An epiphany regarding the oportunities of Abyssal Space

Yea, and it opens doors to other space and civilizations as well, and could end up being a procedural world but is created by the Devs themselves, rather than the software of the game architecture. Which I hope is the case because everything will be laid out and planned, well thought of. This gives CCP the chance to make new space, even though k space cannot be added on to…

I feel space should be more spread out, there should be empty space as well as clustered system like jita, amarr… I should be able to find “safe” space in the absence of other players, either provided by the difficulty of the game environment itself restricting who comes in said area or by being so large that theres enough space to still “EXPLORE” which is my point…

Id imagine there are other people in game whos goal is to visit every system in Eve and have that recorded on their map… :smiley:

there are wh’s im checking off the list too… and hope ccp develops “more special” types of pockets, or systems, regions… if you will, where you have a few or several systems to explore, and with new content, new modules, new ships, new civilizations… I know and can understand that is a lot to ask for, but it will give EVE an advantage of many other games styles out there… Eve is already pretty unique imo, but Im not a hardcore gamer, I dont have every game made or played… etc. I just love space and Eve fits the bill, and then I caught wiff of SC… and of course I play that too now, more so than Eve with the monthly sub and I have several accounts, it all adds up at the end of the month, then to think to plex my accounts, I need 8 hours a day at my computer playing eve… ratting or farming, mining, whatever I do…

Content gets stagnant, people get bored, its an addiction hard to fix. I guess it keeps the hamsters running over there at ccp.

1 Like

I agree, I love solo play with alts and with other players,

1 Like

This actually opens up the possibility of “Temporary”-space.

This would allow CCP to follow the latest trend in MMOs, Campaign World/Servers, like what is being done in Crowfall, Rift Prime, and to an extend WoW Classic.

Pretty much you would have a space that would be accessible for a fixed period, let’s say 3 months, and to access this space you would need the equivalent of a Palatine in terms either a Structure or a Module.
Access to that space would allow access to new minerals/components, new ships, that could only be used in that space. Depending on if you “won” or not you could bring back some stuffs to known-space.

Pretty much you would have seasons making a specific Temporary-space available.

The only problem is that it could make people abandon known-space while they are in that Temporary-space.

But in that Temporary-space they could make really crazy and fun things.

Ever read someone’s suggestion immediately realize they haven’t got a clue?

For the record, you’re suggesting an area of space that would take a structure that itself would require more than has ever been produced to date to build just to access it.

That aside, I believe they’ve mentioned the upcoming stargates will have varying sizes. So the possibility is there for the larger of them to connect permanently to new space, while the smaller structures remain bridge replacements as has been stated multiple times. The original intent of stargates way back when they were first ever talked about was to connect us to entirely new space so it’s not out of the realm of possibility.

1 Like

Calm down, my dude. I was suggesting that it would take a lot of resources to build and that it would exclusive so that not everyone could just jump in this space and desert known-space.

Also, I just had this vision of Goons building one and all leaving Known-space for 3 months. It would be definitely shake-up the meta.

Anyway, I think the real potential of stargates will be realized the day we have access to Jove-space. According to the lore their infrastructure is all but gone. So if we get there we would have a bunch of systems that we would have to connect to each other, we could create the chokepoints, the constellations, etc… A new Wild West.
CCPls

Tbh, I think the Trig pockets we are getting may well be the “new space” CCP alluded to earlier.

In other words, this was that.

Pockets of “new space” as a PvE venture, and no more.

That may be what it is now, but when stargates were first ever brought up as being something we could one day build I doubt abyssal space as we see it was even a twinkle in their eye. Now Triglavian as a faction controlling that whole new lost universe they were going to allow us to link to I can imagine. Also our upcoming star gates being based off Triglavian tech is completely within the realm of possibility.

So basically what we are getting could easily be some compromise of these ideas. I just hope it doesn’t end with this simply because, just like all PVE content, it will quickly become stale. Meanwhile space where we can interact and compete with one another can have some amount of longevity.

1 Like

I think this was the "new space*.

Peoples expectations went wild, but this is what it was.

Feature Breakdown: Rift-Space

A chain of 5 pockets with two entry points.
The entry points can be reached only through building an XL-size Structure (Navigation Structure) with a module (The Transporter) that can connect to one of the two entry points (Rift Point).
The Transporter module would link to an entry point, but access to the entry point will only happen once another Transporter module has been linked to the other entry point.
When it is the case, the Transporter module would make the Navigation Structure indestructible for X amount of days, after that time the Navigation Structure will overload and self-destruct.
The only way to prevent the self-destruction of the Navigation Structure is to reach the Middle pocket and stabilize the Rift-space.

Only Y amount of Capsuleers would be allowed passage through a Rift-Point.

Beginning

The Rift-Point in the Rift-space would be the equivalent of the Navigation structure that allowed access, like an astral projection of it, and would allow manufacturing and invention that is unique to the Rift-space.

Tier I

When the two parties enter the chain at the opposite ends of it, they only have access to the pocket they are in. In that pocket they can harvest the Rift-space exclusive resources to invent BPOs first, and then build ships/modules/etcs… The Invention resources would be limited in that pocket, so the amount of BPOs each side end up with will be limited.

Tier II

After a time or through some trigger, each side would have access to the next pocket. A good trigger could be capturing a Rift-gate guarded by Triglavians (or something else) and using it to gain access to the next pocket, and if the side doesn’t manage to do so after a certain time, the Rift-gate just opens.

Now the next tiers of pockets would allow transport between each other in order to allow for the two sides to confront each other. Those pockets would be a lot richer in invention resources and thus important to be able to build better stuffs than the opposite side. Raiding the enemy would be encouraged while protecting your harvesters would be crucial.

Final Tier

After a time Rift-gates to access the last pocket would activate, and the battle for the control of that pocket would begin.
Here the goal could be to successfully anchor a stabilizing structure (that you would obviously have to have properly invented provided you got enough of the invention resources and BPCs), or to gain control of a structure by using Entosis.

Win/Loss

In any cases the losing side would de-sync with the pocket and be booted out of Rift-space. The Navigation Structure they used the Transporter in would overload and self-destruct.

The winning side would have longer access to the pocket and would be able to gather the particular resources of that pocket and be able to bring them back to known-space for profit. Their Navigation Structure would no longer be indestructible though, so the losing side could get their revenge by destroying it, thus booting out the winning side and limiting their profits.
Or they can just camp the outside of the Rift-Point to prevent the winning side from returning the Rift-space resources.

Notes

Not too sure of the amount of time this should take. The Rift-space exclusive BPCs ensure that you can build ships, deployables, and modules quickly (like in minutes instead of hours), so the activity could be made to last 4-5 hours (aka a proper game night)?

Anyway it would involve both competition between groups/corps/alliances, and industry, and strategy, etc…

And to prevent the usual “lol alts”, the rewards would be less than the price of the Navigation structure.

Rate, Comment, Subscribe.

1 Like

The only thing for certain is that the whole Abyss expansion has generated more salt over every single aspect than I can recall in recent memory. And this is unlikley to change in the next month…

You just wait till they introduce module sockets where you can insert Abyssal gem shards to improve their stats. :stuck_out_tongue:

isnt that like, what Mutaplasmids are supposed to do? allthought gem sockets or something close would be cool. as long as they add a clear drawback to compensate.

Well I’m not an expert on these matters but the various fantasy games I played gave me the impression that mutaplasmids are a crafting item that give enchants to the item while gems are crafting items that boost stats. Technically both are methods of improving an item’s stats but gems can be removed in most games while enchants can not, though even if you remove gems usually they are destroyed in the process but you get to keep the item itself (much like how rigs work in EVE on ships). That is my impression on the difference.

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.