YC123 IST JAHR NULL DES NEUEN EVE-O HEIL BALOS
I you say so.
Normal minded people call this clearly needed.
The sole fact that you vendetta against this with insults is enough proof in the eyes of normal minded people to say iâm right in what i state.
This goes entirely against the core philosophy of eve since the beginning.
Having said that, everything is stacked in favour of the non-criminal in high-sec. Years of updates have given more power to high-sec residents.
I remember before the crime watch system was introduced (suspect and criminal timers). Ganking was much easier then. You could use neutral logi to help your attacks, you wouldnât go flashy if you looted a players wrecks.
You just need to fight back in any way, shape or form and you have the advantages in your hands.
Eve is not a game where there are PVE only areas. And thatâs what makes it work so well. Most people who are high sec carebears love pvp when they try it, when prepared for it.
If you hate to pvp then hire someone. They would love the fights and you can get on with your business. Build an anti-pirate coalition, and recruit young alphas who want someone to shoot, you may not even need to pay them! They will shoot people for the fun of it and the loot.
I very much doubt ânormal minded peopleâ even know about this game we play.
so what?
Preventing crimes is what is needed not just punishing them.
If you call this ânew eveâ than it may be so,after all itâs a BETTER eve.
And you only prevent crimes if the punishment is drastic enough to let people step away from even the thought of doing it.
If fining and banning is all these victims will understand before they wise up then so be it
Have you given up your plan or do you mean ban them from the PvP server so I can play the market in peace?
Oh they know. Theyâre just staying away for all the issues WE know this game suffers from.
This is the third time I try to get a friend to play it with me. What do I get? Sneers.
I disagree entirely. It would be a worse eve. Ganking and protection rackets are very interesting mechanics, not found in many other games. I havenât been involved in either, so Iâm not protecting my playstyle. And yes I have been ganked in the past, and had my mining ships/ratters killed.
Put a GF in local and fight back.
EVE is designed to incentivise cooperation. This is a design choice by the developers. To hack away at this this would be to fundamentally change eve for the worse.
That would be a sad day.
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Ganking and protection rackets are very interesting mechanics, not found in many other games
For a good reasonâŚitâs simply not wanted.
I just wish there was a game where all the sociopaths could go to to play so that they would leave the good folks alone in cooperative games like this one.
you mean like âikillyou onlineâ?
Maybe not by you, true. But others obviously do, thatâs why they do it. Thatâs the idea behind a sandbox game. Players create the key content.
I do think CCP should communicate better to new players how to improve their odds and mount a f defence, and on the other hand how they can get involved on the other side!
When you play chess, you shouldnât expect the rules to be changed to avoid you losing your knight or pawn. You have counter plays.
This is how the game is designed. A cooperative and competitive sandbox. Use your counter plays.
What about miners who have competition eating up their rocks so nothing is left for them.
In your scenario, they have no counter play.
In the current system, they can put pressure on their competition with ganking or bumping.
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Maybe not by you, true. But others obviously do, thatâs why they do it. Thatâs the idea behind a sandbox game. Players create the key content.
There is a difference between a sandbox and letting player kill each other without consequences.
The possibilty of global pvp has nothing to do with the sandbox concept.
In opposite to that a sandbox lets âplayer do whatever they wantâ.but -as in real life- that INCLUDES that the freedom of one ends at the point at which he disturbs others.
So global pvp is in fact the opposite of âsandbox playâ,because you can NOT âdo what you wantâ if there is another one that destroys your own game.
And yes that means exactly that a sandbox is NOT without rulesâŚotherwise it would be an anarchy game,which(anarchy) is without rules because everyone inside that anarchy agrees that rules are not needed.
A sandbox as a concept doesnât require rules. And the concept of anarchy doesnât require agreement. Both can exist without those provisos.
The idea of what one player does not being allowed to disturb another does not work in a game designed specifically to encourage it.
The concept of one persons rights not infringing others even in real life only exists when it is enforced.
Eve is player driven, so it is up to players to enforce their ideals. A player run police force in high sec would be great and I encourage its inception. I wholeheartedly support its efforts. The police corp in your high sec alliance could be funded by a small tax from its members.
This is how it works in real life, you pay your council/state/local authority tax right?
Check your tax bill. 10% or so of my council tax is towards the police.
But if you only care about tax haven corps then you canât expect protection.
Player driven content, markets and gameplay is eve. You canât change that without ripping the heart out of eve.
First of all âŚ
Anarchy is not without rules.
The community makes the rules.
Anarchy is without leaders.
Of course he canât even imagine that âŚ
⌠because in his world the state rules and he obeys.
And second âŚ
You guys are talking and talking and talking âŚ
⌠and really donât understand who youâre talking to.
Youâre trying to be reasonable with someone who canât be reasoned with.
If you think this guy wouldnât happily have us killed, then youâre mistaken.
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so what?
Eve is not for you but instead of admitting it, you want to force your views onto others. What an irony from someone who cries about unwanted interactions. Despicable.
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First of all âŚ
Anarchy is not without rules.
The community makes the rules.
Anarchy is without leaders.Of course he canât even imagine that âŚ
⌠because in his world the state rules and he obeys.And second âŚ
You guys are talking and talking and talking âŚ
⌠and really donât understand who youâre talking to.Youâre trying to be reasonable with someone who canât be reasoned with.
If you think this guy wouldnât happily have us killed, then youâre mistaken.
To respond to your first point:
Anarchy is unrelated to rules in any way. Anarchy in its basic form is an absence or refusal to recognise authority. You may (in an anarchy) as a community decide to make rules for your community. But nothing about anarchy as a concept requires this.
With regards to my âworldâ being where state rules and I obey⌠what are you talking about?
Not only do you have no idea whether I have any any political affiliations. This topic isnât even political! Iâm taking about a game.
Letâs not jump to the âI hate the governmentâ political crap on a game forum.
The second point:
I would happily have you killed?.. You are a strange person if you feel that advocating for a player driven defence force in high sec means I want to âkillâ you âhappilyâ .
I play a pvp video game. When I play football I enjoy scoring goals, or saving shots. When I play chess I play to win. When I play Risk, or civilisations or rocket league, I play with opponents. That is the nature of the game.
Again I have never ganked or miner bumped etc. I generally play faction warfare in low sec. I shoot pirates and enemy war targets and enjoy the game. I also shoot neutrals in lowsec of its worth it, as they are trying to take the benefits of our territory without the risk of living there.
Playing a pvp game doesnât make you a sociopath, any more than enjoying beating someone in volleyball.
I wasnât talking about you at all.
I was addressing the post of the deranged wacko up there.
Ok, apologies.
You should probably be a bit more clear in your posts if you change who you are talking to midway through a post.