Daichi, most of these aren’t even on the same graph.
The war system was completely borked. Maybe it’s not the best solution, but it was completely busted. It’s also a change to gameplay, not direct monetization of ingame assets. Same with the awoxing nerfs and abyssal space.
Now, the abyssal space in particular is a WHOLE nother case of worms that needs dealt with, but even that still isn’t direct monetization of in game assets.
The SP selling, yes, players were pretty contentious about that back then, and with the log in campaigns, and with the alpha injectors and so forth. But, as each of those came out, CCP hadn’t thrown away the entirety of the trust between the dev team and the player base. Most of us still don’t like it, especially with all these stupid log in campaigns, a sure sign of a struggling dev team. You certainly wouldn’t hear that many voices complaining if the log in campaigns went away. Most likely anyway.
As for the ship selling, those were all tiny, inconsequential ships given out by the NPE anyway. Yes, it was still monetization of assets, but it was a much, much smaller step/give. The reason this one sticks out so hard is because the retriever is a big step up from that, in a time where there is 0 trust between the players and dev team, and also is a clear marker that CCP will do this some more.
But these two things were done in a different environment, and that’s where the real stick is. How many years of removing play styles and pushing people away from the game, only to finally make some decent improvements with compression and turning back some of the surgical strike stuff, Only ONLY to turn back around and do this? Grains of sand in a heap, and this is that grain of sand on the top that a lot of people aren’t willing to accept anymore. Should we have been more vocal about some of these things in the past? Maybe. Maybe not. But that was the past. This is right now.