An epiphany regarding the oportunities of Abyssal Space

EVE will need to add some craziness to the game if it hopes to stand above the likes of Star Citizen, because in the physics-based-actual-spaceships-in-space-hyper-realist the game doesn’t stand a chance.

I agree, and what it allows is the possibility of this idea I saw in another which I really liked:

Trglovian space would allow that kind of gameplay to exist, temporary pockets of space with special rules that would pit corps against corps to get special resources.

In the case of that specific idea, it would allow for the less appreciated roles like Industrialist and Harvesters to shine in a pure PvP context, building Amarr ships by getting some specific moons components to counter what the other side in the pocket is using could be what makes you win.

This is an idea worth exploring imo, will probably try to a draft of feature when I get enough time.

But yeah, lots of potential for lots of exciting stuffs. Just hope we won’t have to wait too long.

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