Increase Customs Office Storage

Both the Epithal and Squall have much more storage capacity than the Customs Office. The epithals storage capacity has increased over the years since PI was introduced. The customs office storage has remained the same.

It seems to me that the storage capacity of the customs office on the Orbital Skyhook should be moderately increased to keep in line with its structural changes and the functional capabilities of the ships that primarily interact with them.

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Why should you even have to warp to the customs office? CCP should just inject free PLEX directly into your veins, right?

I’d like to see more capacity in launchpads as well, but I think I’m probably holding onto a very slim hope…

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I’d like to see more capacity in launchpads as well, but I think I’m probably holding onto a very slim hope…

Or large variants of them since you just end up having to build more, and create more routes in and out of everything. A single launch pad with scalable size, for more CPU/PG, would be a welcome change

The size limitation is intentional, so you have to spend some time at the POCO for transferring parts of the materials down to the planet before storing the next parts - or doing multiple trips. Other people should have options to see you, track you, engage you.

If the POCOs storage size is too big, you can just empty all your factories on the planet while under tether, pack a hauler full of fresh materials and just warp to the POCO, switch cargo and warp off immediately, only spending 5 seconds at most there. And then filling all your silos on the planet again while under tether.

Doing PI should have some dangers attached, that is an important part of the game. It shouldn’t be too safe.

Would you agree to the storage size being doubled, but transferring materials in/out of the POCO would lock you in place for 30 seconds?

This is irrelevant because you can pre load the poco bay from the launch pads before warping to the structure.

Done correctly, a competent PI hauler will be on grid for their align time, and not longer, - which should be quite small if the ship is fit correctly.

Storage capacity of the poco is independent of your vulnerability picking up its goods from space. What I propose does not change the chances of catching someone.

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I have said nothing else. If you are just picking up items, the capacity will probably be enough for shorter production cycles. It however limits the production cycles you can do before you simply have to empty the POCO, so you have to fly more often.

For filling production planets the POCO storage size is not irrelevant, because often the amount of m³ required to fully fill a production planet is by far larger than the 35000m³ a POCO can hold. So if you want to completely fill up all the silos there you woul have to stay at the POCO and emptying your hauler step by step, sending parts of your materials down to make the POCO free again. And this locks you in place because the Custom’s transfers even have a cooldown. Or you do multiple re-warps and do the transfers while warping, but you would have to come back to the same POCO at least twice.

So, yes, larger POCO sizes reduce the chance to actually catch people because they need to fly less often and can re-warp quicker.

3 months after the proposed change:

“Man I want to pick up PI mats from 5 planets in this system but it’s already full after 1 planet. Please CCP increase cargo capacity on the haulers, that’s not too much to ask is it?”.

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This is not related to my proposal of a moderate increase.

Your argument that people will ask for significantly differently things in the future is invalid to the topic at hand.

If youd like to start a conversation about the metaphysics of esclating human desires without limit, you should start a new discussion topic.

Still not a bad idea. Get’s my +1.

Your argument is confusing the storage capacity of the hauler with that of the poco.

If your squall warps in with a full haul and drops off 35K into the poco, and you are aligning out, you have enough time to transfer 20k to launch pads, and top up the poco, before you reach full align and warp out.

You are limited here by your hauler storage, not the poco - and im not proposing hauler capacity increase.

If someone decides to put 15 Launch/Storages on a planet to run a 2 week cycle - they will have to warp in multiple times. This is a niche case, but again is limited by the hauler not the poco.

What my proposal essentially does is makes less button clicking for players. This is trivial for casual players with 1-6 planets. However, this IS note worthy for players with many accounts with all pilots trained into max planet capacity.

In your book everything that makes EVE easier, safer, less dark and scary but more convenient and casual gets a +1. :slight_smile:

Not that I can’t understand this attitude, but I can’t support it for mechanics that would affect the whole universe. EVE isn’t centered on HighSec, POCOs are used everywhere. But for all the PvP areas of the game, it’s not good if the economical and industrial procedures become so safe and easy, that a hunter that is out for blood basically has no time to track down and catch some prey.

I am not confusing anything, rest assured. Your suggestion would reduce the amount of runs needed for PI or time spent at the POCO, very clearly. Don’t even try to debate it.

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Customs Office size has always seemed “constrained” to me. I’ve worked around it, but less clicking always appeals to me.

It is not, as you’re doing the same thing.

I do love it when a response to an argument is reduced to “I am right and you are wrong”. Anyways, thanks for contributing your first post as it made useful claims to refute.

I agree, @Inquisitor_Tyr the more storage the happier. It’s the same thing for ships, never have enough storage to fit those dead bodies inside!