/signed
Not everything is about monetization. Most things, but not all.
I think in this case CCP is trying to attract players to fill the gap left when they made industry so miserable for people they all left.
If they are trying to appeal to noob miners by selling them a gank magnet then they really donāt understand their own game.
I canāt disagree. But that doesnāt change what I suggested might be the case.
I have addressed this issue on my award-winning blog:
Nah thatās just you trying to go ātold you soā about changes you personally didnāt like.
A bold statement. Do you know something about me that I donāt know about myself?
Signed
I donāt like it. But Iām old and have patience to develop things etc. Something this game requires imo.
However, the new generation of players are not patient at all. They are obsessed with instant gratification. They get drawn in by the awesome possibilities/epic stuff and want some of that. But quickly figure out it donāt work like that. Stuff takes time and effort. And that discourages them. Specially if you factor in thereās more competition on the market.
These packs provide a shortcut for them to experience things beyond the initial first stages of normal in-game development. If statistics show the game retains new players for longer etc. Iām not against it. Though it might bring in players with the wrong mentality in the long run compared to old players. And that would force CCP to adapt to the portion of those new players needs as well. Which arenāt as patient with things etc. and older players might not like that.
I donāt really know all the statistics involved. But Iād like to see Eve Online retain a steep measure of difficulty to get somewhere because it makes it that more significant and gratifying once you achieve a set goal. Not for the sake of the goal, but the journey to get there.
The problem with the NES is, most of us usually just see the cosmetics on our characters when we log in; and we only actually see our ships as more than a spec when we are spinning in stations. Now, if they had a way where you could be, say, walking in stationsā¦
Youāve described the problem well, Aideskwatso. Itās not a new one; the issues have been fought and re-fought for many years.
It is simply this: How to resolve the competing demands of current and potential customers in a fast-moving commercial environment.
We see it in many businesses, where new customers are granted favourable, temporary introductory terms which are not made available to current users of a service. In the UK, there has lately been some push-back against such agreements, though not with the passion Iāve seen in this thread!
CCP is in the position of having to make a decision, but I donāt think it is a difficult one. Even if they capitulate now and withdraw the Pack, they will eventually find themselves having to re-introduce something similar.
I see that the news has reached the gaming press, which appears to be content simply to report it, largely without comment. Given that other - and AAA - games have been monetising their products for years, there is a danger that EVE might appear to potential new players to be an anachronism; a thing of the past.
I understand and support the views expressed in the Open Letter; I also think it is only a matter of time before the initiative which gave rise to it, becomes a ānormalā feature of the game. I intend to keep playing, whatever happens!
Sure but thatās a besides. Lots of people care about skins and their characterās looks. Being able to actually buy the skins that already exist (minus the special ones) is an obvious zero effort maximum result form of monetisation. All they have to do it add them to the store.
And again, I say thatās a kick in the ahass to all the players who have spent YEARS grinding away at the game (and paying for it!) to get their ships and skills.
It cheapens all players who are devoted to the game.
That applies to almost no one since forever. The only grind is putting in a shift at Starbucks to pay for the PLEX to buy the SP, ship, and fittings to shorten those YEARS to HOURS.
/signed
There are a vast number of players whoāve been active in this game from nearly day-1 (18 years!) who grind away at the skills and ship tree.
When I said āpay for itā i meant the Omega, not Plex which I well know can be sold ingame for ISK go get ships and SIās. That too is a short cut but, as others have well pointed out, at least it adds to the game economy than just being giving a ship.
Why does the pack have to include the ship and fits? Why not just more Plex to buy those in game?
Iāve been here for nearly sixteen of those years and if the game was rolled back to where I feel the trouble began, half of the people now playing would ragequit. Just like a year from now if CCP stopped selling ships for cash, Jita would burn.
Complacency from the player base is whats killing the game. Nothing more. Nothing less.
(repost from another thread; I think it belongs here as well)
I played World of Warships when it was just an Android app.
Back then it was definitely a VERY strong Pay-To-Win game (donāt know what itās like now that itās PC, I suspect the same).
Every few weeks they would sell for RL $$ specialty ships, specialty weapons, specialty ammo, etc. No way you could compete with just the normal ingame items. It was literally an arms race with real money. And that destroyed the game for me.
I do NOT want to see EVE go that way too.
This is not noble or something that should be celebrated. Itās a choice in a game where you can inject your character with SP directly bypassing the grind. Heck you can just buy a older character if you want from the market.
Those that ground their way choose that path. Obvious they never realized that in EVE, itās not about the ISK cost, itās about that time cost and how much of that are you willing to spend on a game to get what you want.
ā¦and this I 100% agree with as this falls into the P2W category. Paying for normal things; I have very little problem with but if those things are unique and give you bonuses over those that have not spent RW$ā¦I would probably start thinking about an exit strategy from EVE at that point.