An Open Letter to CCP from Current and Former CSM Members on the "Prospector Pack"

Yes as it means there is a hard limit per account so the “damage” to the “player driven economy” is limited. As for the slippery slope involving other ships, if people want to spend $50, $100s or $1000s on identical ships one can buy from the market then great! Hopefully CCP will take that money and improve the game where needed (or keep the lights on longer).

Hard limit of one per acct.
No limit to number of accounts per person.
:thinking:

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The limit is how much cash you have left over after rent, $600 for a couple of tanks of gas, and double whatever it was you were paying for food last week. If things keep going like they are now, you’ll need a payday loan for a single ship pack.

Mr Epeen :sunglasses:

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Only the lower 99% have problems like that. There are plenty of people who have virtually limitless amounts of money. Those guys usually don’t have anything they need to do, so they are free to play games like Eve.

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Very true but then you get into the sticky issue of account farmers which few here have raised…The amount of ISK that is injected into the economy is staggering (although it does seems that CCP has chilled-out more with their giveaways in the last year…the SoCT giveaway was ridiculous)

…any how…

Not sure if serious. Now I see why emojies come in handy.

Mr Epeen :sunglasses:

:face_with_raised_eyebrow:

Does that help?

So this event coming up. The one giving away 10,000 free frigates.

Were they built/purchased by a corp for it? Or were they popped into existence by CCP for it?

Mr Epeen :sunglasses:

Built for the Stay Frosty folks…that is a play run event.

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Not sure what gave you that impression. Hell, I had been playing Eve for almost 6 years by the time I made that video. Moreover, I’m well aware of it’s age.

Regardless, my opinions concerning monetization changes somewhat concerning terminal games. Now, as a player, I’m against P2W no matter what. My enjoyment of Eve is contingent upon it being a skill based game. And, if that ever changed, Eve would essentially be dead to me regardless of whether or not I could continue playing it. I mean, it would have all the trappings of Eve online -the ships, the lore, even most of the mechanics. But it wouldn’t be Eve Online anymore -not to me at least.

However, from the perspective of a business, I’d certainly understand if a dev implemented P2W in order to keep the studio open and their guys employed as long as it wasn’t anti-consumer or exploitative (i.e. selling items that affect game balance is P2W, but not exploitative. On the other hand, loot boxes that contain P2W items, that are designed to exploit human psychology in the same way as slot machines, that are also aimed at children, is both P2W and exploitative.) Now, don’t get me wrong, I wouldn’t like it as a player, and I wouldn’t keep playing; I’m just saying that I can sympathize with their motives. If I was in a position where it was either go P2W, or shut down my game and possibly even my studio, I would likely go P2W myself.

Of course, this begs the question -what is the financial state of Eve? From what I understand of PA investor calls, Eve is doing great financially. Thus, they shouldn’t need to go P2W. However, PA spent a bunch on Eve Online, and they may be pressuring them to make more money. I know CCP said that PA wouldn’t interfere with Eve, but I heard similar things said in Nerdslayer’s Death of a Game videos that turned out to not be true. So, who knows?

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Age and the stage of a product’s life are not related. The timeline could be short and measured in months while others in years or even decades.

Great reply. Thanks!

I suspect that PA is adding on x% each year for profit and seeing how far they can push until the trend reverses. What I want to know is what exactly is in development for large fixes (looking at you FW), new lore and other such labor intensive changes. My fear is that the answer is pretty much “nothing”…this is the state of EVE and other than cosmetics, balance and bugs, not much groundbreaking will be added.

I’d be ok with that for a while as I feel I still have a lot I want to do in the game but maybe others are not so easily entertained.

At Eve’s age, its in its final stage…

Later when it suits his argument:

Age and stage are not related.

Lol

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Yep…could have worded that better.

What I was trying to say is that many on the team have been doing this for a long, long time and might be fine moving on or letting it die as the game has had a great run. The subject in the first sentence was people, not the game but ya, confusing at the very least.

Normally, I dislike being the grammar police, that’s not how it was written. Let’s quote again…

If you were still referring to the people, you would have used a plural (they). You use the singular ‘it’, which would refer back to the game.

Furthermore, your argument hinges on the idea the developers have been there a long time. What is a long time because most (if not all) of the original developers have moved on. Or that’s the claim CCP makes when they say they can’t make certain changes because of legacy code (specifically their argument about POS).

And it doesnt really matter anyways, its their job to come up with new ideas. Plenty of players have ideas for new concepts. The devs could take those and shape them into reality. So, its a bovine excrement excuse.

Ah! You’re the butthurt whiner from before. Now this makes sense…

Bye.

Calling you out for your argument fallacies isn’t whining, its pointing out how weak your argument is.

If it upsets you to the ppint you have to resort to elementary school insults, maybe you should quit using argument fallacies.

Like here… once I pointed out that you were attempting to change your story, you resorted to insults again.

And I will continue to point out your argument fallacies on this thread because they should be pointed out. And feel free to keep with the insults… people use argument fallacies when their argument falls apart.

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I think I provide a good example of how plex benefits CCP’s bottom line.

So, I buy plex with isk on the market in order to make my accounts omega. However, that plex still had to bought by someone for real world money. So, even though I don’t give CCP a lot of money, I create demand for plex on the in-game market, which in turn creates demand for plex being bought with cash from CCP.

Another way of thinking about it is that I basically convince other people to pay my sub by giving them isk. And since plex costs more than a sub, CCP actually makes more money. Moreover, I can’t justify spending $2,000 USD on subs and MCT’s. There’s just no way I would spend that kind of money on a video game. However, since I can pay through playing, I use thousands of dollars worth of Plex and MPTC’s a year -which, once again, has to bought with real money by someone. The end result is that CCP makes more money than they otherwise would if plex and MPTC’s didn’t exist.

And, of course, I do still sometimes open up my wallet. Ironically, I tend to spend money when I haven’t been playing. I like staying subbed so that my guys can keep training (allows me to perfect my skills and cross train for other stuff, which makes it easy for me to pivot when chasing new strats and opportunities). So when I haven’t been playing and my liquid isk starts getting low, I’ll sometimes buy subs (especially that 3mo sub + 3mo MCT deal).

Anyway, the amount of money that CCP gets directly from me is rather modest. However, the amount of money they make because of me is relatively substantial.

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Dude, it sounds like you’ve been listening to the bitter vets. I know as a newbro that changes can sometimes make it feel like the rug is being yanked out from under you as soon as you find your footing. However, change is opportunity for those willing to pursue new strats and opportunities and/or prey upon those who are slow to adapt.

Thus, my advice to you is this:

  • Stop listening to the people who complain all the time. They are bitter vets who will sabotage your game play and your morale.
  • Start asking yourself how might you benefit from changes (i.e. market speculation, scamming, higher isk/efficiency fits/strats, predation on those who haven’t adapted to the new meta).
  • If you can’t figure out how you might benefit from a change, look for players who have figured it out (both in-game and on social media/blogs/youtube/podcasts/etcetera). You might be able to replicate their strats for this change, but, at the very least, it will give you ideas for how to benefit from similar changes in the future.
  • Make preparations that make pivoting easier - for example
    • Pay attention to patch notes, dev blogs, developer interviews (and if you don’t want to do all that, the Talking in Stations podcast is also great for staying abreast of current and future changes).
    • Save unallocated SP from login rewards, so that you have it when you need it
    • set aside some isk for new ships
    • Once you start getting richer, set aside some isk for market speculation
    • create a few alpha accounts and prioritize training generic skills on them (i.e. tanking, engineering, navigation, drones, turret support/missile support skills). A properly prepped alpha toon will give you a nice head start if you ever want to train up a new toon for a new opportunity, or if you decide to start multiboxing.*
    • Don’t burn yourself out, but once you get a decent isk efficiency, start buying injectors even if you don’t need them. Pop them before the injector penalties get too bad (they’re worth 400k SP a piece until you hit 50mil total SP, and 300k SP a piece until 80 mil SP), and save the unallocated SP for when you need it.
    • Once you’ve finished polishing skills for ships that you currently use, cross train for other ships that you might want to use later. For example, Cruisers are an exceptionally versatile ship class (recons, HAC’s, Logistics, T3’s, EWAR, Faction Cruisers with unique bonuses), modestly priced, and relatively easy to train for. So, they’re a great class to train if you don’t know what to train. And, because of the relatively long train of Caps, you might want to start training them before you can actually afford them. Just don’t neglect the skills that benefit you today.

Of course, as a newbro, you’re better off getting really good at one thing, than being meh at several. However, as you get older, you should also strive to diversify your activities and income streams. Just as in nature, too much specialization can make you extremely vulnerable to changes. Thus, I recommend having an active career or two (incursions, ratting, abyss) and a semi-passive income or two (i.e. Planetary Industry, scam contracts, BPO research and BPC packs, industry done semi-passively). That way, you’ll always have something to fall back on as you figure out your next move. Moreover, understanding more areas of the game can have other benefits when it comes to things like hunting, industry, speculation, and scamming.

*Note: For your generic alpha toons, don’t claim any SP from the redeeming queue until you hit the 5million SP mark and can’t passively train any more for free (or the free SP is about to expire). With a proper remap and plus 3 implants, you should hit 5 mil SP before any of the 6month SP rewards begin to expire, and wind up with about 1.5 million unallocated SP. Well, at least you ustacould. Unfortunately, CCP has started started giving 30 day expiration dates to event rewards, so your total unallocated SP will wind up being lower.

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That’s still a very long wait though till you’ve reached those 5 million on alpha, even with alpha maxed implants. All the while those first few million points are the most useful to a player, when they have almost nothing yet.

I reckon the best thing a player can do, is first take some time to figure out one (or two) cheap role specializations they like to play and then do inject to get the most out of their frigate or destroyer.

Your play time is valuable too and playing with a fresh alpha account or playing with 3 or 4 million SPs sensibly distributed, is a night and day difference.

It can be the difference between making fair ISK on explo, or failing most of the time.
It’s even tougher when it comes to combat, like doing abyssals or FW untrained will not work.
A new alpha will barely even dent the lone NPC frigate in the novice O-plexes. Takes ages for them that way. It only gets worse from there.

As soon as those alphas start make ISK, they can still acquire more SP through playing and buying (daily alpha) injectors on the ISK market and they’ll get some skilling-spree SP on top of that. For a new player with play time, this way is the quickest early character progression, with the one exception of getting boosted up by another player.

The other cost-effective alternative is setting up a skill queue and not really playing at all till you hit that 5 million SP mark, but I assume most interested newbies will want to play sooner rather than later. This will also require even more thorough research without any experience on the part of the newbie, so that plan can easily fail.

Veterans often focus on whales and such, but we often forget what is like for a regular newbie and what it is like not even getting the baseline performance out of entry level frigates.

Just to be clear, I was talking about creating additional alpha toons now, and training up their general skills, so that you’d have a good base to start with later if you wanted to create a new specialized alt or start multiboxing.

In fact, my motivation for writing the post was to respond to someone complaining about change. So, I wanted to tell him that change is actually extremely advantageous to those who know how to take advantage of it, and then proceeded to give him advice on how he can better adapt to and take advantage of change.

And yeah, some of my suggestions are of dubious benefit to a newbro. However, I wanted to mention them in the interest of completeness, and made note that certain suggestions should be held off on until appropriate.

Long story short, I think there was a bit of a communication error here.

Regardless, I think you offered some sound advice in your post.