This was in the cards from the moment Hilmar sold out to the koreans.
Welcome to the new age.
This was in the cards from the moment Hilmar sold out to the koreans.
Welcome to the new age.
Yes, this may inpact your current playerbase negatively, this might lose you money, but if you are desperate for money so badly, make a bigger effort on getting more players pouring into the game. You have a dedicated playerbase, weâre still here after so many years even, nothing wrong about the game. Itâs a great experience. Diverse paths to take, real economics, great pvp experiences to be had. Surely you can keep players if they even get to see the game. @CCP_Swift
Only seen ads of eve ever just once and just recently, on youtube. But im already playing, i bet only ppl that have searched on the game will have seen that ad, ppl searching for any rpg games would want to see what eve has to offer.
So is the department of marketing putting the game out there enough?
Getting more players will increase your profits, not adding more microtransactions. The more i see deals of any kind the more i see how desperate you are, the less i feel this game has a future.
Overhauling the intro looks good, but u could go way further on retaining newcommers, like overhauling mission descriptions. Expected firepower of the foes, giving a rough estimate on incoming dps? Prefered ships? Going through logs and see what other players used previously?
Meeting a wall for the first time going all in on a ship to increase the already shitty efficiency and then lose it unexpedely is harsh. I was there, i quit for years too.
Going more indepth in the career missions, make it easier to understand concepts and choices without leaving them hanging like âso what do u chooseâ. âWell i dont have any idea stillâ You dont get any wiser from them. Actual game trailers give more insight in the game and plant a seed of what a newbro want to do in eve. Speaking from experience, (this is eve) hearing chance ravinne speaking there sparked my fire. And i flew with WDS for years. More tips for the market department.
I saw a guy going through the new intro and went on to the career agents. Enough said, at one point he was stuck. Had no idea how proceed. Fix that.
For every edit to the intro and guided start for new capsuleers, pay a random grown up non-gamer to play through it, if he get stuck or if anything is bothersome/inconvenient, that should perhaps be looked into. And dealt with accordingly.
@CCP_Swift i hope u facking see this!
When its possible for players to buy a fitted ship on demand from any location the convenience alone would impact the player economy negatively. Selling fitted ships to any player with a credit card is the obvious path to max monetization. Looks like Iceland is not driving the bus these days. CSM donât let them use you to push this pig down our throats.
Did you even read the OP?
The OP yes - the CCP response is to have the CSM meet with the monetization team on the new ship sales program. That sounds like they plan to use the CSM as cover. Iâm pretty sure most of the CSM will not bite.
Iâm assuming that, since 29 former and/or current CSM signed the OP, theyâre probably against it.
Maybe CCP will bride them with LIMITED (lulz) Alliance Tournament Shipsâ˘âŚ
I am very VERY spooked by their response,
He didnât. The Venture Capitalists that owned CCP did.
Donât get me wrong, this nonsense? This is all traceable to Hilmar. This is all his philosophy from the âGreed is Goodâ days. But as much as people love to blame Pearl Abyss, the guy who wanted to sell you an in-game monocle for $70 real-world 11 years ago didnât need their help pushing his company down this road.
New Age? Not even close.
eve players can really pat themselves on the back for stopping monetization through vanity items that impacted no one if they were purchases, to replace it with items that do minimally impact others each time they are purchased. Real triumph that was.
Signed
Super late to this party, others have said it way better than I can.
But what the Hell CCP ![]()
I donât know man, but it looks more like your research was about how to monetize new players and not how to make the early game more inviting.
Because itâs always a binary choice, right? And you get to make that choice once and then declare it done, rather than having to keep vigilant against the same kind of nonsense over and over again throughout all of history?
yes, this was a binary choice. Donât try to wiggle away from that.
No, it wasnât. Nobody said âwe object to you guys trying to insanely overcharge for cosmetics, so put in monetization about things that arenât just cosmeticâ. It is more than possible to say âdonât overcharge on X, and donât do stupid crap like Yâ.
thatâs what i also read in the response of @CCP_Swift . Iâm shocked that he said we hear you and then tells us, they will do it again.
I agree 100% w/the sentiment, but sadly, âshockedâ is nowhere near how I feel. More like âof course you willâŚâ
The thing is, from reading the majority of posts here, no-one objects to monetisation and very, very few are calling for a return to a subscription-only model because I think we all know that, in the modern world, it probably wonât work.
Whilst I donât agree, many have even justified the selling of skillpoints as a way to even the playing field between newer and older players (I donât know why you couldnât just keep this in the in-game economy but heyâŚ)
NFTs were and are a bad idea for a number of reasons but at least they were an idea that didnât go against the key principle of the game.
The issue with selling fully fitted ships is there is no need for social interaction of any kind to play the game at that point. You know, the thing CCP has said for years is key to player retention? Itâs an admission that theyâre giving up and trying to squeeze every last penny out of the game as they slowly start packing up to go elsewhere.
So if theyâre giving up, why shouldnât we?
While I donât think CCP should be selling ships, I also think people are kind of exaggerating how serious this is. Letâs be real here.
CCP is trying to offer an option which gives a new player the possibility to immediately undock and do something ingame. Thatâs it. They are trying to solve the problem of new players quitting the game because they arenât sure what to do.
While I think CCP is going about this the wrong way, and they are free to hire me as a conslutant to solve their many issues, this really isnât some evil cash grab conspiracy. Itâs best that we all just calm down.
OK, so these paying customers start complaining that their mining barges keep getting blown up in High Sec. Their real world money keeps being lost because a gang of people in Cats keep rocking up and shooting them. They just want to mine in peace and play the game, dammit! Why wonât CCP do something about this?
People start to stop buying the ships because of it. What, based on CCPs track record, will happen next?
You and I have flown in the same fleets, Aiko. We both know that CCP constantly try to make ganking harder - I mean, they usually fail because they fundamentally donât understand how high-sec ganking works but they try. In recent months they have even mooted the idea that maybe high sec should be combat optionalâŚ
When people are losing real money to ganks, what do you think CCP will do?
Iâll repeat myself.
I donât think CCP should be selling retrievers.
However, itâs not the end of the world. Their motivation here, I believe, is to actually help new players figure out how to undock. I think CCP could deal with this more appropriately, but I donât think they have some evil nefarious plan.
I really donât believe that CCP intends to ban ganking from Highsec. If they do, Iâll just move to lowsec, and Iâll watch as the Highsec economy implodes. I think CCP knows this, and they will never do it. CCP wants Highsec miners to die.