Ok, go ahead and waste your time and energy. Spend your life crying in the forums of a game you don’t play. Enjoy that. You have made your choice.
As I said, I feel sorry for you.
Ok, go ahead and waste your time and energy. Spend your life crying in the forums of a game you don’t play. Enjoy that. You have made your choice.
As I said, I feel sorry for you.
Well, seriously the average noob has to be as stubborn and pig-headed as me to survive. There is, ironically, almost a sense in which a certain level of Dunning-Kruger is necessary, and for the noob to imagine he/she is way, way, further ahead than they actually are…or they’d quit if they realised just how far away they really are from owning a Titan or commanding a station. You’ve got to be a little bit deluded to survive the NPE and first few weeks.
Sure, no argument, but that doesn’t really address the issue, does it? It’s not ‘I didn’t have an Omega-only ship’ that made the first few weeks a tedious grind. It’s the fact that… it’s a tedious grind. CCP keeps overhauling the NPE, but the best NPE in the world won’t change what comes after. And the problem… is what comes after.
If they’d put half the effort that’s gone into the NPE over just the last 3 years into overhauling the mission system and working on mining mechanics that don’t contribute to the general sense of ‘EVE is what you do while you play other games’, the whole issue of keeping newbies for those critical weeks would evaporate. And so could their desperate search for “ways to monetize the game that don’t involve the things players keep telling us they’d be happy to spend money on”.
How about instead of trying to transition the game into korean pay 2 win trash, you deliver on all the teased content from the past 10 years and get your subscribers back.
When I started the game was growing at 100k active users constantly at peek hours, now its less then 20k, you trivialized everything to the point of not being fun, streamlined everything for this so called NPE, yet have done nothing to actually make a real NPE other then remaking the tutorial for the umpteenth time again with unrealistic production values like voice acting and scripted PVE that will appear no where else in the EVE universe.
We protested back during Incarna because you guys merely released a memo saying you would do exactly this, and walked all that back, but in doing so you also cut all your other major projects like Dust 514 and Walking In Stations, now we’re here over a decade later, with no Dust 514, no Walking In Stations, but a hell of a lot pay 2 win korean trash microtransactions. Many of us sub multiple accounts every single month to play, miners in particular have fleets of barge flying alts, and here you are selling welfare barges and skills as a “NPE Pack”, I do combat sites, are you going to start selling full kit 6/10 running Stratios’s next?
You guys keep making mistake after mistake after mistake with actual gameplay, but seem more focused on this monetization stuff to attract whales to your game, while spitting on all your active players who have been playing for years, maybe even decades soon. Citadels and Rorq mining destroyed your economy, and now you’re trying to fix it with waste and compression BS, you’re rewoking industry to include stuff it never needed before, I have 20 now useless BPCs for pirate cruisers sitting waiting for you to unfuck the pirate industry, and whats the point of wardecing now when asset safety exists, why would I bother spending the week it takes dealing with timezone tanking to destroy a small citadel when I won’t get diddly out of it?
If you’re dead set on selling us P2W just be up front and honest about it, so I never give you another cent, and im sure some pay 2 win whale can pick up my $30 a month instead for a year or two until that well of faith dries up and you’re left with nothing but a ruined game, a toxic brand known for pay 2 win and unfinished projects and unfufilled promises, im sure everyone will be super excited to watch the EVE version of Triglavian Esports Arenas that EVE is totally known for.
As it was not that long ago, I recall it clearly. I initially thought my Venture was the best thing since sliced bread. I’d warp up and down between Ethernity and Vittenyn as if ‘look everyone…I’ve got a Venture !’. That is day 1 noobness. It soon wears off. You very soon realize that the 5000K you got as a noob is utter peanuts…and the ISK you are making in the Venture is peanuts too. And you notice that other people are flying much bigger miners…with 5 drones…and you discover you have to wait 3 whole frikin weeks for that, and buy Omega too. And even then…I had to wait another week to have 5 drones in my Procurer.
That is a long time to wait when one is a noob in a game. Which is precisely why I don’t have any problem with noobs going straight to barges. People complain about this being pay to win, and over-riding the manufacturing process…but that is precisely what already happens with the Venture ! You get a free Venture, and I mean literally free, that never got made by any ore. They also get free Tristans, free Imicus, and a whole load of other free frigates, modules, etc, as part of agent missions. So loads of un-manufactured stuff…that you could otherwise buy on the market…was already being handed out.
You should have listened to @James_315
Some of us are enjoying EvE Online. I’m sorry you aren’t one of us.
EvE is not for you, miner. That’s ok. Time to move along.
And back to your tired, unoriginal regurgitation of the views of someone far smarter and more creative than yourself.
It’s ok miner, I know you are jealous of my special relationship with James, but he chose me - not you. It’s hard for you, I know, but you have to accept that James cannot abide a miner.
It’s sad how bitter and salty you are about EvE - all this time you wasted doing PvE content, mining and crying, all for what? What a waste. You were clearly wrong about EvE - just look at you now, not even bothering to log in.
Some of us still enjoy EvE. You are not among us.
Yep. It absolutely is. But the Procurer didn’t solve that, did it? Until you’re flying supercapitals, and mining in a Rorqual (or, more accurately these days, mining in a Hulk w/a Rorq booster nearby), you’re always going to see the bigger ships. And it’s always going to be a wait that feels long, at first, to get into them.
That aspect won’t ever change. It can’t, really, because that’s the Skinner box. That’s the cheese that keeps you running the maze: the ability to get into the bigger and better ships. The problem isn’t that you have to run through the maze, the problem is that running through the maze is dull, and not satisfying. If the gameplay is enjoyable, then the fact that it takes time to get there isn’t onerous, it’s fun. Because what you’re doing is enjoyable.
Each step along the way, each skill you finish training, your performance is improving, the return on the time is increasing. Way back when, before the skill queue grew to the extent it has now, where you can literally set up a skill queue that’ll outlast a year-long subscription, it felt like there was more attention drawn to that improvement, just by the nature of the queue.
And, I think, part of that was also the skill-tiered ships. I don’t just mean hull categories, I mean (for example, because I don’t remember how it was ordered on other hulls) if you wanted to fly a Typhoon, hey, Minmatar Battleship I. If you wanted to fly a Tempest, you needed II. For a Maelstrom, BS III. The smaller steps of improvement came with distinct rewards, so there was more frequent visible reward to get those little dopamine hits off of.
And you didn’t need to train Destroyers to get into Cruisers, the ‘half-step’ hulls (Destroyers and Battlecruisers) were a side-step. Frigate → Cruiser → Battleship. So there were fewer SP in the way of progress, too, so a shorter grind in the first place.
More, there were more accessible intermediate options, like T1 racial mining cruisers. Hulls that today don’t need Omega. The Osprey, Scythe, Exequror, and Augoror. The starting point for mining (because there were no Ventures) started lower, but there were more steps along the way that let players feel like they were making progress. There was engagement, and reward.
And I realize that all may sound like ‘ehhh, things were so much better in the olden days’, but what I’m trying to get at is: the gameplay provided rewards. It wasn’t just a flat, same-y ‘sit there and wait for 3 weeks before you can feel like you’re getting somewhere’. And I think the fact that now, it is that flat, uninterrupted ‘yay, staring at the same lasers with no sense of progress for weeks on end’ is what makes those weeks into ‘a long time to wait’. Because if it was something with visible steps that conveyed a sense of progress, it would be more than a wait. It’d be something to enjoy, with small, achievable goals that feel like they’re in reach.
Right. You get a free Venture. You get other free ships. For completing missions. For doing something in-game. That’s the difference with those: they’re like the ISK you get for missions: yes, it comes out of no-where, but you had to be go do something, somewhere, and actually be in-space to get those rewards.
Yeah, I was so busy with all the PvE in Asakai, 6VDT, HED-GP, B-R, X-47, and M2-XFE. It really is impressive how you always manage to be wrong.
So now that we’re done with whatever weird ERP Aiko is into, can we get back onto how it takes 9 days for a company to send a community dev to say a “we’re sorry you don’t like our thing” and then promptly run away?
Because that is how long it took for the sale to end. Also it was a fairly meaningless post anyway, just PR mumblings, other than the fact that there’s a confirmation they will do this more often.
I mean, I used to be a ganker so you’d think I’d love this but, knowing CCP, all that will happen is these paid for ships will just make ganking impossible and high-sec will become non-com instead of low-com - completely removing the ethos that made Eve different.
TL;DR: Down with this sort of thing.
/Signed
People really need to think before comparing EvE (an almost 20 year old, established game) to Star Citizen (a game that’s still in developement after several years of kickstarter funding that’s completely different to EvE in almost every way).
Different economy models, different style of play, different funding methods… there are very few similarities and that makes using one to try and justify the actions of another particularly stupid.
How will MORE mining barges make “🅶 🅽 🅺 🅸 🅽 🅶 🅸 🅼
🆂 🆂 🅸
🅻 🅴”?
Read a bit further down in her post
CCP could react by making high sec a no pvp zone.
I agree. Paid for ships goes against the very fabric of what makes this game so great. It will further inflame the entitlement attitude of many of the player base, undermine pvp content in high sec and is one more step down the pay 2 win road.
Down with this sort of thing
/signed.
I’d say you’re pretty much wrong about everything in this case.
Okay. Glad you feel safe enough to counter my opinion with yours.
to the people saying that monetization is already happening when packs include skill points.
To be honest eve is a mature game, destined to slowly degrade overtime, everything that helps newbs get to mainstream gameplay faster is a compromise to be made. But that is and shoud be about it, thats the red line.