Ankh Lai for CSM 20 - Still wanting to revitalize the NPE

My EVE Story

I joined EVE in 2021 after years of reading the crazy headlines about scams, betrayals, and thousand-ship battles. Like most rookies, I got lost fast. Missions were slow, ISK was slower, and my first PvP attempt ended in a gloriously terrible Stabber fit that lasted about 30 seconds.

That could have been the end of my EVE story. But a training corp reached out, gave me direction, and kept me flying. From there I explored nullsec life, joined big alliances, took part in wars, and eventually made my way back to high-sec where I now run my own training corp and FC public fleets.

I’ve been a lost rookie, a nullsec line member, alliance director, a fleet commander, and now a teacher. That mix means I understand not just the struggles of new players, but how their presence fuels the whole game.

Areas of Expertise

  • New Player Experience & Retention: I work with rookies daily and know what makes them stay, or quit.

  • Nullsec Background: I’ve seen firsthand how fresh blood keeps alliances alive and makes wars possible. More new players = more fleets, more markets, more politics, more fun for everyone.

  • Community Building: I’ve helped players bridge from “what’s a warp scrambler?” to “how do I anchor a fleet?”

What sets me apart? I still remember exactly how confusing EVE is at the start, but I also know how much value those rookies bring to every corner of the game when they’re supported properly.

Why I’m Running

EVE doesn’t have a problem getting players, it has a problem keeping them. CCP’s trailers bring people in, but too many vanish after their first few weeks.

I’m running for CSM because I believe the solution isn’t a giant scripted tutorial, it’s making sure new players can find communities that teach, inspire, and integrate them into the sandbox. More new players sticking around means:

  • More pilots in nullsec wars

  • More activity in lowsec piracy and faction warfare

  • More haulers, miners, and industrialists driving the economy

  • More FCs, CEOs, and future leaders shaping EVE’s stories

Retention isn’t just for rookies, it’s the health of the whole game.

What I’d Champion on the CSM

  • Insurance: Rebalance so new players can lose ships and learn without being ruined.

  • Fair ISK Paths: Opportunities for low-SP pilots to fund their fun without endless grind.

  • Epic Arcs: More accessible arcs to introduce players to EVE’s variety early on.

  • Corp Visibility: Make genuine training/new player corps easier to find, not buried under mass-recruit spam.

What Players Can Expect From Me

  • A voice dedicated to improving retention and community pathways.

  • Practical, down-to-earth ideas shaped by both nullsec and high-sec training experience.

  • Approachability, I already spend my time helping rookies, I’ll do the same on CSM.

  • A focus on how changes impact all of EVE, not just one part of space.

Closing

I nearly quit after my first PvP loss. A community saved me, and since then, I’ve seen how vital new players are to every part of EVE. Whether you live in nullsec, lowsec, wormholes, or high-sec, we all benefit from a stronger flow of rookies sticking around.

EVE thrives when its players stay. I want to make sure CCP helps every new capsuleer find their place, so the whole game can grow.

4 Likes

Hello Ankh Lai, first of all good luck with your campaign :flexed_biceps: …and may the best will win ofc :sports_medal:
(I will great every candidate this way :nerd_face: )

Hope you find time to share your thoughts on below topics and game ideas.

1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?

What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?

2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.

More details https://forums.eveonline.com/t/information-itemization-put-notes-into-cargo-containers

Would you pitch CCP to consider implementing it?

3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.

When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.

More details https://forums.eveonline.com/t/feature-request-production-plans

Would you pitch CCP to consider implementing it? Or at least expand ESI to allow 3rd party developers to do it?