Anti Cloaking device

(Ridley Rohan) #21

It would even be cool if D-scan got a bit of a make-over and you could use that to vaguely detect cloaked ships in the area. Even as is if it could just indicate that there is a cloaked ship nearby you could track it down, but it would a real pain to do so. Some extra info such as approximate distance would help. But what I would really like to see is d-scan providing you with an align point EVEN IF that point is not completely accurate.

(Merin Ryskin) #22

Translation: “it would be nice if RMT bots could keep up a constant d-scan so they know as soon as a cloaked ship is nearby and can warp back to station”.

(Ridley Rohan) #23

Those who are docked cannot mine.

And there are lots of little points that can be added to the d-scan idea…for example you can tell if there is cloaked ship, but you don’t know if its a reaper or a panther. RMT fleets docked over some guy’s alt in a cloaked reaper sounds good to me.

(Merin Ryskin) #24

They already are, because currently they dock as soon as the name appears in local. What your proposal does is give them the ability to stay out farming as long as d-scan is clear, and wait until the threat appears on d-scan before docking. More income, no increase in risk.

(Ridley Rohan) #25

My proposal is in line with the OP’s in that this would not apply to covert ops. So they would be free to warp in cloaked and remain undetected. Or be there already and be undetected. Any other cloak and you won’t be warping in cloaked so they know you are there anyway or they are not paying attention.

Not that it matters. Either there is going to be an attack or their isn’t. And if there is, that means uncloaking…and being seen.

My concept would neither remove nor increase the risk to RMT bots but rather, offer a method to convince them to dock more. A clear D-scan might make them feel secure, but remember, a covert op ship could still be there. Meanwhile, D-scan showing a cloaked ship makes them run, assuming they can get away faster than they can be destroyed. But like I say, this way any punk could convince them to dock. And if they decide to risk it, thinking its a non-threat, they get destroyed more for finding out it was a threat after all.

What really makes RMT bottters feel secure is a clear local channel. This won’t change that. This will make them more nervous and docked more for a blip on their radar. Any real threat could attack them before they even had time for that d-scan anyhow.

(Ridley Rohan) #26

Yep. And I don’t think this will change that fact. Actually, I don’t think they are going to stick their necks out depending on a d-scan for cloaked ships to save them if they could d-scan for cloaked ships. Seems like a crazy risk. They already know a threat is in the system. They are not going to risk going into the face of that threat to verify its absence in a particular location…then try to run. It won’t work.

(Daoden) #27

What I was really trying to go for was a way to get ships that are using a non covert ops cloak. Currently you could be on grid with someone that is cloaked whether it is at a gate or planet and unless you get within 2k to decloak you cant do anything. They cant warp or log without a higher risk of being caught so they just aim in a direction and keep moving cloaked, nothing you can do even though in a sense you have them pinned down.

(Ridley Rohan) #28

Sorry if you felt I dragged your thread off topic with my D-scan ideas. However, my point was to be able to use d-scan to home in on a cloaked ship and thereby get close enough to decloak them as it seemed you wanted more capability to force a decloak. I offered that because if it was just firing a module too many would complain its too easy, even with your idea of the range gradually expanding. (personally I thought that was a good balancing mechanic on your part). Regardless, I do like this line of thinking…adding a way to force a decloak.